We have a lobby! (#127)
It's shoddy as hell but it works for our purposes.
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@@ -1,4 +1,6 @@
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using Content.Server.GameTicking;
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using SS14.Server.Interfaces.Player;
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using SS14.Server.Player;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Timing;
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@@ -18,6 +20,9 @@ namespace Content.Server.Interfaces.GameTicking
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void StartRound();
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void EndRound();
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IEntity SpawnPlayerMob();
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void Respawn(IPlayerSession targetPlayer);
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void MakeObserve(IPlayerSession player);
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void MakeJoinGame(IPlayerSession player);
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void ToggleReady(IPlayerSession player, bool ready);
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}
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}
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