Resolves ThrusterVisualizer is Obsolete (#13904)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
TemporalOroboros
2023-05-07 06:37:28 -07:00
committed by GitHub
parent 667863867b
commit 8536756db5
5 changed files with 75 additions and 74 deletions

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@@ -0,0 +1,12 @@
using Robust.Shared.GameStates;
namespace Content.Client.Shuttles;
/// <summary>
/// A component that emits a visible exhaust plume if the entity is an active thruster.
/// Managed by <see cref="ThrusterSystem"/>
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(ThrusterSystem))]
public sealed class ThrusterComponent : Component
{
}

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@@ -0,0 +1,51 @@
using Content.Shared.Shuttles.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Shuttles;
/// <summary>
/// Handles making a thruster visibly turn on/emit an exhaust plume according to its state.
/// </summary>
public sealed class ThrusterSystem : VisualizerSystem<ThrusterComponent>
{
/// <summary>
/// Updates whether or not the thruster is visibly active/thrusting.
/// </summary>
protected override void OnAppearanceChange(EntityUid uid, ThrusterComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null
|| !AppearanceSystem.TryGetData<bool>(uid, ThrusterVisualState.State, out var state, args.Component))
return;
args.Sprite.LayerSetVisible(ThrusterVisualLayers.ThrustOn, state);
SetThrusting(
uid,
state && AppearanceSystem.TryGetData<bool>(uid, ThrusterVisualState.Thrusting, out var thrusting, args.Component) && thrusting,
args.Sprite
);
}
/// <summary>
/// Sets whether or not the exhaust plume of the thruster is visible or not.
/// </summary>
private static void SetThrusting(EntityUid _, bool value, SpriteComponent sprite)
{
if (sprite.LayerMapTryGet(ThrusterVisualLayers.Thrusting, out var thrustingLayer))
{
sprite.LayerSetVisible(thrustingLayer, value);
}
if (sprite.LayerMapTryGet(ThrusterVisualLayers.ThrustingUnshaded, out var unshadedLayer))
{
sprite.LayerSetVisible(unshadedLayer, value);
}
}
}
public enum ThrusterVisualLayers : byte
{
Base,
ThrustOn,
Thrusting,
ThrustingUnshaded,
}

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@@ -1,71 +0,0 @@
using Content.Shared.Shuttles.Components;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Shuttles
{
public sealed class ThrusterVisualizer : AppearanceVisualizer
{
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out SpriteComponent? spriteComponent)) return;
component.TryGetData(ThrusterVisualState.State, out bool state);
switch (state)
{
case true:
spriteComponent.LayerSetVisible(ThrusterVisualLayers.ThrustOn, true);
if (component.TryGetData(ThrusterVisualState.Thrusting, out bool thrusting) && thrusting)
{
if (spriteComponent.LayerMapTryGet(ThrusterVisualLayers.Thrusting, out _))
{
spriteComponent.LayerSetVisible(ThrusterVisualLayers.Thrusting, true);
}
if (spriteComponent.LayerMapTryGet(ThrusterVisualLayers.ThrustingUnshaded, out _))
{
spriteComponent.LayerSetVisible(ThrusterVisualLayers.ThrustingUnshaded, true);
}
}
else
{
DisableThrusting(component, spriteComponent);
}
break;
case false:
spriteComponent.LayerSetVisible(ThrusterVisualLayers.ThrustOn, false);
DisableThrusting(component, spriteComponent);
break;
}
}
private void DisableThrusting(AppearanceComponent component, SpriteComponent spriteComponent)
{
if (spriteComponent.LayerMapTryGet(ThrusterVisualLayers.Thrusting, out _))
{
spriteComponent.LayerSetVisible(ThrusterVisualLayers.Thrusting, false);
}
if (spriteComponent.LayerMapTryGet(ThrusterVisualLayers.ThrustingUnshaded, out _))
{
spriteComponent.LayerSetVisible(ThrusterVisualLayers.ThrustingUnshaded, false);
}
}
}
public enum ThrusterVisualLayers : byte
{
Base,
ThrustOn,
Thrusting,
ThrustingUnshaded,
}
}

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@@ -1,12 +1,13 @@
using Content.Server.Shuttles.Systems;
using Content.Shared.Construction.Prototypes;
using Content.Shared.Damage;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Shuttles.Components
{
[RegisterComponent]
[RegisterComponent, NetworkedComponent]
[Access(typeof(ThrusterSystem))]
public sealed class ThrusterComponent : Component
{

View File

@@ -23,8 +23,7 @@
- type: Sprite
netsync: false
- type: Appearance
visuals:
- type: ThrusterVisualizer
- type: ThrusterVisuals
- type: ApcPowerReceiver
powerLoad: 1500
- type: ExtensionCableReceiver
@@ -59,9 +58,11 @@
- state: thrust
map: ["enum.ThrusterVisualLayers.ThrustOn"]
shader: unshaded
visible: false
- state: thrust_burn_unshaded
map: ["enum.ThrusterVisualLayers.ThrustingUnshaded"]
shader: unshaded
visible: false
offset: 0, 1
- type: entity
@@ -82,9 +83,11 @@
- state: thrust
map: ["enum.ThrusterVisualLayers.ThrustOn"]
shader: unshaded
visible: false
- state: thrust_burn_unshaded
map: ["enum.ThrusterVisualLayers.ThrustingUnshaded"]
shader: unshaded
visible: false
offset: 0, 1
- type: entity
@@ -107,11 +110,14 @@
- state: thrust
map: ["enum.ThrusterVisualLayers.ThrustOn"]
shader: unshaded
visible: false
- state: thrust_burn
map: [ "enum.ThrusterVisualLayers.Thrusting" ]
visible: false
- state: thrust_burn_unshaded
map: ["enum.ThrusterVisualLayers.ThrustingUnshaded"]
shader: unshaded
visible: false
- type: PointLight
radius: 1.3
energy: 0.8
@@ -150,7 +156,9 @@
- state: thrust
map: ["enum.ThrusterVisualLayers.ThrustOn"]
shader: unshaded
visible: false
- state: thrust_burn_unshaded
map: ["enum.ThrusterVisualLayers.ThrustingUnshaded"]
shader: unshaded
visible: false
offset: 0, 1