Spawn points for all jobs.
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# Base
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- type: entity
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id: SpawnPointJobBase
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parent: spawn_point
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abstract: true
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components:
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- type: SpawnPoint
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spawn_type: Job
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# Assistant
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- type: entity
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id: SpawnPointAssistant
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parent: SpawnPointJobBase
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name: Spawn Point (Assistant)
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components:
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- type: SpawnPoint
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job_id: Assistant
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- type: Sprite
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state: Assistant
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- type: Icon
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state: Assistant
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# Cargo tech
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- type: entity
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id: SpawnPointCargoTechnician
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parent: SpawnPointJobBase
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name: Spawn Point (CargoTechnician)
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components:
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- type: SpawnPoint
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job_id: CargoTechnician
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- type: Sprite
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state: Cargo Technician
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- type: Icon
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state: Cargo Technician
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# Bartender
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- type: entity
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id: SpawnPointBartender
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parent: SpawnPointJobBase
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name: Spawn Point (Bartender)
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components:
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- type: SpawnPoint
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job_id: Bartender
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- type: Sprite
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state: Bartender
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- type: Icon
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state: Bartender
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# Bartender
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- type: entity
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id: SpawnPointChef
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parent: SpawnPointJobBase
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name: Spawn Point (Chef)
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components:
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- type: SpawnPoint
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job_id: Chef
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- type: Sprite
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state: Cook
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- type: Icon
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state: Cook
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# Clown
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- type: entity
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id: SpawnPointClown
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parent: SpawnPointJobBase
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name: Spawn Point (Clown)
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components:
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- type: SpawnPoint
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job_id: Clown
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- type: Sprite
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state: Clown
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- type: Icon
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state: Clown
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# Janitor
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- type: entity
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id: SpawnPointJanitor
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parent: SpawnPointJobBase
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name: Spawn Point (Janitor)
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components:
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- type: SpawnPoint
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job_id: Janitor
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- type: Sprite
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state: Janitor
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- type: Icon
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state: Janitor
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# Captain
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- type: entity
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id: SpawnPointCaptain
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parent: SpawnPointJobBase
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name: Spawn Point (Captain)
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components:
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- type: SpawnPoint
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job_id: Captain
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- type: Sprite
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state: Captain
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- type: Icon
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state: Captain
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# Head of Personnel
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- type: entity
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id: SpawnPointHeadOfPersonnel
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parent: SpawnPointJobBase
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name: Spawn Point (HeadOfPersonnel)
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components:
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- type: SpawnPoint
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job_id: HeadOfPersonnel
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- type: Sprite
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state: Head of Personnel
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- type: Icon
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state: Head of Personnel
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# ChiefEngineer
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- type: entity
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id: SpawnPointChiefEngineer
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parent: SpawnPointJobBase
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name: Spawn Point (ChiefEngineer)
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components:
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- type: SpawnPoint
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job_id: ChiefEngineer
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- type: Sprite
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state: Chief Engineer
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- type: Icon
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state: Chief Engineer
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# StationEngineer
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- type: entity
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id: SpawnPointStationEngineer
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parent: SpawnPointJobBase
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name: Spawn Point (StationEngineer)
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components:
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- type: SpawnPoint
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job_id: StationEngineer
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- type: Sprite
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state: Station Engineer
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- type: Icon
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state: Station Engineer
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# ChiefMedicalOfficer
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- type: entity
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id: SpawnPointChiefMedicalOfficer
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parent: SpawnPointJobBase
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name: Spawn Point (ChiefMedicalOfficer)
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components:
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- type: SpawnPoint
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job_id: ChiefMedicalOfficer
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- type: Sprite
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state: Chief Medical Officer
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- type: Icon
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state: Chief Medical Officer
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# MedicalDoctor
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- type: entity
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id: SpawnPointMedicalDoctor
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parent: SpawnPointJobBase
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name: Spawn Point (MedicalDoctor)
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components:
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- type: SpawnPoint
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job_id: MedicalDoctor
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- type: Sprite
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state: Medical Doctor
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- type: Icon
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state: Medical Doctor
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# ResearchDirector
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- type: entity
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id: SpawnPointResearchDirector
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parent: SpawnPointJobBase
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name: Spawn Point (ResearchDirector)
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components:
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- type: SpawnPoint
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job_id: ResearchDirector
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- type: Sprite
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state: Research Director
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- type: Icon
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state: Research Director
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# Scientist
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- type: entity
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id: SpawnPointScientist
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parent: SpawnPointJobBase
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name: Spawn Point (Scientist)
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components:
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- type: SpawnPoint
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job_id: Scientist
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- type: Sprite
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state: Scientist
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- type: Icon
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state: Scientist
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# HeadOfSecurity
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- type: entity
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id: SpawnPointHeadOfSecurity
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parent: SpawnPointJobBase
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name: Spawn Point (HeadOfSecurity)
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components:
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- type: SpawnPoint
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job_id: HeadOfSecurity
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- type: Sprite
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state: Head of Security
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- type: Icon
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state: Head of Security
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# SecurityOfficer
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- type: entity
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id: SpawnPointSecurityOfficer
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parent: SpawnPointJobBase
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name: Spawn Point (SecurityOfficer)
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components:
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- type: SpawnPoint
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job_id: SecurityOfficer
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- type: Sprite
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state: Security Officer
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- type: Icon
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state: Security Officer
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