Cleanup chairs.yml (#25682)
cleanup chairs.yml not sure if i did this correctly
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@@ -49,17 +49,55 @@
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- type: StaticPrice
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price: 10
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#Starts unanchored, cannot be rotated while anchored
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- type: entity
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name: chair
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id: UnanchoredChairBase
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parent: SeatBase
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abstract: true
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components:
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- type: Anchorable
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- type: Rotatable
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#Start anchored, cannot be rotated while anchored
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- type: entity
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name: chair
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id: ChairBase
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abstract: true
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parent: UnanchoredChairBase
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components:
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- type: Physics
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bodyType: Static
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- type: Transform
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anchored: true
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#Starts unanchored, can be rotated while anchored
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- type: entity
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name: chair
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id: OfficeChairBase
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parent: UnanchoredChairBase
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abstract: true
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components:
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- type: Rotatable
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rotateWhileAnchored: true
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#Starts anchored, can be rotated while anchored
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- type: entity
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name: stool
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id: StoolBase
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parent: OfficeChairBase
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abstract: true
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components:
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- type: Physics
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bodyType: Static
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- type: Transform
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anchored: true
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- type: entity
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name: chair
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id: Chair
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parent: SeatBase
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parent: ChairBase
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components:
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- type: Transform
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anchored: true
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- type: Physics
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bodyType: Static
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- type: Anchorable
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- type: Rotatable
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- type: Sprite
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state: chair
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- type: Construction
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@@ -78,11 +116,9 @@
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- type: entity
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name: stool
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id: Stool
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parent: SeatBase
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parent: ChairBase
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description: Apply butt.
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components:
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- type: Anchorable
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- type: Rotatable
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- type: Sprite
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state: stool
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- type: Construction
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@@ -92,15 +128,8 @@
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- type: entity
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name: bar stool
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id: StoolBar
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parent: SeatBase
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parent: StoolBase
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components:
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- type: Transform
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anchored: true
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- type: Rotatable
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rotateWhileAnchored: true
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- type: Physics
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bodyType: Static
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- type: Anchorable
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- type: Sprite
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state: bar
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- type: Construction
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@@ -110,11 +139,8 @@
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- type: entity
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name: white office chair
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id: ChairOfficeLight
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parent: SeatBase
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parent: OfficeChairBase
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components:
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- type: Anchorable
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- type: Rotatable
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rotateWhileAnchored: true
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- type: Sprite
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state: office-white
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- type: Construction
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@@ -135,15 +161,9 @@
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- type: entity
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name: comfy chair
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id: ComfyChair
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parent: SeatBase
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parent: ChairBase
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description: It looks comfy.
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components:
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- type: Transform
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anchored: true
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- type: Physics
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bodyType: Static
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- type: Anchorable
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- type: Rotatable
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- type: Sprite
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state: comfy
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- type: Construction
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@@ -153,15 +173,9 @@
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- type: entity
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name: pilot seat
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id: ChairPilotSeat
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parent: SeatBase
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parent: ChairBase
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description: The pilot seat of a prestigious ship.
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components:
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- type: Transform
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anchored: true
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- type: Physics
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bodyType: Static
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- type: Anchorable
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- type: Rotatable
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- type: Sprite
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state: shuttle
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- type: Construction
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@@ -171,11 +185,10 @@
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- type: entity
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name: wooden chair
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id: ChairWood
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parent: SeatBase
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parent: UnanchoredChairBase
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components:
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- type: Sprite
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state: wooden
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- type: Rotatable
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- type: Construction
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graph: Seat
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node: chairWood
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@@ -217,11 +230,10 @@
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- type: entity
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id: ChairMeat
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parent: SeatBase
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parent: ChairBase
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name: meat chair
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description: Uncomfortably sweaty.
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components:
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- type: Rotatable
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- type: Sprite
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state: meat
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- type: Construction
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@@ -262,13 +274,8 @@
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name: web chair
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id: ChairWeb
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description: For true web developers.
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parent: SeatBase
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parent: ChairBase
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components:
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- type: Transform
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anchored: true
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- type: Physics
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bodyType: Static
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- type: Rotatable
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- type: Sprite
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sprite: Structures/Web/chair.rsi
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state: icon
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@@ -338,15 +345,9 @@
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- type: entity
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name: steel bench
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id: SteelBench
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parent: SeatBase
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parent: ChairBase
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description: A long chair made for a metro. Really standard design.
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components:
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- type: Transform
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anchored: true
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- type: Physics
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bodyType: Static
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- type: Anchorable
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- type: Rotatable
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- type: Sprite
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state: steel-bench
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- type: Construction
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