* Mortician's Menagerie (#2391)

* Body bags!

* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical

* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.

* Fix tests. Modernise component dependency and nullability.

* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>

* fix magically disappearing prototype (presumably just a mistake on my part)

Co-authored-by: Remie Richards <remierichards@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
moonheart08
2020-10-29 20:22:51 -05:00
committed by GitHub
parent 45b610f933
commit 86829b5191

View File

@@ -63,3 +63,19 @@
- type: Destructible
deadThreshold: 25
resistances: metallicResistances
- type: entity
name: unpowered small light
id: SmallLight
parent: WallLight
components:
- type: Sprite
sprite: Constructible/Lighting/light_small.rsi
state: on
- type: PointLight
energy: 1.0
enabled: true
offset: "-0.5, 0"
- type: Destructible
deadThreshold: 25
resistances: metallicResistances