Liiiiight (#2451)
* Mortician's Menagerie (#2391) * Body bags! * Morgue Trays and the Crematorium! Reorganised body bags to be under Morgue, not Medical * Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open. * Fix tests. Modernise component dependency and nullability. * Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> * fix magically disappearing prototype (presumably just a mistake on my part) Co-authored-by: Remie Richards <remierichards@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -63,3 +63,19 @@
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- type: Destructible
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deadThreshold: 25
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resistances: metallicResistances
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- type: entity
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name: unpowered small light
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id: SmallLight
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parent: WallLight
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components:
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- type: Sprite
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sprite: Constructible/Lighting/light_small.rsi
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state: on
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- type: PointLight
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energy: 1.0
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enabled: true
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offset: "-0.5, 0"
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- type: Destructible
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deadThreshold: 25
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resistances: metallicResistances
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