More crossbow fixes (#332)

* More crossbow fixes

* Fixeeees
This commit is contained in:
Aviu00
2023-08-26 22:01:15 +03:00
committed by Aviu00
parent bf8839e8b0
commit 87fbbb7854
4 changed files with 36 additions and 19 deletions

View File

@@ -48,13 +48,13 @@ public sealed partial class EmbeddableProjectileComponent : Component
public SoundSpecifier? Sound;
// WD START
[AutoNetworkedField]
[ViewVariables, AutoNetworkedField]
public bool PreventEmbedding;
[AutoNetworkedField]
[ViewVariables, AutoNetworkedField]
public bool Penetrate;
[AutoNetworkedField]
[ViewVariables, AutoNetworkedField]
public EntityUid? PenetratedUid;
// WD END
}

View File

@@ -49,7 +49,10 @@ public abstract partial class SharedProjectileSystem : EntitySystem
{
// WD EDIT START
if (args.Handled || !TryComp<PhysicsComponent>(uid, out var physics) || physics.BodyType != BodyType.Static)
{
FreePenetrated(component);
return;
}
args.Handled = true;
@@ -66,6 +69,10 @@ public abstract partial class SharedProjectileSystem : EntitySystem
if (component.DeleteOnRemove)
{
QueueDel(uid);
// WD START
FreePenetrated(component);
RaiseLocalEvent(uid, new EmbedRemovedEvent());
// WD END
return;
}
@@ -83,12 +90,7 @@ public abstract partial class SharedProjectileSystem : EntitySystem
}
// WD START
if (component.PenetratedUid != null)
{
_penetratedSystem.FreePenetrated(component.PenetratedUid.Value);
component.PenetratedUid = null;
}
FreePenetrated(component);
RaiseLocalEvent(uid, new EmbedRemovedEvent());
// WD END
@@ -121,6 +123,7 @@ public abstract partial class SharedProjectileSystem : EntitySystem
_transform.SetLocalPosition(args.Target,
xform.LocalPosition + Transform(uid).LocalRotation.RotateVec(new Vector2(0.5f, 0.5f)), xform);
Dirty(uid, component);
Dirty(args.Target, penetrated);
return;
}
@@ -207,12 +210,14 @@ public abstract partial class SharedProjectileSystem : EntitySystem
private void OnEntityTerminating(EntityUid uid, EmbeddableProjectileComponent component,
ref EntityTerminatingEvent args)
{
FreePenetrated(component);
if (!_netManager.IsClient)
FreePenetrated(component);
}
private void OnRemove(EntityUid uid, EmbeddableProjectileComponent component, ComponentRemove args)
{
FreePenetrated(component);
if (!_netManager.IsClient)
FreePenetrated(component);
}
private void FreePenetrated(EmbeddableProjectileComponent component)
@@ -223,7 +228,7 @@ public abstract partial class SharedProjectileSystem : EntitySystem
_penetratedSystem.FreePenetrated(component.PenetratedUid.Value);
component.PenetratedUid = null;
}
private void OnLand(EntityUid uid, EmbeddableProjectileComponent component, ref LandEvent args)
{
if (component.PenetratedUid == null)

View File

@@ -1,9 +1,13 @@
using Robust.Shared.GameStates;
namespace Content.Shared.White.Crossbow;
[RegisterComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PenetratedComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public EntityUid? ProjectileUid;
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public bool IsPinned;
}

View File

@@ -23,19 +23,27 @@ public sealed class PenetratedSystem : EntitySystem
{
if (component is {ProjectileUid: not null, IsPinned: true})
_projectile.AttemptEmbedRemove(component.ProjectileUid.Value, uid);
else if (component.ProjectileUid == null && TryComp(uid, out PhysicsComponent? physics) &&
physics.BodyType == BodyType.Static)
FreePenetrated(uid, component, physics);
}
public void FreePenetrated(EntityUid uid, PenetratedComponent? penetrated = null)
public void FreePenetrated(EntityUid uid, PenetratedComponent? penetrated = null, PhysicsComponent? physics = null)
{
var xform = Transform(uid);
_transform.AttachToGridOrMap(uid, xform);
if (Resolve(uid, ref physics, false))
{
_physics.SetBodyType(uid, BodyType.KinematicController, body: physics, xform: xform);
_physics.WakeBody(uid, body: physics);
}
if (!Resolve(uid, ref penetrated, false))
return;
var xform = Transform(uid);
TryComp<PhysicsComponent>(uid, out var physics);
_physics.SetBodyType(uid, BodyType.Dynamic, body: physics, xform: xform);
_transform.AttachToGridOrMap(uid, xform);
penetrated.ProjectileUid = null;
penetrated.IsPinned = false;
_physics.WakeBody(uid, body: physics);
Dirty(uid, penetrated);
}
}