ECS StunnableProjectile (#4309)

* ECS StunnableProjectile

Also renamed it to the more generic component for stunning on collision

* Reviews
This commit is contained in:
metalgearsloth
2021-07-21 19:16:38 +10:00
committed by GitHub
parent 94ef2cb66e
commit 8862028860
6 changed files with 59 additions and 49 deletions

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@@ -78,7 +78,7 @@ namespace Content.Client.Entry
"SpeedLoader",
"Hitscan",
"ExplosiveProjectile",
"StunnableProjectile",
"StunOnCollide",
"RandomPottedPlant",
"CommunicationsConsole",
"BarSign",

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@@ -0,0 +1,23 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Stunnable.Components
{
/// <summary>
/// Adds stun when it collides with an entity
/// </summary>
[RegisterComponent]
internal sealed class StunOnCollideComponent : Component
{
// TODO: Can probably predict this.
public override string Name => "StunOnCollide";
// See stunnable for what these do
[DataField("stunAmount")]
internal int StunAmount = default;
[DataField("knockdownAmount")]
internal int KnockdownAmount = default;
[DataField("slowdownAmount")]
internal int SlowdownAmount = default;
}
}

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@@ -1,42 +0,0 @@
using Content.Server.Projectiles.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Stunnable.Components
{
/// <summary>
/// Adds stun when it collides with an entity
/// </summary>
[RegisterComponent]
public sealed class StunnableProjectileComponent : Component, IStartCollide
{
public override string Name => "StunnableProjectile";
// See stunnable for what these do
[DataField("stunAmount")]
private int _stunAmount = default;
[DataField("knockdownAmount")]
private int _knockdownAmount = default;
[DataField("slowdownAmount")]
private int _slowdownAmount = default;
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn(out ProjectileComponent _);
}
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (otherFixture.Body.Owner.TryGetComponent(out StunnableComponent? stunnableComponent))
{
stunnableComponent.Stun(_stunAmount);
stunnableComponent.Knockdown(_knockdownAmount);
stunnableComponent.Slowdown(_slowdownAmount);
}
}
}
}

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@@ -0,0 +1,27 @@
using Content.Server.Stunnable.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Stunnable
{
[UsedImplicitly]
internal sealed class StunOnCollideSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StunOnCollideComponent, StartCollideEvent>(HandleCollide);
}
private void HandleCollide(EntityUid uid, StunOnCollideComponent component, StartCollideEvent args)
{
if (args.OtherFixture.Body.Owner.TryGetComponent(out StunnableComponent? stunnableComponent))
{
stunnableComponent.Stun(component.StunAmount);
stunnableComponent.Knockdown(component.KnockdownAmount);
stunnableComponent.Slowdown(component.SlowdownAmount);
}
}
}
}

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@@ -23,7 +23,7 @@
- type: Projectile
damages:
Blunt: 10
- type: StunnableProjectile
- type: StunOnCollide
- type: entity
id: PelletShotgun

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@@ -71,8 +71,9 @@
soundHit: /Audio/Weapons/Guns/Hits/snap.ogg
damages:
Blunt: 3
- type: StunnableProjectile
paralyzeAmount: 2
- type: StunOnCollide
stunAmount: 2
knockdownAmount: 2
# Energy projectiles
- type: entity
@@ -105,7 +106,7 @@
soundHitSpecies: "/Audio/Weapons/Guns/Hits/taser_hit.ogg"
damages:
Heat: 5
- type: StunnableProjectile
- type: StunOnCollide
stunAmount: 5
knockdownAmount: 5
@@ -175,8 +176,9 @@
- type: Projectile
deleteOnCollide: false
soundHit: /Audio/Effects/gen_hit.ogg
- type: StunnableProjectile
paralyzeAmount: 8
- type: StunOnCollide
stunAmount: 8
knockdownAmount: 8
- type: entity
id: BulletGrenadeBlast