ECS StunnableProjectile (#4309)
* ECS StunnableProjectile Also renamed it to the more generic component for stunning on collision * Reviews
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@@ -78,7 +78,7 @@ namespace Content.Client.Entry
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"SpeedLoader",
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"Hitscan",
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"ExplosiveProjectile",
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"StunnableProjectile",
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"StunOnCollide",
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"RandomPottedPlant",
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"CommunicationsConsole",
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"BarSign",
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@@ -0,0 +1,23 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Stunnable.Components
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{
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/// <summary>
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/// Adds stun when it collides with an entity
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/// </summary>
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[RegisterComponent]
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internal sealed class StunOnCollideComponent : Component
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{
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// TODO: Can probably predict this.
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public override string Name => "StunOnCollide";
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// See stunnable for what these do
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[DataField("stunAmount")]
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internal int StunAmount = default;
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[DataField("knockdownAmount")]
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internal int KnockdownAmount = default;
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[DataField("slowdownAmount")]
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internal int SlowdownAmount = default;
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}
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}
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@@ -1,42 +0,0 @@
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using Content.Server.Projectiles.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Stunnable.Components
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{
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/// <summary>
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/// Adds stun when it collides with an entity
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/// </summary>
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[RegisterComponent]
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public sealed class StunnableProjectileComponent : Component, IStartCollide
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{
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public override string Name => "StunnableProjectile";
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// See stunnable for what these do
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[DataField("stunAmount")]
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private int _stunAmount = default;
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[DataField("knockdownAmount")]
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private int _knockdownAmount = default;
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[DataField("slowdownAmount")]
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private int _slowdownAmount = default;
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protected override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponentWarn(out ProjectileComponent _);
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}
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void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
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{
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if (otherFixture.Body.Owner.TryGetComponent(out StunnableComponent? stunnableComponent))
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{
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stunnableComponent.Stun(_stunAmount);
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stunnableComponent.Knockdown(_knockdownAmount);
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stunnableComponent.Slowdown(_slowdownAmount);
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}
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}
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}
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}
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27
Content.Server/Stunnable/StunOnCollideSystem.cs
Normal file
27
Content.Server/Stunnable/StunOnCollideSystem.cs
Normal file
@@ -0,0 +1,27 @@
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using Content.Server.Stunnable.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Server.Stunnable
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{
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[UsedImplicitly]
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internal sealed class StunOnCollideSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StunOnCollideComponent, StartCollideEvent>(HandleCollide);
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}
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private void HandleCollide(EntityUid uid, StunOnCollideComponent component, StartCollideEvent args)
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{
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if (args.OtherFixture.Body.Owner.TryGetComponent(out StunnableComponent? stunnableComponent))
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{
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stunnableComponent.Stun(component.StunAmount);
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stunnableComponent.Knockdown(component.KnockdownAmount);
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stunnableComponent.Slowdown(component.SlowdownAmount);
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}
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}
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}
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}
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@@ -23,7 +23,7 @@
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- type: Projectile
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damages:
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Blunt: 10
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- type: StunnableProjectile
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- type: StunOnCollide
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- type: entity
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id: PelletShotgun
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@@ -71,8 +71,9 @@
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soundHit: /Audio/Weapons/Guns/Hits/snap.ogg
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damages:
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Blunt: 3
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- type: StunnableProjectile
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paralyzeAmount: 2
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- type: StunOnCollide
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stunAmount: 2
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knockdownAmount: 2
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# Energy projectiles
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- type: entity
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@@ -105,7 +106,7 @@
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soundHitSpecies: "/Audio/Weapons/Guns/Hits/taser_hit.ogg"
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damages:
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Heat: 5
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- type: StunnableProjectile
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- type: StunOnCollide
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stunAmount: 5
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knockdownAmount: 5
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@@ -175,8 +176,9 @@
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- type: Projectile
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deleteOnCollide: false
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soundHit: /Audio/Effects/gen_hit.ogg
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- type: StunnableProjectile
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paralyzeAmount: 8
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- type: StunOnCollide
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stunAmount: 8
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knockdownAmount: 8
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- type: entity
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id: BulletGrenadeBlast
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