ECS StunnableProjectile (#4309)

* ECS StunnableProjectile

Also renamed it to the more generic component for stunning on collision

* Reviews
This commit is contained in:
metalgearsloth
2021-07-21 19:16:38 +10:00
committed by GitHub
parent 94ef2cb66e
commit 8862028860
6 changed files with 59 additions and 49 deletions

View File

@@ -0,0 +1,23 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Stunnable.Components
{
/// <summary>
/// Adds stun when it collides with an entity
/// </summary>
[RegisterComponent]
internal sealed class StunOnCollideComponent : Component
{
// TODO: Can probably predict this.
public override string Name => "StunOnCollide";
// See stunnable for what these do
[DataField("stunAmount")]
internal int StunAmount = default;
[DataField("knockdownAmount")]
internal int KnockdownAmount = default;
[DataField("slowdownAmount")]
internal int SlowdownAmount = default;
}
}