ECS StunnableProjectile (#4309)

* ECS StunnableProjectile

Also renamed it to the more generic component for stunning on collision

* Reviews
This commit is contained in:
metalgearsloth
2021-07-21 19:16:38 +10:00
committed by GitHub
parent 94ef2cb66e
commit 8862028860
6 changed files with 59 additions and 49 deletions

View File

@@ -0,0 +1,27 @@
using Content.Server.Stunnable.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Stunnable
{
[UsedImplicitly]
internal sealed class StunOnCollideSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StunOnCollideComponent, StartCollideEvent>(HandleCollide);
}
private void HandleCollide(EntityUid uid, StunOnCollideComponent component, StartCollideEvent args)
{
if (args.OtherFixture.Body.Owner.TryGetComponent(out StunnableComponent? stunnableComponent))
{
stunnableComponent.Stun(component.StunAmount);
stunnableComponent.Knockdown(component.KnockdownAmount);
stunnableComponent.Slowdown(component.SlowdownAmount);
}
}
}
}