Optimise spreadersystem (#13329)
* Optimise spreadersystem It makes entity spawning slower. * Remove redundant airtightchangedevent * oop
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@@ -29,8 +29,9 @@ namespace Content.Server.Atmos.EntitySystems
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if (airtight.FixAirBlockedDirectionInitialize)
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{
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var moveEvent = new MoveEvent(airtight.Owner, default, default, Angle.Zero, xform.LocalRotation, xform, false);
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OnAirtightRotated(uid, airtight, ref moveEvent);
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var moveEvent = new MoveEvent(uid, default, default, Angle.Zero, xform.LocalRotation, xform, false);
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if (AirtightRotate(uid, airtight, ref moveEvent))
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return;
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}
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UpdatePosition(airtight);
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@@ -46,7 +47,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (MetaData(grid.Owner).EntityLifeStage > EntityLifeStage.MapInitialized) return;
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}
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SetAirblocked(airtight, false, xform);
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SetAirblocked(uid, airtight, false, xform);
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}
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private void OnAirtightPositionChanged(EntityUid uid, AirtightComponent airtight, ref AnchorStateChangedEvent args)
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@@ -77,16 +78,23 @@ namespace Content.Server.Atmos.EntitySystems
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}
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private void OnAirtightRotated(EntityUid uid, AirtightComponent airtight, ref MoveEvent ev)
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{
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AirtightRotate(uid, airtight, ref ev);
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}
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private bool AirtightRotate(EntityUid uid, AirtightComponent airtight, ref MoveEvent ev)
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{
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if (!airtight.RotateAirBlocked || airtight.InitialAirBlockedDirection == (int)AtmosDirection.Invalid)
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return;
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return false;
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airtight.CurrentAirBlockedDirection = (int) Rotate((AtmosDirection)airtight.InitialAirBlockedDirection, ev.NewRotation);
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UpdatePosition(airtight, ev.Component);
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RaiseLocalEvent(uid, new AirtightChanged(airtight), true);
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var airtightEv = new AirtightChanged(uid, airtight);
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RaiseLocalEvent(uid, ref airtightEv);
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return true;
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}
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public void SetAirblocked(AirtightComponent airtight, bool airblocked, TransformComponent? xform = null)
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public void SetAirblocked(EntityUid uid, AirtightComponent airtight, bool airblocked, TransformComponent? xform = null)
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{
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if (airtight.AirBlocked == airblocked)
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return;
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@@ -95,7 +103,8 @@ namespace Content.Server.Atmos.EntitySystems
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airtight.AirBlocked = airblocked;
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UpdatePosition(airtight, xform);
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RaiseLocalEvent(airtight.Owner, new AirtightChanged(airtight), true);
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var airtightEv = new AirtightChanged(uid, airtight);
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RaiseLocalEvent(uid, ref airtightEv);
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}
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public void UpdatePosition(AirtightComponent airtight, TransformComponent? xform = null)
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@@ -143,13 +152,6 @@ namespace Content.Server.Atmos.EntitySystems
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}
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}
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public sealed class AirtightChanged : EntityEventArgs
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{
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public AirtightComponent Airtight;
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public AirtightChanged(AirtightComponent airtight)
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{
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Airtight = airtight;
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}
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}
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[ByRefEvent]
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public readonly record struct AirtightChanged(EntityUid Entity, AirtightComponent Airtight);
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}
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@@ -67,7 +67,7 @@ public sealed class DoorSystem : SharedDoorSystem
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return;
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if (door.ChangeAirtight && TryComp(uid, out AirtightComponent? airtight))
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_airtightSystem.SetAirblocked(airtight, collidable);
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_airtightSystem.SetAirblocked(uid, airtight, collidable);
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// Pathfinding / AI stuff.
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RaiseLocalEvent(new AccessReaderChangeEvent(uid, collidable));
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@@ -3,6 +3,7 @@ using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Random;
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namespace Content.Server.Kudzu;
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@@ -28,9 +29,9 @@ public sealed class SpreaderSystem : EntitySystem
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SubscribeLocalEvent<AirtightChanged>(OnAirtightChanged);
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}
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private void OnAirtightChanged(AirtightChanged e)
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private void OnAirtightChanged(ref AirtightChanged ev)
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{
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UpdateNearbySpreaders((e.Airtight).Owner, e.Airtight);
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UpdateNearbySpreaders(ev.Entity, ev.Airtight);
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}
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private void SpreaderAddHandler(EntityUid uid, SpreaderComponent component, ComponentAdd args)
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@@ -46,15 +47,21 @@ public sealed class SpreaderSystem : EntitySystem
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if (!_mapManager.TryGetGrid(transform.GridUid, out var grid)) return;
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var spreaderQuery = GetEntityQuery<SpreaderComponent>();
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var tile = grid.TileIndicesFor(transform.Coordinates);
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for (var i = 0; i < Atmospherics.Directions; i++)
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{
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var direction = (AtmosDirection) (1 << i);
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if (!comp.AirBlockedDirection.IsFlagSet(direction)) continue;
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foreach (var ent in grid.GetInDir(transform.Coordinates, direction.ToDirection()))
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var directionEnumerator =
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grid.GetAnchoredEntitiesEnumerator(SharedMapSystem.GetDirection(tile, direction.ToDirection()));
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while (directionEnumerator.MoveNext(out var ent))
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{
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if (EntityManager.TryGetComponent<SpreaderComponent>(ent, out var s) && s.Enabled)
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_edgeGrowths.Add(ent);
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if (spreaderQuery.TryGetComponent(ent, out var s) && s.Enabled)
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_edgeGrowths.Add(ent.Value);
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}
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}
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}
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