Add: Merc access, ID and door
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@@ -76,3 +76,5 @@ ent-DoorElectronicsTheatre = { ent-DoorElectronics }
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsVault = { ent-DoorElectronics }
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsMercenary = { ent-DoorElectronics }
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.desc = { ent-DoorElectronics.desc }
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@@ -311,3 +311,6 @@ ent-AirlockSecurityLawyerLocked = { ent-Airlock }
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.desc = { ent-Airlock.desc }
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ent-AirlockSyndicateLocked = { ent-Airlock }
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.desc = { ent-Airlock.desc }
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ent-AirlockMercenaryLocked = { ent-Airlock }
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.suffix = Наёмник, Закрыт
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.desc = { ent-Airlock.desc } В углу имеется небольшой символ Администрации сектора.
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@@ -1,2 +1,5 @@
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ent-IAAIDCard = ID карта агента внутренних дел
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.desc = { ent-IDCardStandard.desc }
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ent-MercenaryIDCard = ID карта резидента
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.desc = Карта резидента выдаётся Администрацией сектора. Позволяет записывать данные для временного оформления и имеет доступ к личному судну владельца.
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3
Resources/Prototypes/Access/nonfaction.yml
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3
Resources/Prototypes/Access/nonfaction.yml
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@@ -0,0 +1,3 @@
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- type: accessLevel # WD
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id: Mercenary
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name: id-card-access-level-mercenary
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@@ -310,3 +310,11 @@
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components:
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- type: AccessReader
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access: [["Security"], ["Command"]]
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- type: entity # WD
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parent: DoorElectronics
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id: DoorElectronicsMercenary
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suffix: Mercenary, Locked
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components:
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- type: AccessReader
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access: [["Mercenary"]]
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@@ -950,3 +950,16 @@
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- state: idseniorofficer
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- type: PresetIdCard
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job: SeniorOfficer
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- type: entity # WD
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parent: IDCardStandard
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id: MercenaryIDCard
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name: mercenary ID card
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suffix: Merc
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components:
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- type: Sprite
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layers:
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- state: non_faction
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- type: Access
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tags:
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- Mercenary
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@@ -1227,3 +1227,16 @@
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- type: ContainerFill
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containers:
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board: [ DoorElectronicsSyndicateAgent ]
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# WD
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- type: entity
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parent: Airlock
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id: AirlockMercenaryLocked
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suffix: Mercenary, Locked
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components:
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- type: ContainerFill
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containers:
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board: [ DoorElectronicsMercenary ]
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- type: Wires
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layoutId: AirlockArmory
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@@ -456,6 +456,7 @@
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- type: startingGear
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id: MercenaryStandardGear
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equipment:
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id: MercenaryIDCard
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jumpsuit: ClothingUniformJumpsuitMercenary
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back: ClothingBackpackMercFilledStandard
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head: ClothingHeadBandMerc
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@@ -1,7 +1,7 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/d917f4c2a088419d5c3aec7656b7ff8cebd1822e idcluwne made by brainfood1183 (github) for ss14, idbrigmedic made by PuroSlavKing (Github), pirate made by brainfood1183 (github)",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/d917f4c2a088419d5c3aec7656b7ff8cebd1822e idcluwne made by brainfood1183 (github) for ss14, idbrigmedic made by PuroSlavKing (Github), pirate made by brainfood1183 (github), non_faction made by keslik",
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"size": {
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"x": 32,
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"y": 32
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@@ -226,6 +226,9 @@
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{
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"name": "idmaid"
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},
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{
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"name": "non_faction"
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},
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{
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"name": "gold-inhand-left",
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"directions": 4
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BIN
Resources/Textures/Objects/Misc/id_cards.rsi/non_faction.png
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BIN
Resources/Textures/Objects/Misc/id_cards.rsi/non_faction.png
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Binary file not shown.
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After Width: | Height: | Size: 433 B |
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