Move rotting stages and examine to shared (#24183)
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7
Content.Client/Atmos/Rotting/RottingSystem.cs
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7
Content.Client/Atmos/Rotting/RottingSystem.cs
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@@ -0,0 +1,7 @@
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using Content.Shared.Atmos.Rotting;
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namespace Content.Client.Atmos.Rotting;
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public sealed class RottingSystem : SharedRottingSystem
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{
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}
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@@ -16,7 +16,7 @@ using Robust.Shared.Timing;
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namespace Content.Server.Atmos.Rotting;
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public sealed class RottingSystem : EntitySystem
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public sealed class RottingSystem : SharedRottingSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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@@ -37,7 +37,6 @@ public sealed class RottingSystem : EntitySystem
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SubscribeLocalEvent<RottingComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<RottingComponent, MobStateChangedEvent>(OnRottingMobStateChanged);
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SubscribeLocalEvent<RottingComponent, BeingGibbedEvent>(OnGibbed);
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SubscribeLocalEvent<RottingComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<RottingComponent, RejuvenateEvent>(OnRejuvenate);
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SubscribeLocalEvent<TemperatureComponent, IsRottingEvent>(OnTempIsRotting);
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@@ -45,12 +44,12 @@ public sealed class RottingSystem : EntitySystem
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private void OnPerishableMapInit(EntityUid uid, PerishableComponent component, MapInitEvent args)
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{
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component.NextPerishUpdate = _timing.CurTime + component.PerishUpdateRate;
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component.RotNextUpdate = _timing.CurTime + component.PerishUpdateRate;
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}
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private void OnPerishableUnpaused(EntityUid uid, PerishableComponent component, ref EntityUnpausedEvent args)
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{
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component.NextPerishUpdate += args.PausedTime;
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component.RotNextUpdate += args.PausedTime;
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}
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private void OnMobStateChanged(EntityUid uid, PerishableComponent component, MobStateChangedEvent args)
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@@ -62,7 +61,7 @@ public sealed class RottingSystem : EntitySystem
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return;
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component.RotAccumulator = TimeSpan.Zero;
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component.NextPerishUpdate = _timing.CurTime + component.PerishUpdateRate;
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component.RotNextUpdate = _timing.CurTime + component.PerishUpdateRate;
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}
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private void OnRottingUnpaused(EntityUid uid, RottingComponent component, ref EntityUnpausedEvent args)
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@@ -74,7 +73,7 @@ public sealed class RottingSystem : EntitySystem
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{
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if (TryComp<PerishableComponent>(uid, out var perishable))
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{
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perishable.NextPerishUpdate = TimeSpan.Zero;
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perishable.RotNextUpdate = TimeSpan.Zero;
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}
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}
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@@ -127,9 +126,8 @@ public sealed class RottingSystem : EntitySystem
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private void OnPerishableExamined(Entity<PerishableComponent> perishable, ref ExaminedEvent args)
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{
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int maxStages = 3;
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int stage = PerishStage(perishable, maxStages);
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if (stage < 1 || stage > maxStages)
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int stage = PerishStage(perishable, MaxStages);
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if (stage < 1 || stage > MaxStages)
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{
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// We dont push an examined string if it hasen't started "perishing" or it's already rotting
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return;
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@@ -150,29 +148,6 @@ public sealed class RottingSystem : EntitySystem
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return (int)(1 + maxStages * perishable.Comp.RotAccumulator.TotalSeconds / perishable.Comp.RotAfter.TotalSeconds);
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}
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private void OnExamined(EntityUid uid, RottingComponent component, ExaminedEvent args)
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{
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var stage = RotStage(uid, component);
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var description = stage switch
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{
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>= 2 => "rotting-extremely-bloated",
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>= 1 => "rotting-bloated",
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_ => "rotting-rotting"
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};
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args.PushMarkup(Loc.GetString(description, ("target", Identity.Entity(uid, EntityManager))));
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}
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/// <summary>
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/// Return the rot stage, usually from 0 to 2 inclusive.
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/// </summary>
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public int RotStage(EntityUid uid, RottingComponent? comp = null, PerishableComponent? perishable = null)
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{
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if (!Resolve(uid, ref comp, ref perishable))
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return 0;
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return (int) (comp.TotalRotTime.TotalSeconds / perishable.RotAfter.TotalSeconds);
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}
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private void OnRejuvenate(EntityUid uid, RottingComponent component, RejuvenateEvent args)
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{
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RemCompDeferred<RottingComponent>(uid);
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@@ -209,9 +184,16 @@ public sealed class RottingSystem : EntitySystem
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var perishQuery = EntityQueryEnumerator<PerishableComponent>();
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while (perishQuery.MoveNext(out var uid, out var perishable))
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{
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if (_timing.CurTime < perishable.NextPerishUpdate)
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if (_timing.CurTime < perishable.RotNextUpdate)
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continue;
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perishable.NextPerishUpdate += perishable.PerishUpdateRate;
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perishable.RotNextUpdate += perishable.PerishUpdateRate;
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var stage = PerishStage((uid, perishable), MaxStages);
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if (stage != perishable.Stage)
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{
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perishable.Stage = stage;
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Dirty(uid, perishable);
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}
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if (IsRotten(uid) || !IsRotProgressing(uid, perishable))
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continue;
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@@ -1,3 +1,4 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Atmos.Rotting;
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@@ -6,39 +7,43 @@ namespace Content.Shared.Atmos.Rotting;
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/// This makes mobs eventually start rotting when they die.
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/// It may be expanded to food at some point, but it's just for mobs right now.
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedRottingSystem))]
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public sealed partial class PerishableComponent : Component
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{
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/// <summary>
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/// How long it takes after death to start rotting.
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/// </summary>
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[DataField("rotAfter"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public TimeSpan RotAfter = TimeSpan.FromMinutes(10);
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/// <summary>
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/// How much rotting has occured
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/// </summary>
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[DataField("rotAccumulator"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public TimeSpan RotAccumulator = TimeSpan.Zero;
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/// <summary>
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/// Gasses are released, this is when the next gas release update will be.
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/// </summary>
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[DataField("rotNextUpdate", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan NextPerishUpdate = TimeSpan.Zero;
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan RotNextUpdate = TimeSpan.Zero;
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/// <summary>
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/// How often the rotting ticks.
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/// Feel free to tweak this if there are perf concerns.
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/// </summary>
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[DataField("perishUpdateRate"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public TimeSpan PerishUpdateRate = TimeSpan.FromSeconds(5);
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/// <summary>
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/// How many moles of gas released per second, per unit of mass.
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/// </summary>
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[DataField("molsPerSecondPerUnitMass"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public float MolsPerSecondPerUnitMass = 0.0025f;
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[DataField, AutoNetworkedField]
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public int Stage;
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}
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@@ -6,38 +6,40 @@ namespace Content.Shared.Atmos.Rotting;
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/// <summary>
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/// Tracking component for stuff that has started to rot.
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/// Only the current stage is networked to the client.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedRottingSystem))]
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public sealed partial class RottingComponent : Component
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{
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/// <summary>
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/// Whether or not the rotting should deal damage
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/// </summary>
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[DataField("dealDamage"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public bool DealDamage = true;
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/// <summary>
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/// When the next check will happen for rot progression + effects like damage and ammonia
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/// </summary>
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[DataField("nextRotUpdate", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextRotUpdate = TimeSpan.Zero;
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/// <summary>
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/// How long in between each rot update.
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/// </summary>
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[DataField("rotUpdateRate"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public TimeSpan RotUpdateRate = TimeSpan.FromSeconds(5);
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/// <summary>
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/// How long has this thing been rotting?
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/// </summary>
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[DataField("totalRotTime"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public TimeSpan TotalRotTime = TimeSpan.Zero;
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/// <summary>
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/// The damage dealt by rotting.
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/// </summary>
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[DataField("damage")]
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[DataField]
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public DamageSpecifier Damage = new()
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{
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DamageDict = new()
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39
Content.Shared/Atmos/Rotting/SharedRottingSystem.cs
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39
Content.Shared/Atmos/Rotting/SharedRottingSystem.cs
Normal file
@@ -0,0 +1,39 @@
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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namespace Content.Shared.Atmos.Rotting;
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public abstract class SharedRottingSystem : EntitySystem
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{
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public const int MaxStages = 3;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RottingComponent, ExaminedEvent>(OnExamined);
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}
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/// <summary>
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/// Return the rot stage, usually from 0 to 2 inclusive.
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/// </summary>
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public int RotStage(EntityUid uid, RottingComponent? comp = null, PerishableComponent? perishable = null)
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{
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if (!Resolve(uid, ref comp, ref perishable))
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return 0;
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return (int) (comp.TotalRotTime.TotalSeconds / perishable.RotAfter.TotalSeconds);
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}
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private void OnExamined(EntityUid uid, RottingComponent component, ExaminedEvent args)
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{
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var stage = RotStage(uid, component);
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var description = stage switch
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{
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>= 2 => "rotting-extremely-bloated",
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>= 1 => "rotting-bloated",
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_ => "rotting-rotting"
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};
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args.PushMarkup(Loc.GetString(description, ("target", Identity.Entity(uid, EntityManager))));
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}
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}
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