Move rotting stages and examine to shared (#24183)
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@@ -1,3 +1,4 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Atmos.Rotting;
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@@ -6,39 +7,43 @@ namespace Content.Shared.Atmos.Rotting;
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/// This makes mobs eventually start rotting when they die.
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/// It may be expanded to food at some point, but it's just for mobs right now.
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedRottingSystem))]
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public sealed partial class PerishableComponent : Component
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{
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/// <summary>
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/// How long it takes after death to start rotting.
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/// </summary>
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[DataField("rotAfter"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public TimeSpan RotAfter = TimeSpan.FromMinutes(10);
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/// <summary>
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/// How much rotting has occured
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/// </summary>
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[DataField("rotAccumulator"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public TimeSpan RotAccumulator = TimeSpan.Zero;
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/// <summary>
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/// Gasses are released, this is when the next gas release update will be.
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/// </summary>
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[DataField("rotNextUpdate", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan NextPerishUpdate = TimeSpan.Zero;
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan RotNextUpdate = TimeSpan.Zero;
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/// <summary>
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/// How often the rotting ticks.
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/// Feel free to tweak this if there are perf concerns.
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/// </summary>
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[DataField("perishUpdateRate"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public TimeSpan PerishUpdateRate = TimeSpan.FromSeconds(5);
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/// <summary>
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/// How many moles of gas released per second, per unit of mass.
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/// </summary>
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[DataField("molsPerSecondPerUnitMass"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public float MolsPerSecondPerUnitMass = 0.0025f;
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[DataField, AutoNetworkedField]
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public int Stage;
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}
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@@ -6,38 +6,40 @@ namespace Content.Shared.Atmos.Rotting;
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/// <summary>
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/// Tracking component for stuff that has started to rot.
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/// Only the current stage is networked to the client.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedRottingSystem))]
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public sealed partial class RottingComponent : Component
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{
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/// <summary>
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/// Whether or not the rotting should deal damage
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/// </summary>
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[DataField("dealDamage"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public bool DealDamage = true;
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/// <summary>
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/// When the next check will happen for rot progression + effects like damage and ammonia
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/// </summary>
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[DataField("nextRotUpdate", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextRotUpdate = TimeSpan.Zero;
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/// <summary>
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/// How long in between each rot update.
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/// </summary>
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[DataField("rotUpdateRate"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public TimeSpan RotUpdateRate = TimeSpan.FromSeconds(5);
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/// <summary>
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/// How long has this thing been rotting?
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/// </summary>
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[DataField("totalRotTime"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public TimeSpan TotalRotTime = TimeSpan.Zero;
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/// <summary>
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/// The damage dealt by rotting.
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/// </summary>
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[DataField("damage")]
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[DataField]
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public DamageSpecifier Damage = new()
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{
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DamageDict = new()
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39
Content.Shared/Atmos/Rotting/SharedRottingSystem.cs
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39
Content.Shared/Atmos/Rotting/SharedRottingSystem.cs
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@@ -0,0 +1,39 @@
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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namespace Content.Shared.Atmos.Rotting;
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public abstract class SharedRottingSystem : EntitySystem
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{
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public const int MaxStages = 3;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RottingComponent, ExaminedEvent>(OnExamined);
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}
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/// <summary>
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/// Return the rot stage, usually from 0 to 2 inclusive.
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/// </summary>
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public int RotStage(EntityUid uid, RottingComponent? comp = null, PerishableComponent? perishable = null)
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{
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if (!Resolve(uid, ref comp, ref perishable))
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return 0;
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return (int) (comp.TotalRotTime.TotalSeconds / perishable.RotAfter.TotalSeconds);
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}
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private void OnExamined(EntityUid uid, RottingComponent component, ExaminedEvent args)
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{
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var stage = RotStage(uid, component);
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var description = stage switch
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{
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>= 2 => "rotting-extremely-bloated",
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>= 1 => "rotting-bloated",
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_ => "rotting-rotting"
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};
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args.PushMarkup(Loc.GetString(description, ("target", Identity.Entity(uid, EntityManager))));
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}
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}
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