This commit is contained in:
Clyybber
2020-06-03 17:06:14 +02:00
committed by GitHub
parent 0f43e5e6ad
commit 892d6b425d

View File

@@ -100,7 +100,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
if (rayCastResults.Count >= 1)
{
Hit(rayCastResults[0], energyModifier, user);
AfterEffects(user, rayCastResults[0], angle, energyModifier);
AfterEffects(user, rayCastResults[0].Distance, angle, energyModifier);
}
else
{
AfterEffects(user, MaxLength, angle, energyModifier);
}
}
@@ -114,17 +118,16 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
}
}
protected virtual void AfterEffects(IEntity user, RayCastResults ray, Angle angle, float energyModifier)
protected virtual void AfterEffects(IEntity user, float distance, Angle angle, float energyModifier)
{
var time = IoCManager.Resolve<IGameTiming>().CurTime;
var dist = ray.Distance;
var offset = angle.ToVec() * dist / 2;
var offset = angle.ToVec() * distance / 2;
var message = new EffectSystemMessage
{
EffectSprite = _spritename,
Born = time,
DeathTime = time + TimeSpan.FromSeconds(1),
Size = new Vector2(dist, 1f),
Size = new Vector2(distance, 1f),
Coordinates = user.Transform.GridPosition.Translated(offset),
//Rotated from east facing
Rotation = (float) angle.Theta,