Ice anomaly (#15925)

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
ThunderBear2006
2023-05-03 14:37:33 -04:00
committed by GitHub
parent d52184a561
commit 8951b9f26a
18 changed files with 472 additions and 65 deletions

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@@ -0,0 +1,30 @@
using Content.Server.Explosion.EntitySystems;
using Content.Server.Anomaly.Components;
using Content.Shared.Anomaly.Components;
namespace Content.Server.Anomaly.Effects;
/// <summary>
/// This handles <see cref="ExplosionAnomalyComponent"/>
/// </summary>
public sealed class ExplosionAnomalySystem : EntitySystem
{
[Dependency] private readonly ExplosionSystem _boom = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ExplosionAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
}
private void OnSupercritical(EntityUid uid, ExplosionAnomalyComponent component, ref AnomalySupercriticalEvent args)
{
_boom.QueueExplosion(
uid,
component.ExplosionPrototype,
component.TotalIntensity,
component.Dropoff,
component.MaxTileIntensity
);
}
}

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@@ -0,0 +1,75 @@
using Content.Server.Atmos.EntitySystems;
using Content.Server.Anomaly.Components;
using Content.Shared.Anomaly.Components;
using Content.Shared.Atmos;
using Robust.Server.GameObjects;
namespace Content.Server.Anomaly.Effects;
/// <summary>
/// This handles <see cref="GasProducerAnomalyComponent"/> and the events from <seealso cref="AnomalySystem"/>
/// </summary>
public sealed class GasProducerAnomalySystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly TransformSystem _xform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasProducerAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
}
private void OnSupercritical(EntityUid uid, GasProducerAnomalyComponent component, ref AnomalySupercriticalEvent args)
{
if (!component.ReleaseOnMaxSeverity)
return;
ReleaseGas(uid, component.ReleasedGas, component.SuperCriticalMoleAmount);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<GasProducerAnomalyComponent>();
while (query.MoveNext(out var ent, out var comp))
{
if (!comp.ReleasePassively)
continue;
// Yes this is unused code since there are no anomalies that
// release gas passively *yet*, but since I'm here I figured
// I'd save someone some time and just add it for the future
ReleaseGas(ent, comp.ReleasedGas, comp.PassiveMoleAmount * frameTime);
}
}
private void ReleaseGas(EntityUid uid, Gas gas, float amount)
{
var xform = Transform(uid);
var grid = xform.GridUid;
var map = xform.MapUid;
var indices = _xform.GetGridOrMapTilePosition(uid, xform);
var mixture = _atmosphere.GetTileMixture(grid, map, indices, true);
if (mixture == null)
return;
mixture.AdjustMoles(gas, amount);
if (grid is { })
{
foreach (var ind in _atmosphere.GetAdjacentTiles(grid.Value, indices))
{
var mix = _atmosphere.GetTileMixture(grid, map, ind, true);
if (mix is not { })
continue;
mix.AdjustMoles(gas, amount);
}
}
}
}

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@@ -0,0 +1,91 @@
using Content.Server.Anomaly.Components;
using Content.Server.Mind.Components;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.Anomaly.Components;
using Content.Shared.Projectiles;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.Anomaly.Effects;
/// <summary>
/// This handles <see cref="ProjectileAnomalyComponent"/> and the events from <seealso cref="AnomalySystem"/>
/// </summary>
public sealed class ProjectileAnomalySystem : EntitySystem
{
[Dependency] private readonly TransformSystem _xform = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly GunSystem _gunSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<ProjectileAnomalyComponent, AnomalyPulseEvent>(OnPulse);
SubscribeLocalEvent<ProjectileAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
}
private void OnPulse(EntityUid uid, ProjectileAnomalyComponent component, ref AnomalyPulseEvent args)
{
ShootProjectilesAtEntities(uid, component, args.Severity);
}
private void OnSupercritical(EntityUid uid, ProjectileAnomalyComponent component, ref AnomalySupercriticalEvent args)
{
ShootProjectilesAtEntities(uid, component, 1.0f);
}
private void ShootProjectilesAtEntities(EntityUid uid, ProjectileAnomalyComponent component, float severity)
{
var xform = Transform(uid);
var projectilesShot = 0;
var range = component.ProjectileRange * severity;
var mobQuery = GetEntityQuery<MindComponent>();
foreach (var entity in _lookup.GetEntitiesInRange(uid, range, LookupFlags.Dynamic))
{
if (projectilesShot >= component.MaxProjectiles * severity)
return;
// Sentient entities are more likely to be shot at than non sentient
if (!mobQuery.HasComponent(entity) && !_random.Prob(component.TargetNonSentientChance))
continue;
var targetCoords = Transform(entity).Coordinates.Offset(_random.NextVector2(-1, 1));
ShootProjectile(
uid, component,
xform.Coordinates,
targetCoords,
severity
);
projectilesShot++;
}
}
private void ShootProjectile(
EntityUid uid,
ProjectileAnomalyComponent component,
EntityCoordinates coords,
EntityCoordinates targetCoords,
float severity
)
{
var mapPos = coords.ToMap(EntityManager, _xform);
var spawnCoords = _mapManager.TryFindGridAt(mapPos, out var grid)
? coords.WithEntityId(grid.Owner, EntityManager)
: new(_mapManager.GetMapEntityId(mapPos.MapId), mapPos.Position);
var ent = Spawn(component.ProjectilePrototype, spawnCoords);
var direction = targetCoords.ToMapPos(EntityManager, _xform) - mapPos.Position;
if (!TryComp<ProjectileComponent>(ent, out var comp))
return;
comp.Damage *= severity;
_gunSystem.ShootProjectile(ent, direction, Vector2.Zero, uid, component.MaxProjectileSpeed * severity);
}
}

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@@ -3,7 +3,6 @@ using Content.Server.Atmos.EntitySystems;
using Content.Server.Interaction;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Anomaly.Effects;
@@ -13,11 +12,9 @@ namespace Content.Server.Anomaly.Effects;
/// </summary>
public sealed class PyroclasticAnomalySystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly FlammableSystem _flammable = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly TransformSystem _xform = default!;
/// <inheritdoc/>
public override void Initialize()
@@ -36,54 +33,9 @@ public sealed class PyroclasticAnomalySystem : EntitySystem
private void OnSupercritical(EntityUid uid, PyroclasticAnomalyComponent component, ref AnomalySupercriticalEvent args)
{
var xform = Transform(uid);
var grid = xform.GridUid;
var map = xform.MapUid;
var indices = _xform.GetGridOrMapTilePosition(uid, xform);
var mixture = _atmosphere.GetTileMixture(grid, map, indices, true);
if (mixture == null)
return;
mixture.AdjustMoles(component.SupercriticalGas, component.SupercriticalMoleAmount);
if (grid is { })
{
foreach (var ind in _atmosphere.GetAdjacentTiles(grid.Value, indices))
{
var mix = _atmosphere.GetTileMixture(grid, map, ind, true);
if (mix is not { })
continue;
mix.AdjustMoles(component.SupercriticalGas, component.SupercriticalMoleAmount);
mix.Temperature += component.HotspotExposeTemperature;
_atmosphere.HotspotExpose(grid.Value, indices, component.HotspotExposeTemperature, mix.Volume, uid, true);
}
}
IgniteNearby(xform.Coordinates, 1, component.MaximumIgnitionRadius * 2);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<PyroclasticAnomalyComponent, AnomalyComponent, TransformComponent>();
while (query.MoveNext(out var ent, out var pyro, out var anom, out var xform))
{
var grid = xform.GridUid;
var map = xform.MapUid;
var indices = _xform.GetGridOrMapTilePosition(ent, xform);
var mixture = _atmosphere.GetTileMixture(grid, map, indices, true);
if (mixture is { })
{
mixture.Temperature += pyro.HeatPerSecond * anom.Severity * frameTime;
}
if (grid != null && anom.Severity > pyro.AnomalyHotspotThreshold)
{
_atmosphere.HotspotExpose(grid.Value, indices, pyro.HotspotExposeTemperature, pyro.HotspotExposeVolume, ent, true);
}
}
}
public void IgniteNearby(EntityCoordinates coordinates, float severity, float radius)
{
foreach (var flammable in _lookup.GetComponentsInRange<FlammableComponent>(coordinates, radius))

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using Content.Server.Atmos.EntitySystems;
using Content.Server.Anomaly.Components;
using Content.Shared.Anomaly.Components;
using Robust.Server.GameObjects;
namespace Content.Server.Anomaly.Effects;
/// <summary>
/// This handles <see cref="TempAffectingAnomalyComponent"/>
/// </summary>
public sealed class TempAffectingAnomalySystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly TransformSystem _xform = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<TempAffectingAnomalyComponent, AnomalyComponent, TransformComponent>();
while (query.MoveNext(out var ent, out var comp, out var anom, out var xform))
{
var grid = xform.GridUid;
var map = xform.MapUid;
var indices = _xform.GetGridOrMapTilePosition(ent, xform);
var mixture = _atmosphere.GetTileMixture(grid, map, indices, true);
if (mixture is { })
{
mixture.Temperature += comp.TempChangePerSecond * anom.Severity * frameTime;
}
if (grid != null && anom.Severity > comp.AnomalyHotSpotThreshold)
{
_atmosphere.HotspotExpose(grid.Value, indices, comp.HotspotExposeTemperature, comp.HotspotExposeVolume, ent, true);
}
}
}
}