Ice anomaly (#15925)

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
ThunderBear2006
2023-05-03 14:37:33 -04:00
committed by GitHub
parent d52184a561
commit 8951b9f26a
18 changed files with 472 additions and 65 deletions

View File

@@ -5,15 +5,6 @@ namespace Content.Shared.Anomaly.Effects.Components;
[RegisterComponent]
public sealed class PyroclasticAnomalyComponent : Component
{
/// <summary>
/// The MAXIMUM amount of heat released per second.
/// This is scaled linearly with the Severity of the anomaly.
/// </summary>
/// <remarks>
/// I have no clue if this is balanced.
/// </remarks>
[DataField("heatPerSecond")]
public float HeatPerSecond = 25;
/// <summary>
/// The maximum distance from which you can be ignited by the anomaly.
@@ -21,13 +12,6 @@ public sealed class PyroclasticAnomalyComponent : Component
[DataField("maximumIgnitionRadius")]
public float MaximumIgnitionRadius = 8f;
/// <summary>
/// The minimum amount of severity required
/// before the anomaly becomes a hotspot.
/// </summary>
[DataField("anomalyHotspotThreshold")]
public float AnomalyHotspotThreshold = 0.6f;
/// <summary>
/// The temperature of the hotspot where the anomaly is
/// </summary>