Highboots (#22382)
* boots * Boots rsi * Fix damage values and remove unnecessary item statement * Oops I still needed the Item statement for the sprite. * Added to warden locker and maints rare fluff loot pool * No longer in ward's locker * Update Resources/Prototypes/Entities/Clothing/Shoes/boots.yml Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
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@@ -55,6 +55,21 @@
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- type: Clothing
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sprite: Clothing/Shoes/Boots/combatboots.rsi
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- type: entity
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parent: ClothingShoesMilitaryBase
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id: ClothingShoesHighheelBoots
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name: high-heeled boots
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description: Snazy boots for when you want to be stylish, yet prepared.
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components:
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- type: MeleeWeapon
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damage:
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types:
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Piercing: 6
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- type: Sprite
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sprite: Clothing/Shoes/Boots/highheelboots.rsi
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- type: Clothing
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sprite: Clothing/Shoes/Boots/highheelboots.rsi
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- type: entity
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parent: ClothingShoesMilitaryBase
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id: ClothingShoesBootsMerc
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@@ -107,6 +107,7 @@
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- ClothingOuterFlannelGreen
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- ClothingOuterVestHazard
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- ClothingShoesBootsJack
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- ClothingShoesHighheelBoots
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- ClothingShoesBootsLaceup
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- ClothingShoesLeather
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- ClothingShoesBootsSalvage
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@@ -0,0 +1,26 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Made by IProduceWidgets",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "equipped-FEET",
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"directions": 4
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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}
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]
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}
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