Picking a ghostrole as an admin will now deadmin you
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@@ -1,6 +1,7 @@
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using Content.Server._Miracle.GulagSystem;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.EUI;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.Events;
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@@ -10,6 +11,7 @@ using Content.Server.Ghost.Roles.UI;
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using Content.Server.Mind.Commands;
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using Content.Server.Popups;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.Follower;
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using Content.Shared.GameTicking;
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@@ -23,6 +25,7 @@ using Content.Shared.Roles;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.Player;
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@@ -48,6 +51,8 @@ namespace Content.Server.Ghost.Roles
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private uint _nextRoleIdentifier;
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private bool _needsUpdateGhostRoleCount = true;
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@@ -595,6 +600,14 @@ namespace Content.Server.Ghost.Roles
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// forced into a ghost role.
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LeaveAllRaffles(message.Player);
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CloseEui(message.Player);
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// The player is no longer a ghost, so they should not be adminned anymore. Deadmin them.
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// Ensures that admins do not forget to deadmin themselves upon entering a ghost role.
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var autoDeAdmin = _cfg.GetCVar(CCVars.AdminDeadminOnJoin);
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if (autoDeAdmin && _adminManager.IsAdmin(message.Entity))
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{
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_adminManager.DeAdmin(message.Player);
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}
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}
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private void OnMindAdded(EntityUid uid, GhostTakeoverAvailableComponent component, MindAddedMessage args)
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