Merge remote-tracking branch 'upstream/master'
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79
Content.Client/Drowsiness/DrowsinessOverlay.cs
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79
Content.Client/Drowsiness/DrowsinessOverlay.cs
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using Content.Shared.Drowsiness;
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using Content.Shared.StatusEffect;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Client.Drowsiness;
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public sealed class DrowsinessOverlay : Overlay
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEntitySystemManager _sysMan = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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public override bool RequestScreenTexture => true;
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private readonly ShaderInstance _drowsinessShader;
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public float CurrentPower = 0.0f;
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private const float PowerDivisor = 250.0f;
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private float _visualScale = 0;
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public DrowsinessOverlay()
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{
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IoCManager.InjectDependencies(this);
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_drowsinessShader = _prototypeManager.Index<ShaderPrototype>("Drowsiness").InstanceUnique();
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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var playerEntity = _playerManager.LocalEntity;
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if (playerEntity == null)
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return;
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if (!_entityManager.HasComponent<DrowsinessComponent>(playerEntity)
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|| !_entityManager.TryGetComponent<StatusEffectsComponent>(playerEntity, out var status))
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return;
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var statusSys = _sysMan.GetEntitySystem<StatusEffectsSystem>();
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if (!statusSys.TryGetTime(playerEntity.Value, SharedDrowsinessSystem.DrowsinessKey, out var time, status))
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return;
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var curTime = _timing.CurTime;
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var timeLeft = (float) (time.Value.Item2 - curTime).TotalSeconds;
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CurrentPower += 8f * (0.5f * timeLeft - CurrentPower) * args.DeltaSeconds / (timeLeft + 1);
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}
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protected override bool BeforeDraw(in OverlayDrawArgs args)
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{
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if (!_entityManager.TryGetComponent(_playerManager.LocalEntity, out EyeComponent? eyeComp))
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return false;
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if (args.Viewport.Eye != eyeComp.Eye)
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return false;
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_visualScale = Math.Clamp(CurrentPower / PowerDivisor, 0.0f, 1.0f);
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return _visualScale > 0;
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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if (ScreenTexture == null)
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return;
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var handle = args.WorldHandle;
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_drowsinessShader.SetParameter("SCREEN_TEXTURE", ScreenTexture);
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_drowsinessShader.SetParameter("VisualScale", _visualScale);
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handle.UseShader(_drowsinessShader);
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handle.DrawRect(args.WorldBounds, Color.White);
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handle.UseShader(null);
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}
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}
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53
Content.Client/Drowsiness/DrowsinessSystem.cs
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53
Content.Client/Drowsiness/DrowsinessSystem.cs
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using Content.Shared.Drowsiness;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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namespace Content.Client.Drowsiness;
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public sealed class DrowsinessSystem : SharedDrowsinessSystem
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{
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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private DrowsinessOverlay _overlay = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DrowsinessComponent, ComponentInit>(OnDrowsinessInit);
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SubscribeLocalEvent<DrowsinessComponent, ComponentShutdown>(OnDrowsinessShutdown);
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SubscribeLocalEvent<DrowsinessComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<DrowsinessComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
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_overlay = new();
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}
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private void OnPlayerAttached(EntityUid uid, DrowsinessComponent component, LocalPlayerAttachedEvent args)
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{
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_overlayMan.AddOverlay(_overlay);
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}
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private void OnPlayerDetached(EntityUid uid, DrowsinessComponent component, LocalPlayerDetachedEvent args)
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{
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_overlay.CurrentPower = 0;
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_overlayMan.RemoveOverlay(_overlay);
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}
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private void OnDrowsinessInit(EntityUid uid, DrowsinessComponent component, ComponentInit args)
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{
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if (_player.LocalEntity == uid)
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_overlayMan.AddOverlay(_overlay);
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}
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private void OnDrowsinessShutdown(EntityUid uid, DrowsinessComponent component, ComponentShutdown args)
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{
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if (_player.LocalEntity == uid)
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{
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_overlay.CurrentPower = 0;
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_overlayMan.RemoveOverlay(_overlay);
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}
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}
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}
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7
Content.Client/_White/Cult/HellComponent.cs
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7
Content.Client/_White/Cult/HellComponent.cs
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using Content.Shared._White.Cult.Pentagram;
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using Robust.Shared.GameStates;
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namespace Content.Client._White.Cult;
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[NetworkedComponent, RegisterComponent]
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public sealed partial class HellComponent : SharedHellComponent;
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50
Content.Client/_White/Cult/HellSystem.cs
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50
Content.Client/_White/Cult/HellSystem.cs
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using System.Numerics;
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using Robust.Client.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Client._White.Cult;
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public sealed class HellSystem : EntitySystem
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{
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private const string Rsi = "White/Cult/hell.rsi";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HellComponent, ComponentStartup>(PentagramAdded);
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SubscribeLocalEvent<HellComponent, ComponentShutdown>(PentagramRemoved);
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}
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private void PentagramAdded(EntityUid uid, HellComponent component, ComponentStartup args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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if (sprite.LayerMapTryGet(HellKey.Key, out _))
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return;
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var adj = sprite.Bounds.Height / 2 + 1.0f/32 * 6.0f;
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var layer = sprite.AddLayer(new SpriteSpecifier.Rsi(new ResPath(Rsi), "animated"));
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sprite.LayerMapSet(HellKey.Key, layer);
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sprite.LayerSetOffset(layer, new Vector2(0.0f, adj));
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sprite.LayerSetShader(layer, "unshaded");
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}
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private void PentagramRemoved(EntityUid uid, HellComponent component, ComponentShutdown args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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if (!sprite.LayerMapTryGet(HellKey.Key, out var layer))
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return;
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sprite.RemoveLayer(layer);
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}
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private enum HellKey
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{
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Key
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}
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}
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