Gender Swap
This commit is contained in:
49
Content.Server/Chemistry/ReagentEffects/GenderChange.cs
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49
Content.Server/Chemistry/ReagentEffects/GenderChange.cs
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@@ -0,0 +1,49 @@
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using Content.Server.IdentityManagement;
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using Content.Shared._Amour.GrammarSystem;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.IdentityManagement.Components;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.GameObjects.Components.Localization;
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namespace Content.Server.Chemistry.ReagentEffects;
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public sealed partial class GenderChange : ReagentEffect
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{
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/// <summary>
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/// What gender is the consumer changed to? If not set then swap between male/female.
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/// </summary>
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[DataField("gender")]
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public Gender? NewGender;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-gender-change", ("chance", Probability));
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public override void Effect(ReagentEffectArgs args)
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{
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if (args.EntityManager.TryGetComponent<GrammarComponent>(args.SolutionEntity, out var grammar))
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{
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var uid = args.SolutionEntity;
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var newGender = NewGender;
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var grammarSystem = args.EntityManager.System<GrammarSystem>();
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var identitySystem = args.EntityManager.System<IdentitySystem>();
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// bleh, this probably should not be here but I have no clue where to put it
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if (grammar.Gender != Gender.Epicene && grammar.Gender != Gender.Neuter)
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{
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if (grammar.Gender == Gender.Male)
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newGender = Gender.Female;
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else
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newGender = Gender.Male;
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}
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if (newGender.HasValue)
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{
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grammarSystem.SetGender((uid, grammar), newGender);
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if (args.EntityManager.HasComponent<IdentityComponent>(uid))
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identitySystem.QueueIdentityUpdate(uid);
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}
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}
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}
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}
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36
Content.Server/Chemistry/ReagentEffects/SexChange.cs
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36
Content.Server/Chemistry/ReagentEffects/SexChange.cs
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@@ -0,0 +1,36 @@
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using Content.Shared.Humanoid;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.ReagentEffects;
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public sealed partial class SexChange : ReagentEffect
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{
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/// <summary>
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/// What sex is the consumer changed to? If not set then swap between male/female.
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/// </summary>
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[DataField("sex")]
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public Sex? NewSex;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-sex-change", ("chance", Probability));
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public override void Effect(ReagentEffectArgs args)
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{
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if (args.EntityManager.TryGetComponent<HumanoidAppearanceComponent>(args.SolutionEntity, out var appearance))
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{
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var uid = args.SolutionEntity;
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var newSex = NewSex;
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var humanoidAppearanceSystem = args.EntityManager.System<SharedHumanoidAppearanceSystem>();
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if (newSex.HasValue)
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{
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humanoidAppearanceSystem.SetSex(uid, newSex.Value);
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return;
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}
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if (appearance.Sex != Sex.Unsexed)
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humanoidAppearanceSystem.SwapSex(uid);
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}
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}
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}
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@@ -359,6 +359,21 @@ public abstract class SharedHumanoidAppearanceSystem : EntitySystem
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}
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}
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public void SwapSex(EntityUid uid, HumanoidAppearanceComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid) || humanoid.Sex == Sex.Unsexed)
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return;
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// Not set up for future possible alien sexes
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if (humanoid.Sex == Sex.Male)
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{
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SetSex(uid,Sex.Female);
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return;
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}
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SetSex(uid,Sex.Male);
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}
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public List<BodyTypePrototype> GetValidBodyTypes(SpeciesPrototype species, Sex sex)
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{
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return species.BodyTypes.Select(protoId => _proto.Index<BodyTypePrototype>(protoId))
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39
Content.Shared/_Amour/GrammarSystem/GrammarSystem.cs
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39
Content.Shared/_Amour/GrammarSystem/GrammarSystem.cs
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@@ -0,0 +1,39 @@
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects.Components.Localization;
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namespace Content.Shared._Amour.GrammarSystem;
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public sealed class GrammarSystem : EntitySystem
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{
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public void Clear(Entity<GrammarComponent> grammar)
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{
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grammar.Comp.Attributes.Clear();
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Dirty(grammar);
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}
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public bool TryGet(Entity<GrammarComponent> grammar, string key, [NotNullWhen(true)] out string? value)
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{
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return grammar.Comp.Attributes.TryGetValue(key, out value);
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}
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public void Set(Entity<GrammarComponent> grammar, string key, string? value)
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{
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if (value == null)
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grammar.Comp.Attributes.Remove(key);
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else
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grammar.Comp.Attributes[key] = value;
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Dirty(grammar);
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}
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public void SetGender(Entity<GrammarComponent> grammar, Gender? gender)
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{
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Set(grammar, "gender", gender?.ToString());
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}
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public void SetProperNoun(Entity<GrammarComponent> grammar, bool? proper)
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{
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Set(grammar, "proper", proper?.ToString());
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}
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}
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@@ -321,3 +321,15 @@ reagent-effect-guidebook-missing =
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[1] Causes
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*[other] cause
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} an unknown effect as nobody has written this effect yet
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#Amour
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reagent-effect-guidebook-sex-change =
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{ $chance ->
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[1] Делает
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*[other] делает
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} метаболизатор меняет пол
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reagent-effect-guidebook-gender-change =
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{ $chance ->
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[1] Делает
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*[other] делает
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} метаболизатор меняет пол
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@@ -10,3 +10,9 @@ reagent-name-saxoite = саксонит
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reagent-desc-saxoite = Отдаёт джазом.
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reagent-name-licoxide = ликоксид
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reagent-desc-licoxide = Это выглядит... электризующе.
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reagent-name-estrogen-plus = Эстроген Плюс
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reagent-desc-estrogen-plus = Эстроген... плюс тестостерон... как это работает?..
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reagent-name-estrogen = Эстроген
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reagent-desc-estrogen = Средство для выражения вашей женской натуры.
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reagent-name-testosterone = Тестостерон
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reagent-desc-testosterone = Химическое вещество, выражающее вашу мужскую сторону.
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@@ -32,6 +32,7 @@
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- ChangelingSting
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- CogChamp
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- JuiceThatMakesYouWeh
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- EstrogenPlus
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- quantity: 5
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weight: 2
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reagents:
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@@ -348,3 +348,103 @@
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conditions:
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- !type:ReagentThreshold
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min: 50
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- type: reagent
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id: EstrogenPlus
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name: reagent-name-estrogen-plus
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desc: reagent-desc-estrogen-plus
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physicalDesc: reagent-physical-desc-soothing
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flavor: medicine
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color: "#ffffff"
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metabolisms:
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Medicine:
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effects:
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- !type:SexChange
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conditions:
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- !type:ReagentThreshold
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min: 20
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- !type:GenderChange
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conditions:
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- !type:ReagentThreshold
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min: 20
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- !type:AdjustReagent
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reagent: EstrogenPlus
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amount: -20
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conditions:
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- !type:ReagentThreshold
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min: 20
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- !type:PopupMessage
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type: Local
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messages: [ "generic-reagent-effect-changed" ]
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conditions:
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- !type:ReagentThreshold
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reagent: EstrogenPlus
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min: 20
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- type: reagent
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id: Estrogen
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name: reagent-name-estrogen
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desc: reagent-desc-estrogen
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physicalDesc: reagent-physical-desc-enigmatic
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flavor: medicine
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color: "#f5aab9"
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metabolisms:
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Medicine:
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effects:
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- !type:SexChange
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sex: Female
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conditions:
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- !type:ReagentThreshold
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min: 20
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- !type:GenderChange
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gender: Female
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conditions:
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- !type:ReagentThreshold
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min: 20
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- !type:AdjustReagent
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reagent: Estrogen
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amount: -20
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conditions:
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- !type:ReagentThreshold
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min: 20
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- !type:PopupMessage
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type: Local
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messages: [ "generic-reagent-effect-changed" ]
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conditions:
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- !type:ReagentThreshold
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reagent: Estrogen
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min: 20
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- type: reagent
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id: Testosterone
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name: reagent-name-testosterone
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desc: reagent-desc-testosterone
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physicalDesc: reagent-physical-desc-enigmatic
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flavor: medicine
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color: "#5bcffa"
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metabolisms:
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Medicine:
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effects:
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- !type:SexChange
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sex: Male
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conditions:
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- !type:ReagentThreshold
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min: 20
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- !type:GenderChange
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gender: Male
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conditions:
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- !type:ReagentThreshold
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min: 20
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- !type:AdjustReagent
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reagent: Testosterone
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amount: -20
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conditions:
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- !type:ReagentThreshold
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min: 20
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- !type:PopupMessage
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type: Local
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messages: [ "generic-reagent-effect-changed" ]
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conditions:
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- !type:ReagentThreshold
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reagent: Testosterone
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min: 20
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@@ -8,3 +8,26 @@
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description: An air horn made from bananium.
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icon: { sprite: Objects/Fun/bananiumhorn.rsi, state: icon }
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objectType: Item
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- type: reaction
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id: EstrogenPlus
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reactants:
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Testosterone:
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amount: 1
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Estrogen:
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amount: 1
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products:
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EstrogenPlus: 1
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# Terraria gender swap potion reference? teheh
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- type: reaction
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id: EstrogenPlusFlower
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reactants:
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Bicaridine:
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amount: 1
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Siderlac:
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amount: 1
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PolypyryliumOligomers:
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amount: 1
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products:
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EstrogenPlus: 1
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