Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Jabak
2024-07-05 21:22:42 +03:00
1755 changed files with 20555 additions and 12385 deletions

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@@ -0,0 +1,40 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": " taken from TG on commit https://github.com/tgstation/tgstation/commit/7e5f13f558253e76865e81c9641b7ec68e57754b",
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{
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@@ -1,7 +1,7 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c6e3401f2e7e1e55c57060cdf956a98ef1fefc24 , bear pelt remade by Alekshhh, wood sprite modified by MisterMecky, wood_2 and wood_3 made by MisterMecky based on wood sprite, cardboard sprites made by MisterMecky, bananium, bananium_1 and peel made by brainfood1183 (github) for ss14",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c6e3401f2e7e1e55c57060cdf956a98ef1fefc24 , bear pelt remade by Alekshhh, wood sprite modified by MisterMecky, wood_2 and wood_3 made by MisterMecky based on wood sprite, cardboard sprites made by MisterMecky, bananium, bananium_1 and peel made by brainfood1183 (github) for ss14. Pyrotton sprites are drawn by Ubaser, using the cotton material sprites as a base.",
"size": {
"x": 32,
"y": 32
@@ -66,6 +66,15 @@
{
"name": "cotton_3"
},
{
"name": "pyrotton"
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{
"name": "pyrotton_2"
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{
"name": "pyrotton_3"
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{
"name": "diamond"
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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/commit/1dbcf389b0ec6b2c51b002df5fef8dd1519f8068 and https://github.com/tgstation/tgstation/commit/ead6d8d59753ef033efdfad17f337df268038ff3 and modified by slarticodefast",
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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/commit/b459ea3fdee965bdc3e93e7983ad7fa610d05c12 and https://github.com/tgstation/tgstation/commit/ead6d8d59753ef033efdfad17f337df268038ff3 and modified by slarticodefast",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "dead"
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{
"name": "harvest"
},
{
"name": "produce",
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{
"name": "seed"
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{
"name": "stage-1"
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{
"name": "stage-3"
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{
"name": "stage-4"
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{
"name": "stage-5"
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{
"name": "stage-6"
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{
"name": "slice"
}
]
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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/commit/1dbcf389b0ec6b2c51b002df5fef8dd1519f8068 and https://github.com/tgstation/tgstation/commit/ead6d8d59753ef033efdfad17f337df268038ff3 and modified by slarticodefast",
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"x": 32,
"y": 32
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"name": "dead"
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"name": "harvest"
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"name": "produce"
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"name": "seed"
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"name": "stage-1"
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"name": "stage-2"
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"name": "stage-4"
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{
"name": "stage-5"
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{
"name": "stage-6"
}
]
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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Drawn by Ubaser, using the cotton sprites as a base.",
"size": {
"x": 32,
"y": 32
},
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"name": "dead"
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{
"name": "harvest"
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"name": "produce"
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"name": "stage-1"
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"name": "stage-3"
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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13 at 1dbcf389b0ec6b2c51b002df5fef8dd1519f8068 and modified by potato1234_x",
"size": {
"x": 32,
"y": 32
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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13 at 1dbcf389b0ec6b2c51b002df5fef8dd1519f8068",
"size": {
"x": 32,
"y": 32
},
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{
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{
"name": "seed"
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{
"name": "stage-1"
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{
"name": "stage-2"
}
]
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@@ -1,7 +1,7 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/commit/b459ea3fdee965bdc3e93e7983ad7fa610d05c12",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/commit/b459ea3fdee965bdc3e93e7983ad7fa610d05c12 and https://github.com/tgstation/tgstation/commit/ead6d8d59753ef033efdfad17f337df268038ff3",
"size": {
"x": 32,
"y": 32

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/ead6d8d59753ef033efdfad17f337df268038ff3 and modified by slarticodefast",
"size": {
"x": 32,
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"name": "stage-1"
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"name": "stage-2"
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{
"name": "stage-3"
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uniform sampler2D SCREEN_TEXTURE;
uniform highp float VisualScale; // between 0 and 1
const highp float Intensity = 0.2;
const highp int SampleCount = 16; // multiple of 2
// a simple radial blur
void fragment() {
highp vec2 uv = FRAGCOORD.xy * SCREEN_PIXEL_SIZE.xy;
highp vec2 direction = vec2(0.5, 0.5) - uv;
COLOR = vec4(0.0, 0.0, 0.0, 0.0);
highp float test = float(SampleCount);
for (int i=1; i <= SampleCount; i++)
{
COLOR += zTextureSpec(SCREEN_TEXTURE, uv + float(i) * Intensity * VisualScale / float(SampleCount) * direction);
}
COLOR = COLOR / float(SampleCount);
}

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{
"license": "CC-BY-SA-3.0",
"copyright": "https://github.com/frosty-dev/white",
"version": 1,
"size": {
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"y": 64
},
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