Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Jabak
2024-06-28 11:45:35 +03:00
346 changed files with 1792 additions and 213 deletions

View File

@@ -0,0 +1,66 @@
using System.Text;
using Content.Server.Speech;
using Content.Shared.StatusEffect;
using Robust.Shared.Random;
namespace Content.Server._White.Accent.Bloodloss;
public sealed class BloodLossAccent : EntitySystem
{
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BloodLossAccentComponent, AccentGetEvent>(OnAccent);
}
public void StartBloodLossAccent(EntityUid uid, TimeSpan time, bool refresh, StatusEffectsComponent? status = null)
{
if (!Resolve(uid, ref status, false))
return;
_statusEffectsSystem.TryAddStatusEffect<BloodLossAccentComponent>(uid, "BloodLoss", time, refresh, status);
}
public void StopBloodLossAccent(EntityUid uid, double timeRemoved)
{
_statusEffectsSystem.TryRemoveTime(uid, "BloodLoss", TimeSpan.FromSeconds(timeRemoved));
}
private void OnAccent(EntityUid uid, BloodLossAccentComponent component, AccentGetEvent args)
{
args.Message = Accentuate(args.Message, component);
}
public string Accentuate(string message, BloodLossAccentComponent component)
{
if (string.IsNullOrEmpty(message))
{
return message;
}
var result = new StringBuilder();
string[] words = message.Split(' ');
foreach (var word in words)
{
if (word.Length >= 3 && _random.NextDouble() < component.ReplaceProb)
{
int start = Random.Shared.Next(1, word.Length - 1);
int end = start + Random.Shared.Next(1, word.Length - start);
result.Append(word.Substring(0, start) + component.ToReplace + word.Substring(end));
}
else
{
result.Append(word);
}
result.Append(' ');
}
return result.ToString().TrimEnd();
}
}

View File

@@ -0,0 +1,13 @@
namespace Content.Server._White.Accent.Bloodloss;
[RegisterComponent]
public sealed partial class BloodLossAccentComponent : Component
{
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public float ReplaceProb = 0.6f;
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public string ToReplace = "...";
}

View File

@@ -12,6 +12,7 @@ using Content.Shared.Physics;
using Content.Shared.StatusEffect;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Components;
using Content.Shared.Throwing;
namespace Content.Server._White.Cult.Runes.Systems;
@@ -34,6 +35,7 @@ public partial class CultSystem
SubscribeLocalEvent<WraithPhaseActionEvent>(OnWraithPhase);
SubscribeLocalEvent<IncorporealComponent, AttackAttemptEvent>(OnAttackAttempt);
SubscribeLocalEvent<IncorporealComponent, ThrowAttemptEvent>(OnThrowAttempt);
SubscribeLocalEvent<JuggernautCreateWallActionEvent>(OnJuggernautCreateWall);
@@ -163,6 +165,14 @@ public partial class CultSystem
}
}
private void OnThrowAttempt(Entity<IncorporealComponent> ent, ref ThrowAttemptEvent args)
{
if (_statusEffectsSystem.HasStatusEffect(args.Uid, "Incorporeal"))
{
_statusEffectsSystem.TryRemoveStatusEffect(args.Uid, "Incorporeal");
}
}
private void OnJuggernautCreateWall(JuggernautCreateWallActionEvent ev)
{
if (!TrySpawnWall(ev.Performer, ev.WallPrototypeId))

View File

@@ -1,20 +1,25 @@
using System.Linq;
using Content.Server.Actions;
using Content.Shared._White.Wizard.Magic;
using Content.Shared.Actions;
using Content.Shared.Eye;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Movement.Systems;
using Content.Shared.Physics;
using Content.Shared.Stealth;
using Content.Shared.Stealth.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
namespace Content.Server._White.IncorporealSystem;
public sealed class IncorporealSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
[Dependency] private readonly ActionsSystem _actions = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
[Dependency] private readonly SharedStealthSystem _stealth = default!;
@@ -78,6 +83,21 @@ public sealed class IncorporealSystem : EntitySystem
_stealth.SetVisibility(uid, 1);
RemComp<StealthComponent>(uid);
_movement.RefreshMovementSpeedModifiers(uid);
if (!TryComp(uid, out ActionsContainerComponent? container))
return;
var cooldown = TimeSpan.FromSeconds(3);
foreach (var action in container.Container.ContainedEntities.Where(HasComp<MagicComponent>))
{
if (!_actions.TryGetActionData(action, out var comp, false))
continue;
if (comp.Cooldown.HasValue && comp.Cooldown.Value.End >= _timing.CurTime + cooldown)
continue;
_actions.SetCooldown(action, cooldown);
}
}
private void OnRefresh(EntityUid uid, IncorporealComponent component, RefreshMovementSpeedModifiersEvent args)

View File

@@ -24,7 +24,7 @@ public sealed class AmaterasuSystem : EntitySystem
if (flammable.OnFire)
{
_bodySystem.GibBody(uid);
_bodySystem.GibBody(uid, true);
return;
}

View File

@@ -300,10 +300,10 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
_npcFaction.AddFaction(mob, "Wizard");
}
private void SpawnWizard(ICommonSession? session, WizardRuleComponent component, bool spawnGhostRoles = true)
private EntityCoordinates WizardSpawnPoint(WizardRuleComponent component)
{
if (component.ShuttleMap is not {Valid: true} mapUid)
return;
return EntityCoordinates.Invalid;
var spawn = new EntityCoordinates();
foreach (var (_, meta, xform) in EntityQuery<SpawnPointComponent, MetaDataComponent, TransformComponent>(true))
@@ -318,13 +318,25 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
break;
}
//Fallback, spawn at the centre of the map
// Fallback, spawn at the centre of the map
if (spawn == new EntityCoordinates())
{
spawn = Transform(mapUid).Coordinates;
_sawmill.Warning("Fell back to default spawn for wizard!");
}
return spawn;
}
private void SpawnWizard(ICommonSession? session, WizardRuleComponent component, bool spawnGhostRoles = true)
{
var spawn = WizardSpawnPoint(component);
if (spawn == EntityCoordinates.Invalid)
{
_sawmill.Error("Failed to calculate wizard spawn point");
return;
}
var wizardAntag = _prototypeManager.Index(component.WizardRoleProto);
//If a session is available, spawn mob and transfer mind into it
@@ -395,4 +407,62 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
ICommonSession? session = null;
SpawnWizard(session, component, true);
}
/// <summary>
/// Makes mob a wizard through admin verb button
/// </summary>
public void AdminMakeWizard(EntityUid uid)
{
var rule = EntityQuery<WizardRuleComponent>().FirstOrDefault();
if (rule == null)
{
GameTicker.StartGameRule("Wizard", out var ruleEntity);
rule = Comp<WizardRuleComponent>(ruleEntity);
}
if (HasComp<WizardComponent>(uid))
return;
MakeWizard(uid, rule, true);
}
private bool MakeWizard(EntityUid wizard, WizardRuleComponent rule,
bool giveObjectives = true)
{
if (!_mind.TryGetMind(wizard, out var mindId, out var mind))
{
Log.Info("Failed getting mind for picked wizard.");
return false;
}
if (HasComp<WizardRoleComponent>(mindId))
{
Log.Error($"Player {mind.CharacterName} is already a wizard.");
return false;
}
HumanoidCharacterProfile? profile = null;
if (TryComp(wizard, out ActorComponent? actor))
profile = _prefs.GetPreferences(actor.PlayerSession.UserId).SelectedCharacter as HumanoidCharacterProfile;
if (giveObjectives)
{
AddRole(mindId, mind, rule);
}
if (!_prototypeManager.TryIndex(rule.StartingGear, out var gear))
{
_sawmill.Error("Failed to load wizard gear prototype");
return false;
}
SetupWizardEntity(wizard, gear, profile, false);
var spawnpoint = WizardSpawnPoint(rule);
var transform = EnsureComp<TransformComponent>(wizard);
transform.Coordinates = spawnpoint;
return true;
}
}