Update AnomGen UI (#14872)
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@@ -1,13 +1,13 @@
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<controls:FancyWindow xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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Title="{Loc 'anomaly-generator-ui-title'}"
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MinSize="270 180"
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SetSize="360 180">
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<BoxContainer Margin="10 0 10 0"
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Resizable="False">
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<BoxContainer Margin="0 0"
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Orientation="Vertical"
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HorizontalExpand="True"
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VerticalExpand="True">
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<BoxContainer Orientation="Horizontal">
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<BoxContainer Margin="10 0 10 0" Orientation="Horizontal">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True">
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<BoxContainer Orientation="Horizontal"
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HorizontalExpand="True"
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@@ -30,6 +30,7 @@
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<RichTextLabel Name="CooldownLabel" StyleClasses="StatusFieldTitle" />
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<RichTextLabel Name="ReadyLabel" StyleClasses="StatusFieldTitle" />
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</BoxContainer>
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<!--Sprite View-->
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<PanelContainer Margin="12 0 0 0"
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StyleClasses="Inset"
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VerticalAlignment="Center">
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@@ -40,9 +41,22 @@
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</BoxContainer>
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<BoxContainer VerticalExpand="True"
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HorizontalAlignment="Center"
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VerticalAlignment="Center">
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VerticalAlignment="Center"
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Margin="0 10">
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<Button Name="GenerateButton"
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Text="{Loc 'anomaly-generator-generate'}"></Button>
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</BoxContainer>
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<!-- Footer -->
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<BoxContainer Orientation="Vertical">
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<PanelContainer StyleClasses="LowDivider" />
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<BoxContainer Orientation="Horizontal" Margin="10 2 5 0" VerticalAlignment="Bottom">
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<Label Text="{Loc 'anomaly-generator-flavor-left'}" StyleClasses="WindowFooterText" />
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<Label Text="{Loc 'anomaly-generator-flavor-right'}" StyleClasses="WindowFooterText"
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HorizontalAlignment="Right" HorizontalExpand="True" Margin="0 0 5 0" />
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<TextureRect StyleClasses="NTLogoDark" Stretch="KeepAspectCentered"
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VerticalAlignment="Center" HorizontalAlignment="Right" SetSize="19 19"/>
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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</controls:FancyWindow>
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@@ -25,6 +25,7 @@ public sealed partial class AnomalyGeneratorWindow : FancyWindow
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IoCManager.InjectDependencies(this);
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EntityView.Sprite = _entityManager.GetComponent<SpriteComponent>(gen);
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EntityView.SpriteOffset = false;
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GenerateButton.OnPressed += _ => OnGenerateButtonPressed?.Invoke();
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}
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@@ -24,15 +24,19 @@ anomaly-scanner-particle-unstable = - [color=plum]Unstable type:[/color] {$type}
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anomaly-scanner-particle-containment = - [color=goldenrod]Containment type:[/color] {$type}
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anomaly-scanner-pulse-timer = Time until next pulse: [color=gray]{$time}[/color]
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anomaly-generator-ui-title = anomaly generator
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anomaly-generator-ui-title = Anomaly Generator
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anomaly-generator-fuel-display = Fuel:
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anomaly-generator-cooldown = Cooldown: [color=gray]{$time}[/color]
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anomaly-generator-no-cooldown = Cooldown: [color=gray]Complete[/color]
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anomaly-generator-yes-fire = Status: [color=forestgreen]Ready[/color]
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anomaly-generator-no-fire = Status: [color=crimson]Not ready[/color]
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anomaly-generator-generate = Generate Anomaly
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anomaly-generator-charges = {$charges ->
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anomaly-generator-charges = {$charges ->
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[one] {$charges} charge
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*[other] {$charges} charges
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}
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anomaly-generator-announcement = An anomaly has been generated!
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anomaly-generator-announcement = An anomaly has been generated!
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# Flavor text on the footer
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anomaly-generator-flavor-left = Anomaly may spawn inside the operator.
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anomaly-generator-flavor-right = v1.1
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