Buff holo and mild structural adjustment (#23515)

buff holo
This commit is contained in:
Emisse
2024-01-04 05:03:28 -07:00
committed by GitHub
parent 2f236acd86
commit 8ecc32bf16
2 changed files with 15 additions and 14 deletions

View File

@@ -13,23 +13,25 @@
id: StructuralMetallicStrong
coefficients:
Shock: 1.2
Structural: 0.5
flatReductions:
Blunt: 25
Slash: 25
Piercing: 25
Heat: 25
Structural: 40
Blunt: 20
Slash: 20
Piercing: 20
Heat: 20
Structural: 15
- type: damageModifierSet
id: StructuralMetallic
coefficients:
Shock: 1.2
Structural: 0.5
flatReductions:
Blunt: 10
Slash: 10
Piercing: 10
Heat: 10
Structural: 20
Structural: 10
- type: damageModifierSet
id: PerforatedMetallic
@@ -89,7 +91,7 @@
Slash: 5
Piercing: 5
Heat: 5
Structural: 10
Structural: 5
- type: damageModifierSet
id: RGlass
@@ -99,12 +101,13 @@
Piercing: 0.6
Heat: 0.5
Shock: 0
Structural: 0.5
flatReductions:
Blunt: 5
Slash: 5
Piercing: 5
Heat: 5
Structural: 12.5
Structural: 10
- type: damageModifierSet
id: Wood

View File

@@ -81,13 +81,14 @@
proto: guardian
- type: Pullable
- type: MeleeWeapon
hidden: true
angle: 30
hidden: false
altDisarm: false
animation: WeaponArcFist
attackRate: 1.5
attackRate: 1.8
damage:
types:
Blunt: 20
Structural: 20
- type: MeleeSpeech
- type: UserInterface
interfaces:
@@ -129,9 +130,6 @@
map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
color: "#40a7d7"
shader: unshaded
- type: NpcFactionMember
factions:
- Syndicate
- type: HTN
rootTask:
task: SimpleHumanoidHostileCompound