caninsert entitystorage tweaks (#20589)
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@@ -156,7 +156,7 @@ public sealed class CrematoriumSystem : EntitySystem
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("victim", Identity.Entity(victim, EntityManager))),
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victim, Filter.PvsExcept(victim), true, PopupType.LargeCaution);
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if (_entityStorage.CanInsert(uid))
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if (_entityStorage.CanInsert(victim, uid))
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{
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_entityStorage.CloseStorage(uid);
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_standing.Down(victim, false);
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@@ -2,6 +2,7 @@ using Content.Server.GameTicking.Rules.Components;
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using Content.Server.StationEvents.Components;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.EntitySystems;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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namespace Content.Server.StationEvents.Events;
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@@ -17,7 +18,8 @@ public sealed class RandomEntityStorageSpawnRule : StationEventSystem<RandomEnti
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if (!TryGetRandomStation(out var station))
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return;
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var validLockers = new List<(EntityUid, EntityStorageComponent, TransformComponent)>();
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var validLockers = new List<(EntityUid, EntityStorageComponent)>();
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var spawn = Spawn(comp.Prototype, MapCoordinates.Nullspace);
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var query = EntityQueryEnumerator<EntityStorageComponent, TransformComponent>();
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while (query.MoveNext(out var ent, out var storage, out var xform))
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@@ -25,17 +27,19 @@ public sealed class RandomEntityStorageSpawnRule : StationEventSystem<RandomEnti
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if (StationSystem.GetOwningStation(ent, xform) != station)
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continue;
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if (!_entityStorage.CanInsert(ent, storage) || storage.Open)
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if (!_entityStorage.CanInsert(spawn, ent, storage))
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continue;
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validLockers.Add((ent, storage, xform));
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validLockers.Add((ent, storage));
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}
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if (validLockers.Count == 0)
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{
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Del(spawn);
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return;
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}
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var (locker, storageComp, xformComp) = RobustRandom.Pick(validLockers);
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var spawn = Spawn(comp.Prototype, xformComp.Coordinates);
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var (locker, storageComp) = RobustRandom.Pick(validLockers);
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if (!_entityStorage.Insert(spawn, locker, storageComp))
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{
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Del(spawn);
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@@ -128,7 +128,7 @@ public sealed class EntityStorageSystem : SharedEntityStorageSystem
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private TileRef? GetOffsetTileRef(EntityUid uid, EntityStorageComponent component)
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{
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var targetCoordinates = new EntityCoordinates(uid, component.EnteringOffset).ToMap(EntityManager);
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var targetCoordinates = new EntityCoordinates(uid, component.EnteringOffset).ToMap(EntityManager, TransformSystem);
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if (_map.TryFindGridAt(targetCoordinates, out _, out var grid))
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{
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@@ -27,19 +27,19 @@ public abstract partial class SharedEntityStorageComponent : Component
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/// <summary>
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/// Collision masks that were removed from ANY layer when the storage was opened;
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/// </summary>
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[DataField("removedMasks")]
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[DataField]
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public int RemovedMasks;
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/// <summary>
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/// The total amount of items that can fit in one entitystorage
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/// </summary>
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[DataField("capacity")]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public int Capacity = 30;
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/// <summary>
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/// Whether or not the entity still has collision when open
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/// </summary>
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[DataField("isCollidableWhenOpen")]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool IsCollidableWhenOpen;
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/// <summary>
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@@ -47,71 +47,70 @@ public abstract partial class SharedEntityStorageComponent : Component
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/// If false, it prevents the storage from opening when the entity inside of it moves.
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/// This is for objects that you want the player to move while inside, like large cardboard boxes, without opening the storage.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("openOnMove")]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool OpenOnMove = true;
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//The offset for where items are emptied/vacuumed for the EntityStorage.
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[DataField("enteringOffset")]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public Vector2 EnteringOffset = new(0, 0);
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//The collision groups checked, so that items are depositied or grabbed from inside walls.
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[DataField("enteringOffsetCollisionFlags")]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public CollisionGroup EnteringOffsetCollisionFlags = CollisionGroup.Impassable | CollisionGroup.MidImpassable;
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/// <summary>
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/// How close you have to be to the "entering" spot to be able to enter
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/// </summary>
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[DataField("enteringRange")]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float EnteringRange = 0.18f;
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/// <summary>
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/// Whether or not to show the contents when the storage is closed
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/// </summary>
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[DataField("showContents")]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool ShowContents;
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/// <summary>
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/// Whether or not light is occluded by the storage
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/// </summary>
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[DataField("occludesLight")]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool OccludesLight = true;
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/// <summary>
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/// Whether or not all the contents stored should be deleted with the entitystorage
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/// </summary>
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[DataField("deleteContentsOnDestruction"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool DeleteContentsOnDestruction;
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/// <summary>
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/// Whether or not the container is sealed and traps air inside of it
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/// </summary>
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[DataField("airtight"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool Airtight = true;
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/// <summary>
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/// Whether or not the entitystorage is open or closed
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/// </summary>
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[DataField("open")]
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[DataField]
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public bool Open;
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/// <summary>
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/// The sound made when closed
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/// </summary>
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[DataField("closeSound")]
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[DataField]
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public SoundSpecifier CloseSound = new SoundPathSpecifier("/Audio/Effects/closetclose.ogg");
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/// <summary>
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/// The sound made when open
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/// </summary>
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[DataField("openSound")]
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[DataField]
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public SoundSpecifier OpenSound = new SoundPathSpecifier("/Audio/Effects/closetopen.ogg");
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/// <summary>
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/// Whitelist for what entities are allowed to be inserted into this container. If this is not null, the
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/// standard requirement that the entity must be an item or mob is waived.
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/// </summary>
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[DataField("whitelist")]
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[DataField]
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public EntityWhitelist? Whitelist;
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/// <summary>
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@@ -15,7 +15,6 @@ using Content.Shared.Storage.Components;
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using Content.Shared.Tools.Systems;
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using Content.Shared.Verbs;
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using Content.Shared.Wall;
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using Content.Shared.Whitelist;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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@@ -41,7 +40,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
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[Dependency] private readonly SharedJointSystem _joints = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
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[Dependency] private readonly WeldableSystem _weldable = default!;
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public const string ContainerName = "entity_storage";
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@@ -103,7 +102,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
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protected void OnDestruction(EntityUid uid, SharedEntityStorageComponent component, DestructionEventArgs args)
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{
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component.Open = true;
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Dirty(component);
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Dirty(uid, component);
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if (!component.DeleteContentsOnDestruction)
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{
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EmptyContents(uid, component);
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@@ -199,7 +198,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
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var beforeev = new StorageBeforeOpenEvent();
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RaiseLocalEvent(uid, ref beforeev);
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component.Open = true;
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Dirty(component);
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Dirty(uid, component);
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EmptyContents(uid, component);
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ModifyComponents(uid, component);
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if (_net.IsClient && _timing.IsFirstTimePredicted)
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@@ -215,7 +214,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
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return;
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component.Open = false;
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Dirty(component);
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Dirty(uid, component);
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var targetCoordinates = new EntityCoordinates(uid, component.EnteringOffset);
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@@ -228,7 +227,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
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{
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if (!ev.BypassChecks.Contains(entity))
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{
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if (!CanFit(entity, uid, component.Whitelist))
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if (!CanInsert(entity, uid, component))
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continue;
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}
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@@ -256,7 +255,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
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if (component.Open)
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{
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_transform.SetWorldPosition(toInsert, _transform.GetWorldPosition(container));
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TransformSystem.SetWorldPosition(toInsert, TransformSystem.GetWorldPosition(container));
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return true;
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}
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@@ -276,12 +275,12 @@ public abstract class SharedEntityStorageSystem : EntitySystem
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RemComp<InsideEntityStorageComponent>(toRemove);
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component.Contents.Remove(toRemove, EntityManager);
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var pos = _transform.GetWorldPosition(xform) + _transform.GetWorldRotation(xform).RotateVec(component.EnteringOffset);
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_transform.SetWorldPosition(toRemove, pos);
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var pos = TransformSystem.GetWorldPosition(xform) + TransformSystem.GetWorldRotation(xform).RotateVec(component.EnteringOffset);
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TransformSystem.SetWorldPosition(toRemove, pos);
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return true;
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}
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public bool CanInsert(EntityUid container, SharedEntityStorageComponent? component = null)
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public bool CanInsert(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(container, ref component))
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return false;
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@@ -292,7 +291,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
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if (component.Contents.ContainedEntities.Count >= component.Capacity)
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return false;
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return true;
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return CanFit(toInsert, container, component);
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}
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public bool TryOpenStorage(EntityUid user, EntityUid target, bool silent = false)
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@@ -376,8 +375,11 @@ public abstract class SharedEntityStorageSystem : EntitySystem
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return Insert(toAdd, container, component);
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}
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public bool CanFit(EntityUid toInsert, EntityUid container, EntityWhitelist? whitelist)
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private bool CanFit(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null)
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{
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if (!Resolve(container, ref component))
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return false;
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// conditions are complicated because of pizzabox-related issues, so follow this guide
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// 0. Accomplish your goals at all costs.
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// 1. AddToContents can block anything
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@@ -395,7 +397,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
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var targetIsMob = HasComp<BodyComponent>(toInsert);
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var storageIsItem = HasComp<ItemComponent>(container);
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var allowedToEat = whitelist?.IsValid(toInsert) ?? HasComp<ItemComponent>(toInsert);
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var allowedToEat = component.Whitelist?.IsValid(toInsert) ?? HasComp<ItemComponent>(toInsert);
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// BEFORE REPLACING THIS WITH, I.E. A PROPERTY:
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// Make absolutely 100% sure you have worked out how to stop people ending up in backpacks.
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