Salvage mob restrictions (#8080)

This commit is contained in:
20kdc
2022-05-13 20:01:30 +01:00
committed by GitHub
parent 2c927bb24e
commit 90cce82a47
8 changed files with 181 additions and 22 deletions

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@@ -173,6 +173,8 @@ namespace Content.Client.Entry
"ExaminableSolution",
"DrawableSolution",
"InjectableSolution",
"SalvageMobRestrictions",
"SalvageMobRestrictionsGrid",
"Barotrauma",
"GasVentPump",
"GasPassiveVent",

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@@ -0,0 +1,23 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using System;
namespace Content.Server.Salvage;
/// <summary>
/// This component exists as a sort of stateful marker for a
/// killswitch meant to keep salvage mobs from doing stuff they
/// really shouldn't (attacking station).
/// The main thing is that adding this component ties the mob to
/// whatever it's currently parented to.
/// </summary>
[RegisterComponent]
public sealed class SalvageMobRestrictionsComponent : Component
{
[ViewVariables(VVAccess.ReadOnly)]
[DataField("linkedGridEntity")]
public EntityUid LinkedGridEntity = EntityUid.Invalid;
}

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@@ -0,0 +1,23 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using System;
namespace Content.Server.Salvage;
/// <summary>
/// This component is attached to grids when a salvage mob is
/// spawned on them.
/// This attachment is done by SalvageMobRestrictionsSystem.
/// *Simply put, when this component is removed, the mobs die.*
/// *This applies even if the mobs are off-grid at the time.*
/// </summary>
[RegisterComponent]
public sealed class SalvageMobRestrictionsGridComponent : Component
{
[ViewVariables(VVAccess.ReadOnly)]
[DataField("mobsToKill")]
public List<EntityUid> MobsToKill = new();
}

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@@ -0,0 +1,80 @@
using Content.Shared.CCVar;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Damage;
using Content.Shared.Damage;
using Content.Server.Body.Components;
using Robust.Server.Maps;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Content.Server.Salvage;
public sealed class SalvageMobRestrictionsSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SalvageMobRestrictionsComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SalvageMobRestrictionsComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<SalvageMobRestrictionsGridComponent, ComponentRemove>(OnRemoveGrid);
}
private void OnInit(EntityUid uid, SalvageMobRestrictionsComponent component, ComponentInit args)
{
var gridUid = Transform(uid).ParentUid;
if (!EntityManager.EntityExists(gridUid))
{
// Give up, we were spawned improperly
return;
}
// When this code runs, the salvage magnet hasn't actually gotten ahold of the entity yet.
// So it therefore isn't in a position to do this.
if (!TryComp(gridUid, out SalvageMobRestrictionsGridComponent? rg))
{
rg = AddComp<SalvageMobRestrictionsGridComponent>(gridUid);
}
rg!.MobsToKill.Add(uid);
component.LinkedGridEntity = gridUid;
}
private void OnRemove(EntityUid uid, SalvageMobRestrictionsComponent component, ComponentRemove args)
{
if (TryComp(component.LinkedGridEntity, out SalvageMobRestrictionsGridComponent? rg))
{
rg.MobsToKill.Remove(uid);
}
}
private void OnRemoveGrid(EntityUid uid, SalvageMobRestrictionsGridComponent component, ComponentRemove args)
{
foreach (EntityUid target in component.MobsToKill)
{
if (TryComp(target, out BodyComponent? body))
{
// Just because.
body.Gib();
}
else if (TryComp(target, out DamageableComponent? dc))
{
_damageableSystem.SetAllDamage(dc, 200);
}
}
}
}

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@@ -189,8 +189,13 @@ namespace Content.Server.Salvage
{
if (player.AttachedEntity.HasValue)
{
var playerTransform = EntityManager.GetComponent<TransformComponent>(player.AttachedEntity.Value);
playerTransform.AttachParent(parentTransform);
var playerEntityUid = player.AttachedEntity.Value;
if (HasComp<SalvageMobRestrictionsComponent>(playerEntityUid))
{
// Salvage mobs are NEVER immune (even if they're from a different salvage, they shouldn't be here)
continue;
}
Transform(playerEntityUid).AttachParent(parentTransform);
}
}
EntityManager.QueueDeleteEntity(salvage);

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@@ -1,3 +1,6 @@
# NOTE! All mobs that come out of this should have Salvage rulesets.
# These rulesets exist because Salvage mobs kept harassing the station and going out of control.
- type: entity
name: Salvage Material Crate Spawner
id: SalvageMaterialCrateSpawner
@@ -56,21 +59,21 @@
- texture: Mobs/Aliens/Carps/space.rsi/icon.png
- type: RandomSpawner
prototypes:
- MobCarp
- MobCarp
- MobCarp
- MobCarp
- MobCarp
- MobTick
- MobTick
- MobTick
- MobCarpSalvage
- MobCarpSalvage
- MobCarpSalvage
- MobCarpSalvage
- MobCarpSalvage
- MobTickSalvage
- MobTickSalvage
- MobTickSalvage
- PlushieCarp
- DehydratedSpaceCarp
chance: 0.25
offset: 0.2
- type: entity #I made this in case someone decided to make a terrifying space tick swarm for salvage. that someone may be me -EG404
name: Space Tick Spawner
name: Salvage Space Tick Spawner
id: SpaceTickSpawner
parent: MarkerBase
suffix: 100
@@ -81,7 +84,7 @@
- texture: Mobs/Aliens/Xenos/spacetick.rsi/icon.png
- type: ConditionalSpawner
prototypes:
- MobTick
- MobTickSalvage
- type: entity
id: SalvageMobSpawner75
@@ -90,14 +93,14 @@
components:
- type: RandomSpawner
prototypes:
- MobCarp
- MobCarp
- MobCarp
- MobCarp
- MobCarp
- MobTick
- MobTick
- MobTick
- MobCarpSalvage
- MobCarpSalvage
- MobCarpSalvage
- MobCarpSalvage
- MobCarpSalvage
- MobTickSalvage
- MobTickSalvage
- MobTickSalvage
- PlushieCarp
- DehydratedSpaceCarp
chance: 0.75

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@@ -110,3 +110,15 @@
- Opaque
- type: GhostTakeoverAvailable
name: holocarp
- type: entity
id: MobCarpSalvage
parent: MobCarp
suffix: "Salvage Ruleset"
components:
- type: GhostTakeoverAvailable
name: space carp on salvage wreck
description: |
Defend the loot inside the salvage wreck!
- type: SalvageMobRestrictions

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@@ -77,7 +77,18 @@
makeSentient: true
name: space tick
description: |
If you're a salvage spawn, defend the loot inside!
Otherwise, wreak havoc on the station!
Wreak havoc on the station!
- type: ReplacementAccent
accent: genericAggressive
- type: entity
id: MobTickSalvage
parent: MobTick
suffix: "Salvage Ruleset"
components:
- type: GhostTakeoverAvailable
name: space tick on salvage wreck
description: |
Defend the loot inside the salvage wreck!
- type: SalvageMobRestrictions