Remove ghost role component references (#15262)
This commit is contained in:
@@ -609,9 +609,10 @@ namespace Content.Server.Botany.Systems
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if (component.Seed.Sentient)
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{
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var comp = EnsureComp<GhostTakeoverAvailableComponent>(uid);
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comp.RoleName = MetaData(uid).EntityName;
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comp.RoleDescription = Loc.GetString("station-event-random-sentience-role-description", ("name", comp.RoleName));
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var ghostRole = EnsureComp<GhostRoleComponent>(uid);
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EnsureComp<GhostTakeoverAvailableComponent>(uid);
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ghostRole.RoleName = MetaData(uid).EntityName;
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ghostRole.RoleDescription = Loc.GetString("station-event-random-sentience-role-description", ("name", ghostRole.RoleName));
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}
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if (component.UpdateSpriteAfterUpdate)
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@@ -1,8 +1,7 @@
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Mind.Components;
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using Content.Server.Speech.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Server.Ghost.Roles.Components;
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namespace Content.Server.Chemistry.ReagentEffects;
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@@ -26,16 +25,18 @@ public sealed class MakeSentient : ReagentEffect
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}
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// No idea what anything past this point does
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if (entityManager.TryGetComponent(uid, out GhostTakeoverAvailableComponent? takeOver))
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if (entityManager.TryGetComponent(uid, out GhostRoleComponent? ghostRole) ||
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entityManager.TryGetComponent(uid, out GhostTakeoverAvailableComponent? takeOver))
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{
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return;
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}
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takeOver = entityManager.AddComponent<GhostTakeoverAvailableComponent>(uid);
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ghostRole = entityManager.AddComponent<GhostRoleComponent>(uid);
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entityManager.AddComponent<GhostTakeoverAvailableComponent>(uid);
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var entityData = entityManager.GetComponent<MetaDataComponent>(uid);
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takeOver.RoleName = entityData.EntityName;
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takeOver.RoleDescription = Loc.GetString("ghost-role-information-cognizine-description");
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ghostRole.RoleName = entityData.EntityName;
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ghostRole.RoleDescription = Loc.GetString("ghost-role-information-cognizine-description");
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}
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}
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@@ -18,6 +18,7 @@ using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Server.Traitor;
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using Content.Shared.Dataset;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Nuke;
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@@ -31,7 +32,6 @@ using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Content.Shared.Humanoid.Prototypes;
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namespace Content.Server.GameTicking.Rules;
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@@ -770,9 +770,10 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
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else if (addSpawnPoints)
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{
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var spawnPoint = EntityManager.SpawnEntity(_nukeopsRuleConfig.GhostSpawnPointProto, _random.Pick(spawns));
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var spawner = EnsureComp<GhostRoleMobSpawnerComponent>(spawnPoint);
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spawner.RoleName = Loc.GetString(nukeOpsAntag.Name);
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spawner.RoleDescription = Loc.GetString(nukeOpsAntag.Objective);
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var ghostRole = EnsureComp<GhostRoleComponent>(spawnPoint);
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EnsureComp<GhostRoleMobSpawnerComponent>(spawnPoint);
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ghostRole.RoleName = Loc.GetString(nukeOpsAntag.Name);
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ghostRole.RoleDescription = Loc.GetString(nukeOpsAntag.Objective);
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var nukeOpSpawner = EnsureComp<NukeOperativeSpawnerComponent>(spawnPoint);
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nukeOpSpawner.OperativeName = spawnDetails.Name;
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@@ -1,10 +1,10 @@
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using Content.Server.Mind.Commands;
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using Robust.Server.Player;
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namespace Content.Server.Ghost.Roles.Components
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{
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[RegisterComponent]
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[Access(typeof(GhostRoleSystem))]
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public abstract class GhostRoleComponent : Component
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public sealed class GhostRoleComponent : Component
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{
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[DataField("name")] public string _roleName = "Unknown";
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@@ -16,7 +16,7 @@ namespace Content.Server.Ghost.Roles.Components
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/// Whether the <see cref="MakeSentientCommand"/> should run on the mob.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] [DataField("makeSentient")]
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protected bool MakeSentient = true;
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public bool MakeSentient = true;
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/// <summary>
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/// The probability that this ghost role will be available after init.
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@@ -83,7 +83,5 @@ namespace Content.Server.Ghost.Roles.Components
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("reregister")]
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public bool ReregisterOnGhost { get; set; } = true;
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public abstract bool Take(IPlayerSession session);
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}
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}
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@@ -1,67 +1,26 @@
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using Content.Server.Mind.Commands;
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using Content.Server.Mind.Components;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Content.Server.Ghost.Roles.Events;
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namespace Content.Server.Ghost.Roles.Components
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{
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/// <summary>
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/// Allows a ghost to take this role, spawning a new entity.
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/// </summary>
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[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
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public sealed class GhostRoleMobSpawnerComponent : GhostRoleComponent
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[RegisterComponent]
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[Access(typeof(GhostRoleSystem))]
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public sealed class GhostRoleMobSpawnerComponent : Component
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("deleteOnSpawn")]
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private bool _deleteOnSpawn = true;
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public bool DeleteOnSpawn = true;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("availableTakeovers")]
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private int _availableTakeovers = 1;
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public int AvailableTakeovers = 1;
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[ViewVariables]
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private int _currentTakeovers = 0;
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public int CurrentTakeovers = 0;
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[CanBeNull]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("prototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? Prototype { get; private set; }
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public override bool Take(IPlayerSession session)
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{
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if (Taken)
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return false;
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if (string.IsNullOrEmpty(Prototype))
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throw new NullReferenceException("Prototype string cannot be null or empty!");
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var mob = _entMan.SpawnEntity(Prototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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var xform = _entMan.GetComponent<TransformComponent>(mob);
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xform.AttachToGridOrMap();
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var spawnedEvent = new GhostRoleSpawnerUsedEvent(Owner, mob);
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_entMan.EventBus.RaiseLocalEvent(mob, spawnedEvent, false);
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if (MakeSentient)
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MakeSentientCommand.MakeSentient(mob, _entMan, AllowMovement, AllowSpeech);
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mob.EnsureComponent<MindComponent>();
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var ghostRoleSystem = EntitySystem.Get<GhostRoleSystem>();
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ghostRoleSystem.GhostRoleInternalCreateMindAndTransfer(session, Owner, mob, this);
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if (++_currentTakeovers < _availableTakeovers)
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return true;
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Taken = true;
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if (_deleteOnSpawn)
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_entMan.QueueDeleteEntity(Owner);
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return true;
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}
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}
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}
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@@ -1,36 +1,11 @@
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using Content.Server.Mind.Commands;
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using Content.Server.Mind.Components;
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using Robust.Server.Player;
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namespace Content.Server.Ghost.Roles.Components
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{
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/// <summary>
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/// Allows a ghost to take over the Owner entity.
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/// </summary>
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[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
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public sealed class GhostTakeoverAvailableComponent : GhostRoleComponent
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[RegisterComponent]
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[Access(typeof(GhostRoleSystem))]
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public sealed class GhostTakeoverAvailableComponent : Component
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{
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public override bool Take(IPlayerSession session)
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{
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if (Taken)
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return false;
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Taken = true;
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var mind = Owner.EnsureComponent<MindComponent>();
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if (mind.HasMind)
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return false;
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if (MakeSentient)
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MakeSentientCommand.MakeSentient(Owner, IoCManager.Resolve<IEntityManager>(), AllowMovement, AllowSpeech);
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var ghostRoleSystem = EntitySystem.Get<GhostRoleSystem>();
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ghostRoleSystem.GhostRoleInternalCreateMindAndTransfer(session, Owner, Owner, this);
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ghostRoleSystem.UnregisterGhostRole(this);
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return true;
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}
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}
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}
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@@ -0,0 +1,9 @@
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using Robust.Server.Player;
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namespace Content.Server.Ghost.Roles.Components;
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[ByRefEvent]
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public record struct TakeGhostRoleEvent(IPlayerSession Player)
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{
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public bool TookRole { get; set; }
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}
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@@ -2,7 +2,9 @@ using Content.Server.Administration.Logs;
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using Content.Server.EUI;
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using Content.Server.Ghost.Components;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.Events;
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using Content.Server.Ghost.Roles.UI;
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using Content.Server.Mind.Commands;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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using Content.Shared.Administration;
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@@ -30,6 +32,7 @@ namespace Content.Server.Ghost.Roles
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly FollowerSystem _followerSystem = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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private uint _nextRoleIdentifier;
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private bool _needsUpdateGhostRoleCount = true;
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@@ -51,22 +54,27 @@ namespace Content.Server.Ghost.Roles
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SubscribeLocalEvent<GhostTakeoverAvailableComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<GhostRoleComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<GhostRoleComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<GhostRoleMobSpawnerComponent, TakeGhostRoleEvent>(OnSpawnerTakeRole);
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SubscribeLocalEvent<GhostTakeoverAvailableComponent, TakeGhostRoleEvent>(OnTakeoverTakeRole);
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_playerManager.PlayerStatusChanged += PlayerStatusChanged;
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}
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private void OnMobStateChanged(EntityUid uid, GhostRoleComponent component, MobStateChangedEvent args)
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private void OnMobStateChanged(EntityUid uid, GhostTakeoverAvailableComponent component, MobStateChangedEvent args)
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{
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if (!TryComp(uid, out GhostRoleComponent? ghostRole))
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return;
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switch (args.NewMobState)
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{
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case MobState.Alive:
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{
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if (!component.Taken)
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RegisterGhostRole(component);
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if (!ghostRole.Taken)
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RegisterGhostRole(ghostRole);
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break;
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}
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case MobState.Critical:
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case MobState.Dead:
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UnregisterGhostRole(component);
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UnregisterGhostRole(ghostRole);
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break;
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}
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}
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@@ -180,7 +188,11 @@ namespace Content.Server.Ghost.Roles
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public void Takeover(IPlayerSession player, uint identifier)
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{
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if (!_ghostRoles.TryGetValue(identifier, out var role)) return;
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if (!role.Take(player)) return;
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var ev = new TakeGhostRoleEvent(player);
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RaiseLocalEvent(role.Owner, ref ev);
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if (!ev.TookRole) return;
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if (player.AttachedEntity != null)
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_adminLogger.Add(LogType.GhostRoleTaken, LogImpact.Low, $"{player:player} took the {role.RoleName:roleName} ghost role {ToPrettyString(player.AttachedEntity.Value):entity}");
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@@ -239,18 +251,24 @@ namespace Content.Server.Ghost.Roles
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private void OnMindAdded(EntityUid uid, GhostTakeoverAvailableComponent component, MindAddedMessage args)
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{
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component.Taken = true;
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UnregisterGhostRole(component);
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}
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private void OnMindRemoved(EntityUid uid, GhostRoleComponent component, MindRemovedMessage args)
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{
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// Avoid re-registering it for duplicate entries and potential exceptions.
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if (!component.ReregisterOnGhost || component.LifeStage > ComponentLifeStage.Running)
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if (!TryComp(uid, out GhostRoleComponent? ghostRole))
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return;
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component.Taken = false;
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RegisterGhostRole(component);
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ghostRole.Taken = true;
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UnregisterGhostRole(ghostRole);
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}
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private void OnMindRemoved(EntityUid uid, GhostTakeoverAvailableComponent component, MindRemovedMessage args)
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{
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if (!TryComp(uid, out GhostRoleComponent? ghostRole))
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return;
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// Avoid re-registering it for duplicate entries and potential exceptions.
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if (!ghostRole.ReregisterOnGhost || component.LifeStage > ComponentLifeStage.Running)
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return;
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ghostRole.Taken = false;
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RegisterGhostRole(ghostRole);
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}
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public void Reset(RoundRestartCleanupEvent ev)
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@@ -282,6 +300,73 @@ namespace Content.Server.Ghost.Roles
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{
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UnregisterGhostRole(role);
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}
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private void OnSpawnerTakeRole(EntityUid uid, GhostRoleMobSpawnerComponent component, ref TakeGhostRoleEvent args)
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{
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if (!TryComp(uid, out GhostRoleComponent? ghostRole) ||
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ghostRole.Taken)
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{
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args.TookRole = false;
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return;
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}
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if (string.IsNullOrEmpty(component.Prototype))
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throw new NullReferenceException("Prototype string cannot be null or empty!");
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var mob = Spawn(component.Prototype, Transform(uid).Coordinates);
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_transform.AttachToGridOrMap(mob);
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var spawnedEvent = new GhostRoleSpawnerUsedEvent(uid, mob);
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RaiseLocalEvent(mob, spawnedEvent);
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if (ghostRole.MakeSentient)
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MakeSentientCommand.MakeSentient(mob, EntityManager, ghostRole.AllowMovement, ghostRole.AllowSpeech);
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mob.EnsureComponent<MindComponent>();
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GhostRoleInternalCreateMindAndTransfer(args.Player, uid, mob, ghostRole);
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if (++component.CurrentTakeovers < component.AvailableTakeovers)
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{
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args.TookRole = true;
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return;
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}
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ghostRole.Taken = true;
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if (component.DeleteOnSpawn)
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QueueDel(uid);
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args.TookRole = true;
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}
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private void OnTakeoverTakeRole(EntityUid uid, GhostTakeoverAvailableComponent component, ref TakeGhostRoleEvent args)
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{
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if (!TryComp(uid, out GhostRoleComponent? ghostRole) ||
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ghostRole.Taken)
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{
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args.TookRole = false;
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return;
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}
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ghostRole.Taken = true;
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var mind = EnsureComp<MindComponent>(uid);
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if (mind.HasMind)
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{
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args.TookRole = false;
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return;
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}
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if (ghostRole.MakeSentient)
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MakeSentientCommand.MakeSentient(uid, EntityManager, ghostRole.AllowMovement, ghostRole.AllowSpeech);
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GhostRoleInternalCreateMindAndTransfer(args.Player, uid, uid, ghostRole);
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UnregisterGhostRole(ghostRole);
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args.TookRole = true;
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}
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}
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[AnyCommand]
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@@ -46,16 +46,23 @@ namespace Content.Server.Ghost.Roles
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var description = args[2];
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var rules = args.Length >= 4 ? args[3] : Loc.GetString("ghost-role-component-default-rules");
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if (entityManager.TryGetComponent(uid, out GhostRoleComponent? ghostRole))
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{
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shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a {nameof(GhostRoleComponent)}");
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return;
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}
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if (entityManager.TryGetComponent(uid, out GhostTakeoverAvailableComponent? takeOver))
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{
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shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a {nameof(GhostTakeoverAvailableComponent)}");
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return;
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}
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takeOver = entityManager.AddComponent<GhostTakeoverAvailableComponent>(uid);
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takeOver.RoleName = name;
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takeOver.RoleDescription = description;
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takeOver.RoleRules = rules;
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ghostRole = entityManager.AddComponent<GhostRoleComponent>(uid);
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entityManager.AddComponent<GhostTakeoverAvailableComponent>(uid);
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ghostRole.RoleName = name;
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ghostRole.RoleDescription = description;
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ghostRole.RoleRules = rules;
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shell.WriteLine($"Made entity {metaData.EntityName} a ghost role.");
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}
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@@ -1,14 +1,13 @@
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using Content.Shared.Examine;
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using Content.Shared.PAI;
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using Content.Shared.Verbs;
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using Content.Server.Popups;
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using Content.Server.Instruments;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Instruments;
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using Content.Server.Mind.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Content.Server.Popups;
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using Content.Shared.Examine;
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using Content.Shared.Interaction.Events;
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using Content.Shared.PAI;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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namespace Content.Server.PAI
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{
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@@ -79,10 +78,11 @@ namespace Content.Server.PAI
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EntityManager.GetComponent<MetaDataComponent>(component.Owner).EntityName = val;
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var ghostFinder = EntityManager.EnsureComponent<GhostTakeoverAvailableComponent>(uid);
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var ghostRole = AddComp<GhostRoleComponent>(uid);
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EnsureComp<GhostTakeoverAvailableComponent>(uid);
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ghostFinder.RoleName = Loc.GetString("pai-system-role-name");
|
||||
ghostFinder.RoleDescription = Loc.GetString("pai-system-role-description");
|
||||
ghostRole.RoleName = Loc.GetString("pai-system-role-name");
|
||||
ghostRole.RoleDescription = Loc.GetString("pai-system-role-description");
|
||||
|
||||
_popupSystem.PopupEntity(Loc.GetString("pai-system-searching"), uid, args.User);
|
||||
UpdatePAIAppearance(uid, PAIStatus.Searching);
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Chat;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Server.Ghost.Roles.Components;
|
||||
using Content.Server.Mind.Commands;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.StationEvents.Events;
|
||||
|
||||
@@ -31,9 +28,10 @@ public sealed class RandomSentience : StationEventSystem
|
||||
break;
|
||||
|
||||
EntityManager.RemoveComponent<SentienceTargetComponent>(target.Owner);
|
||||
var comp = EntityManager.AddComponent<GhostTakeoverAvailableComponent>(target.Owner);
|
||||
comp.RoleName = EntityManager.GetComponent<MetaDataComponent>(target.Owner).EntityName;
|
||||
comp.RoleDescription = Loc.GetString("station-event-random-sentience-role-description", ("name", comp.RoleName));
|
||||
var ghostRole = AddComp<GhostRoleComponent>(target.Owner);
|
||||
AddComp<GhostTakeoverAvailableComponent>(target.Owner);
|
||||
ghostRole.RoleName = EntityManager.GetComponent<MetaDataComponent>(target.Owner).EntityName;
|
||||
ghostRole.RoleDescription = Loc.GetString("station-event-random-sentience-role-description", ("name", ghostRole.RoleName));
|
||||
groups.Add(Loc.GetString(target.FlavorKind));
|
||||
}
|
||||
|
||||
|
||||
@@ -210,10 +210,11 @@ namespace Content.Server.Zombies
|
||||
if (!HasComp<GhostRoleMobSpawnerComponent>(target) && !mindcomp.HasMind) //this specific component gives build test trouble so pop off, ig
|
||||
{
|
||||
//yet more hardcoding. Visit zombie.ftl for more information.
|
||||
EntityManager.EnsureComponent<GhostTakeoverAvailableComponent>(target, out var ghostcomp);
|
||||
ghostcomp.RoleName = Loc.GetString("zombie-generic");
|
||||
ghostcomp.RoleDescription = Loc.GetString("zombie-role-desc");
|
||||
ghostcomp.RoleRules = Loc.GetString("zombie-role-rules");
|
||||
var ghostRole = EnsureComp<GhostRoleComponent>(target);
|
||||
EnsureComp<GhostTakeoverAvailableComponent>(target);
|
||||
ghostRole.RoleName = Loc.GetString("zombie-generic");
|
||||
ghostRole.RoleDescription = Loc.GetString("zombie-role-desc");
|
||||
ghostRole.RoleRules = Loc.GetString("zombie-role-rules");
|
||||
}
|
||||
|
||||
//Goes through every hand, drops the items in it, then removes the hand
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
suffix: rat king
|
||||
parent: MarkerBase
|
||||
components:
|
||||
- type: GhostRoleMobSpawner
|
||||
- type: GhostRole
|
||||
prototype: MobRatKing
|
||||
name: Rat King
|
||||
description: You are the Rat King, scavenge food in order to produce rat minions to do your bidding.
|
||||
@@ -22,11 +22,12 @@
|
||||
suffix: Remilia
|
||||
parent: MarkerBase
|
||||
components:
|
||||
- type: GhostRoleMobSpawner
|
||||
prototype: MobBatRemilia
|
||||
- type: GhostRole
|
||||
name: Remilia, the chaplain's familiar
|
||||
description: Obey your master. Eat fruit.
|
||||
rules: You are an intelligent fruit bat. Follow the chaplain around. Don't cause any trouble unless the chaplain tells you to.
|
||||
- type: GhostRoleMobSpawner
|
||||
prototype: MobBatRemilia
|
||||
- type: Sprite
|
||||
sprite: Markers/jobs.rsi
|
||||
layers:
|
||||
@@ -40,11 +41,12 @@
|
||||
suffix: cerberus
|
||||
parent: MarkerBase
|
||||
components:
|
||||
- type: GhostRoleMobSpawner
|
||||
prototype: MobCorgiCerberus
|
||||
- type: GhostRole
|
||||
name: Cerberus, Evil Familiar
|
||||
description: Obey your master. Spread chaos.
|
||||
rules: You are an intelligent, demonic dog. Try to help the chaplain and any of his flock. As an antagonist, you're otherwise unrestrained.
|
||||
- type: GhostRoleMobSpawner
|
||||
prototype: MobCorgiCerberus
|
||||
- type: Sprite
|
||||
sprite: Markers/jobs.rsi
|
||||
layers:
|
||||
@@ -59,9 +61,10 @@
|
||||
suffix: nukeops
|
||||
parent: MarkerBase
|
||||
components:
|
||||
- type: GhostRole
|
||||
rules: You are a syndicate operative tasked with the destruction of the station. As an antagonist, do whatever is required to complete this task.
|
||||
- type: GhostRoleMobSpawner
|
||||
prototype: MobHumanNukeOp
|
||||
rules: You are a syndicate operative tasked with the destruction of the station. As an antagonist, do whatever is required to complete this task.
|
||||
- type: NukeOperativeSpawner
|
||||
- type: Sprite
|
||||
sprite: Markers/jobs.rsi
|
||||
@@ -69,5 +72,3 @@
|
||||
- state: green
|
||||
- sprite: Structures/Wallmounts/signs.rsi
|
||||
state: radiation
|
||||
|
||||
|
||||
|
||||
@@ -751,12 +751,13 @@
|
||||
id: MobMouse
|
||||
description: Squeak!
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
allowSpeech: true
|
||||
allowMovement: true
|
||||
name: ghost-role-information-mouse-name
|
||||
description: ghost-role-information-mouse-description
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Speech
|
||||
speechSounds: Squeak
|
||||
- type: Sprite
|
||||
@@ -1353,10 +1354,11 @@
|
||||
- type: MobMover
|
||||
- type: HTN
|
||||
rootTask: SimpleHostileCompound
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
name: ghost-role-information-giant-spider-name
|
||||
description: ghost-role-information-giant-spider-description
|
||||
- type: GhostTakeoverAvailable
|
||||
|
||||
- type: entity
|
||||
name: possum
|
||||
@@ -1937,12 +1939,13 @@
|
||||
id: MobHamster
|
||||
description: A cute, fluffy, robust hamster.
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
allowSpeech: true
|
||||
allowMovement: true
|
||||
name: ghost-role-information-hamster-name
|
||||
description: ghost-role-information-hamster-description
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Speech
|
||||
speechSounds: Squeak
|
||||
- type: Sprite
|
||||
|
||||
@@ -90,20 +90,22 @@
|
||||
radius: 1.2
|
||||
energy: 2
|
||||
color: "#4faffb"
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
prob: 0.25
|
||||
name: space bear
|
||||
description: |
|
||||
You're a bear! Do bear things.
|
||||
- type: GhostTakeoverAvailable
|
||||
|
||||
- type: entity
|
||||
id: MobBearSpaceSalvage
|
||||
parent: MobBearSpace
|
||||
suffix: "Salvage Ruleset"
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
prob: 0.25
|
||||
name: space bear on salvage wreck
|
||||
description: |
|
||||
Defend the loot inside the salvage wreck!
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: SalvageMobRestrictions
|
||||
|
||||
@@ -129,13 +129,14 @@
|
||||
parent: MobCarp
|
||||
suffix: "Salvage Ruleset"
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
prob: 0.33
|
||||
name: space carp on salvage wreck
|
||||
allowMovement: true
|
||||
allowSpeech: true
|
||||
description: |
|
||||
Defend the loot inside the salvage wreck!
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: SalvageMobRestrictions
|
||||
|
||||
- type: entity
|
||||
@@ -144,11 +145,12 @@
|
||||
suffix: DragonBrood
|
||||
parent: BaseMobCarp
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
allowMovement: true
|
||||
allowSpeech: true
|
||||
makeSentient: true
|
||||
name: Sentient Carp
|
||||
description: Help the dragon flood the station with carps!
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: HTN
|
||||
rootTask: DragonCarpCompound
|
||||
|
||||
@@ -445,12 +445,13 @@
|
||||
id: MobHamsterHamlet
|
||||
description: A grumpy, cute and fluffy hamster.
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
allowSpeech: true
|
||||
allowMovement: true
|
||||
name: ghost-role-information-hamlet-name
|
||||
description: ghost-role-information-hamlet-description
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: InteractionPopup
|
||||
successChance: 1
|
||||
- type: Butcherable
|
||||
|
||||
@@ -82,11 +82,12 @@
|
||||
Base: dead
|
||||
Dead:
|
||||
Base: dead
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
name: Rat King
|
||||
description: You are the Rat King, scavenge food in order to produce rat minions to do your bidding.
|
||||
rules: You are an antagonist, scavenge, attack, and grow your hoard!
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Tag
|
||||
tags:
|
||||
- CannotSuicide
|
||||
@@ -283,11 +284,12 @@
|
||||
Female: Mouse
|
||||
Unsexed: Mouse
|
||||
wilhelmProbability: 0.001
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
name: Rat Servant
|
||||
description: You are a Rat Servant. You must follow your king's orders.
|
||||
rules: You are an antagonist, scavenge, attack, and serve your king!
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Tag
|
||||
tags:
|
||||
- CannotSuicide
|
||||
|
||||
@@ -48,11 +48,12 @@
|
||||
- type: Alerts
|
||||
- type: NameIdentifier
|
||||
group: GenericNumber
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
name: Revenant
|
||||
description: You are a Revenant. Use your powers to harvest souls and unleash chaos upon the crew. Unlock new abilities with the essence you harvest.
|
||||
rules: You are an antagonist, harvest, defile, and drive the crew insane.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Revenant
|
||||
- type: PointLight
|
||||
color: MediumPurple
|
||||
|
||||
@@ -132,10 +132,11 @@
|
||||
- type: Construction
|
||||
graph: HonkBot
|
||||
node: bot
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
name: honkbot
|
||||
description: An artificial being of pure evil.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: InteractionPopup
|
||||
interactSuccessString: petting-success-honkbot
|
||||
interactFailureString: petting-failure-honkbot
|
||||
|
||||
@@ -74,12 +74,13 @@
|
||||
Quantity: 5
|
||||
- type: MeleeChemicalInjector
|
||||
solution: melee
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
prob: 0.33
|
||||
makeSentient: true
|
||||
name: space tick
|
||||
description: |
|
||||
Wreak havoc on the station!
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: ReplacementAccent
|
||||
accent: genericAggressive
|
||||
|
||||
@@ -88,9 +89,10 @@
|
||||
parent: MobTick
|
||||
suffix: "Salvage Ruleset"
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: space tick on salvage wreck
|
||||
description: |
|
||||
Defend the loot inside the salvage wreck!
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: SalvageMobRestrictions
|
||||
|
||||
|
||||
@@ -89,13 +89,14 @@
|
||||
spawned:
|
||||
- id: FoodMeatXeno
|
||||
amount: 5
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
allowMovement: true
|
||||
allowSpeech: true
|
||||
makeSentient: true
|
||||
name: xeno
|
||||
description: You are a xeno, co-operate with your hive to kill all crewmembers!
|
||||
rules: You are an antagonist, smack, slash, and wack!
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: TypingIndicator
|
||||
proto: alien
|
||||
- type: Temperature
|
||||
|
||||
@@ -5,12 +5,13 @@
|
||||
suffix: ""
|
||||
description: A flying leviathan, loosely related to space carps.
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
allowMovement: true
|
||||
allowSpeech: true
|
||||
makeSentient: true
|
||||
name: Space dragon
|
||||
description: Call in 3 carp rifts and take over this quadrant! You have only 5 minutes in between each rift before you will disappear.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: HTN
|
||||
rootTask: XenoCompound
|
||||
- type: Faction
|
||||
|
||||
@@ -4,13 +4,14 @@
|
||||
id: MobBatRemilia
|
||||
description: The chaplain's familiar. Likes fruit.
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
allowMovement: true
|
||||
allowSpeech: true
|
||||
name: Remilia, the chaplain's familiar
|
||||
description: Obey your master. Eat fruit.
|
||||
rules: You are an intelligent fruit bat. Follow the chaplain around. Don't cause any trouble unless the chaplain tells you to.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Grammar
|
||||
attributes:
|
||||
gender: female
|
||||
@@ -32,13 +33,14 @@
|
||||
id: MobCorgiCerberus
|
||||
description: This pupper is not wholesome.
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
allowMovement: true
|
||||
allowSpeech: true
|
||||
name: Cerberus, Evil Familiar
|
||||
description: Obey your master. Spread chaos.
|
||||
rules: You are an intelligent, demonic dog. Try to help the chaplain and any of his flock. As an antagonist, you're otherwise unrestrained.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
angle: 0
|
||||
|
||||
@@ -7,12 +7,13 @@
|
||||
save: false
|
||||
components:
|
||||
- type: LagCompensation
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
allowMovement: true
|
||||
allowSpeech: true
|
||||
makeSentient: true
|
||||
name: Guardian
|
||||
description: Listen to your owner. Don't tank damage. Punch people hard.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Input
|
||||
context: "human"
|
||||
- type: MobMover
|
||||
@@ -104,12 +105,13 @@
|
||||
parent: MobGuardianBase
|
||||
description: A mesmerising whirl of hard-light patterns weaves a marvelous, yet oddly familiar visage. It stands proud, tuning into its owner's life to sustain itself.
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
allowMovement: true
|
||||
allowSpeech: true
|
||||
makeSentient: true
|
||||
name: Holoparasite
|
||||
description: Listen to your owner. Don't tank damage. Punch people hard.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: NameIdentifier
|
||||
group: Holoparasite
|
||||
- type: TypingIndicator
|
||||
@@ -130,12 +132,13 @@
|
||||
id: MobIfritGuardian
|
||||
description: A corrupted jinn, ripped from fitra to serve the wizard's petty needs. It stands wicked, tuning into it's owner's life to sustain itself.
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
allowMovement: true
|
||||
allowSpeech: true
|
||||
makeSentient: true
|
||||
name: Ifrit
|
||||
description: Listen to your owner. Don't tank damage. Punch people hard.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: RandomSprite
|
||||
available:
|
||||
- enum.DamageStateVisualLayers.BaseUnshaded:
|
||||
|
||||
@@ -21,9 +21,10 @@
|
||||
id: ERTLeader
|
||||
randomizeName: false
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: ERT Leader
|
||||
description: Lead a team of specialists to resolve the stations issues.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Loadout
|
||||
prototypes: [ ERTLeaderGear ]
|
||||
- type: RandomMetadata
|
||||
@@ -48,9 +49,10 @@
|
||||
id: ERTLeaderEVA
|
||||
parent: ERTLeader
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: ERT Leader
|
||||
description: Lead a team of specialists to resolve the stations issues.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Loadout
|
||||
prototypes: [ ERTLeaderGearEVA ]
|
||||
|
||||
@@ -76,9 +78,10 @@
|
||||
id: ERTJanitor
|
||||
parent: ERTLeader
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: ERT Janitor
|
||||
description: Assist with custodial efforts to resolve the stations issues.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: RandomMetadata
|
||||
nameSegments:
|
||||
- NamesFirstMilitary
|
||||
@@ -103,9 +106,10 @@
|
||||
id: ERTJanitorEVA
|
||||
parent: ERTJanitor
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: ERT Janitor
|
||||
description: Assist with custodial efforts to resolve the stations issues.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Loadout
|
||||
prototypes: [ ERTJanitorGearEVA ]
|
||||
|
||||
@@ -131,9 +135,10 @@
|
||||
id: ERTEngineer
|
||||
parent: ERTLeader
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: ERT Engineer
|
||||
description: Assist with engineering efforts to resolve the stations issues.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: RandomMetadata
|
||||
nameSegments:
|
||||
- NamesFirstMilitary
|
||||
@@ -158,9 +163,10 @@
|
||||
id: ERTEngineerEVA
|
||||
parent: ERTEngineer
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: ERT Engineer
|
||||
description: Assist with engineering efforts to resolve the stations issues.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Loadout
|
||||
prototypes: [ ERTEngineerGearEVA ]
|
||||
|
||||
@@ -186,9 +192,10 @@
|
||||
id: ERTSecurity
|
||||
parent: ERTLeader
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: ERT Security
|
||||
description: Assist with security efforts to resolve the stations issues.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: RandomMetadata
|
||||
nameSegments:
|
||||
- NamesFirstMilitary
|
||||
@@ -213,9 +220,10 @@
|
||||
id: ERTSecurityEVA
|
||||
parent: ERTSecurity
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: ERT Security
|
||||
description: Assist with security efforts to resolve the stations issues.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Loadout
|
||||
prototypes: [ ERTSecurityGearEVA ]
|
||||
|
||||
@@ -241,9 +249,10 @@
|
||||
id: ERTMedical
|
||||
parent: ERTLeader
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: ERT Medical
|
||||
description: Assist with medicaling efforts to resolve the stations issues.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: RandomMetadata
|
||||
nameSegments:
|
||||
- NamesFirstMilitary
|
||||
@@ -268,9 +277,10 @@
|
||||
id: ERTMedicalEVA
|
||||
parent: ERTMedical
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: ERT Medical
|
||||
description: Assist with medicaling efforts to resolve the stations issues.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Loadout
|
||||
prototypes: [ ERTMedicalGearEVA ]
|
||||
|
||||
@@ -292,9 +302,10 @@
|
||||
components:
|
||||
- type: Loadout
|
||||
prototypes: [CBURNGear]
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: CBURN Agent
|
||||
description: A highly trained CentCom agent, capable of dealing with various threats.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: RandomMetadata
|
||||
nameSegments:
|
||||
- NamesFirstMilitary
|
||||
@@ -315,9 +326,10 @@
|
||||
- type: randomHumanoidSettings
|
||||
id: CentcomOfficial
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: CentCom official
|
||||
description: Inspect the station, jot down performance reviews for heads of staff, bug the Captain.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Loadout
|
||||
prototypes: [ CentcomGear ]
|
||||
|
||||
@@ -379,7 +391,8 @@
|
||||
id: Cluwne
|
||||
randomizeName: false
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: Cluwne
|
||||
description: Become a pitiful cluwne, your only goal in life is to find a sweet release from your suffering (usually by being beaten to death). A cluwne is not an antagonist but may defend itself. Crewmembers may murder cluwnes freely.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Cluwne
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
interfaces:
|
||||
- key: enum.StrippingUiKey.Key
|
||||
type: StrippableBoundUserInterface
|
||||
#- type: GhostTakeoverAvailable
|
||||
#- type: GhostRole
|
||||
# makeSentient: true
|
||||
# name: Maintenance Drone
|
||||
# description: Maintain the station. Ignore other beings except drones.
|
||||
@@ -93,6 +93,7 @@
|
||||
# 1. You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.
|
||||
# 2. You may not harm any being, regardless of intent or circumstance.
|
||||
# 3. Your goals are to build, maintain, repair, improve, and power to the best of your abilities, You must never actively work against these goals.
|
||||
#- type: GhostTakeoverAvailable
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 5
|
||||
baseSprintSpeed : 5
|
||||
@@ -186,11 +187,12 @@
|
||||
interfaces:
|
||||
- key: enum.StrippingUiKey.Key
|
||||
type: StrippableBoundUserInterface
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
name: Onestar Mecha
|
||||
description: You are an experimental mecha created by who-knows-what, all you know is that you have weapons and you detect fleshy moving targets nearby...
|
||||
rules: Use your weapons to cause havoc. You are an antagonist.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 3
|
||||
baseSprintSpeed : 2
|
||||
|
||||
@@ -29,9 +29,10 @@
|
||||
parent: MobSkeletonPerson
|
||||
id: MobSkeletonPirate
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: Skeleton Pirate
|
||||
description: Cause chaos and loot the station for treasure.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Loadout
|
||||
prototypes: [PirateGear]
|
||||
- type: RandomHumanoidAppearance
|
||||
@@ -42,9 +43,10 @@
|
||||
parent: MobSkeletonPerson
|
||||
id: MobSkeletonBiker
|
||||
components:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
name: Skeleton Biker
|
||||
description: Ride around on your sweet ride.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Loadout
|
||||
prototypes: [SkeletonBiker]
|
||||
- type: RandomHumanoidAppearance
|
||||
|
||||
@@ -9,11 +9,12 @@
|
||||
layers:
|
||||
- state: old-radio
|
||||
netsync: false
|
||||
- type: GhostRoleMobSpawner
|
||||
prototype: MobHumanSyndicateAgent
|
||||
- type: GhostRole
|
||||
name: Syndicate Agent
|
||||
description: Someone needs reinforcements. You, the first person the syndicate could find, will help them.
|
||||
rules: Normal syndicate antagonist rules apply. Work with whoever called you in, and don't harm them.
|
||||
- type: GhostRoleMobSpawner
|
||||
prototype: MobHumanSyndicateAgent
|
||||
- type: EmitSoundOnUse
|
||||
sound: /Audio/Misc/emergency_meeting.ogg
|
||||
- type: ItemCooldown
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
targetDepth: 3
|
||||
effectHint: artifact-effect-hint-sentience
|
||||
permanentComponents:
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
allowMovement: true
|
||||
allowSpeech: true
|
||||
makeSentient: true
|
||||
@@ -180,6 +180,7 @@
|
||||
description: |
|
||||
Enact your eldritch whims.
|
||||
Forcibly activate your nodes for good or for evil.
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed: 0.25
|
||||
baseSprintSpeed: 0.5
|
||||
|
||||
Reference in New Issue
Block a user