Latejoin Job Selection (#1284)
* UI version 1 * Latejoining * cleanup * missed a line * Various fixes * comment
This commit is contained in:
@@ -26,7 +26,6 @@ namespace Content.Client.State
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[Dependency] private readonly IGameHud _gameHud;
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[Dependency] private readonly IInputManager _inputManager;
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[Dependency] private readonly IChatManager _chatManager;
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[Dependency] private readonly IClientConGroupController _groupController = default!;
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#pragma warning restore 649
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[ViewVariables] private ChatBox _gameChat;
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@@ -9,6 +9,7 @@ using Robust.Client.Interfaces;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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@@ -87,7 +88,8 @@ namespace Content.Client.State
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return;
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}
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_console.ProcessCommand("joingame");
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new LateJoinGui().OpenCentered();
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return;
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};
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_lobby.ReadyButton.OnToggled += args =>
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116
Content.Client/UserInterface/LateJoinGui.cs
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116
Content.Client/UserInterface/LateJoinGui.cs
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@@ -0,0 +1,116 @@
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using Robust.Client.Console;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.Utility;
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using Content.Shared.Jobs;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Robust.Client.UserInterface.CustomControls
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{
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public sealed class LateJoinGui : SS14Window
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{
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#pragma warning disable 649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IClientConsole _console;
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#pragma warning restore 649
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protected override Vector2? CustomSize => (360, 560);
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public event Action<string> SelectedId;
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public LateJoinGui()
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{
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IoCManager.InjectDependencies(this);
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Title = Loc.GetString("Late Join");
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var jobList = new VBoxContainer();
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var vBox = new VBoxContainer
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{
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Children =
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{
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new ScrollContainer
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{
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SizeFlagsVertical = SizeFlags.FillExpand,
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Children =
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{
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jobList
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}
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}
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}
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};
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Contents.AddChild(vBox);
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foreach (var job in _prototypeManager.EnumeratePrototypes<JobPrototype>().OrderBy(j => j.Name))
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{
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var jobButton = new JobButton
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{
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JobId = job.ID
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};
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var jobSelector = new HBoxContainer
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand
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};
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var icon = new TextureRect
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{
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TextureScale = (2, 2),
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Stretch = TextureRect.StretchMode.KeepCentered
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};
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if (job.Icon != null)
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{
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var specifier = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Interface/Misc/job_icons.rsi"), job.Icon);
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icon.Texture = specifier.Frame0();
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}
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jobSelector.AddChild(icon);
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var jobLabel = new Label
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{
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Text = job.Name
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};
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jobSelector.AddChild(jobLabel);
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jobButton.AddChild(jobSelector);
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jobList.AddChild(jobButton);
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jobButton.OnPressed += args =>
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{
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SelectedId?.Invoke(jobButton.JobId);
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};
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}
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SelectedId += jobId =>
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{
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Logger.InfoS("latejoin", $"Late joining as ID: {jobId}");
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_console.ProcessCommand($"joingame {CommandParsing.Escape(jobId)}");
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Close();
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};
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}
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public string ReturnId()
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{
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return SelectedId.ToString();
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}
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}
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class JobButton : ContainerButton
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{
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public string JobId { get; set; }
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public JobButton()
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{
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AddStyleClass(StyleClassButton);
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}
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}
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}
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@@ -53,7 +53,7 @@ namespace Content.IntegrationTests
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{
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}
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public void MakeJoinGame(IPlayerSession player)
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public void MakeJoinGame(IPlayerSession player, string jobId)
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{
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}
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@@ -109,5 +109,10 @@ namespace Content.IntegrationTests
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{
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return false;
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}
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public Dictionary<string, int> GetAvailablePositions()
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{
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return new Dictionary<string, int>();
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}
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}
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}
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@@ -124,7 +124,7 @@ namespace Content.Server.GameTicking
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/// <summary>
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/// Gets the remaining available job positions in the current round.
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/// </summary>
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private Dictionary<string, int> GetAvailablePositions()
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public Dictionary<string, int> GetAvailablePositions()
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{
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var basePositions = GetBasePositions(false);
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@@ -352,11 +352,11 @@ namespace Content.Server.GameTicking
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_spawnObserver(player);
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}
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public void MakeJoinGame(IPlayerSession player)
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public void MakeJoinGame(IPlayerSession player, string jobId = null)
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{
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if (!_playersInLobby.ContainsKey(player)) return;
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SpawnPlayer(player);
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SpawnPlayer(player, jobId);
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}
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public void ToggleReady(IPlayerSession player, bool ready)
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@@ -1,11 +1,15 @@
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using System;
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using Content.Server.GameTicking.GamePresets;
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using System.Collections.Generic;
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Content.Shared.Jobs;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Log;
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namespace Content.Server.GameTicking
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{
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@@ -175,12 +179,20 @@ namespace Content.Server.GameTicking
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class JoinGameCommand : IClientCommand
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{
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#pragma warning disable 649
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[Dependency] private IPrototypeManager _prototypeManager;
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#pragma warning restore 649
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public string Command => "joingame";
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public string Description => "";
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public string Help => "";
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public JoinGameCommand()
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{
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IoCManager.InjectDependencies(this);
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}
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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var output = string.Join(".", args);
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if (player == null)
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{
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return;
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@@ -192,8 +204,22 @@ namespace Content.Server.GameTicking
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shell.SendText(player, "Round has not started.");
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return;
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}
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else if(ticker.RunLevel == GameRunLevel.InRound)
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{
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string ID = args[0];
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var positions = ticker.GetAvailablePositions();
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ticker.MakeJoinGame(player);
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if(positions.GetValueOrDefault(ID, 0) == 0) //n < 0 is treated as infinite
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{
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var jobPrototype = _prototypeManager.Index<JobPrototype>(ID);
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shell.SendText(player, $"{jobPrototype.Name} has no available slots.");
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return;
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}
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ticker.MakeJoinGame(player, args[0].ToString());
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return;
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}
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ticker.MakeJoinGame(player, null);
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}
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}
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@@ -26,7 +26,7 @@ namespace Content.Server.Interfaces.GameTicking
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void Respawn(IPlayerSession targetPlayer);
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void MakeObserve(IPlayerSession player);
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void MakeJoinGame(IPlayerSession player);
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void MakeJoinGame(IPlayerSession player, string jobId);
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void ToggleReady(IPlayerSession player, bool ready);
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GridCoordinates GetLateJoinSpawnPoint();
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@@ -50,5 +50,7 @@ namespace Content.Server.Interfaces.GameTicking
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bool TogglePause();
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bool DelayStart(TimeSpan time);
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Dictionary<string, int> GetAvailablePositions();
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}
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}
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