Latejoin Job Selection (#1284)

* UI version 1

* Latejoining

* cleanup

* missed a line

* Various fixes

* comment
This commit is contained in:
ike709
2020-07-10 08:27:55 -05:00
committed by GitHub
parent 4a772c9e59
commit 915fffb635
8 changed files with 159 additions and 9 deletions

View File

@@ -26,7 +26,6 @@ namespace Content.Client.State
[Dependency] private readonly IGameHud _gameHud;
[Dependency] private readonly IInputManager _inputManager;
[Dependency] private readonly IChatManager _chatManager;
[Dependency] private readonly IClientConGroupController _groupController = default!;
#pragma warning restore 649
[ViewVariables] private ChatBox _gameChat;

View File

@@ -9,6 +9,7 @@ using Robust.Client.Interfaces;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.Player;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
@@ -87,7 +88,8 @@ namespace Content.Client.State
return;
}
_console.ProcessCommand("joingame");
new LateJoinGui().OpenCentered();
return;
};
_lobby.ReadyButton.OnToggled += args =>

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@@ -0,0 +1,116 @@
using Robust.Client.Console;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
using Content.Shared.Jobs;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Robust.Client.UserInterface.CustomControls
{
public sealed class LateJoinGui : SS14Window
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IClientConsole _console;
#pragma warning restore 649
protected override Vector2? CustomSize => (360, 560);
public event Action<string> SelectedId;
public LateJoinGui()
{
IoCManager.InjectDependencies(this);
Title = Loc.GetString("Late Join");
var jobList = new VBoxContainer();
var vBox = new VBoxContainer
{
Children =
{
new ScrollContainer
{
SizeFlagsVertical = SizeFlags.FillExpand,
Children =
{
jobList
}
}
}
};
Contents.AddChild(vBox);
foreach (var job in _prototypeManager.EnumeratePrototypes<JobPrototype>().OrderBy(j => j.Name))
{
var jobButton = new JobButton
{
JobId = job.ID
};
var jobSelector = new HBoxContainer
{
SizeFlagsHorizontal = SizeFlags.FillExpand
};
var icon = new TextureRect
{
TextureScale = (2, 2),
Stretch = TextureRect.StretchMode.KeepCentered
};
if (job.Icon != null)
{
var specifier = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Interface/Misc/job_icons.rsi"), job.Icon);
icon.Texture = specifier.Frame0();
}
jobSelector.AddChild(icon);
var jobLabel = new Label
{
Text = job.Name
};
jobSelector.AddChild(jobLabel);
jobButton.AddChild(jobSelector);
jobList.AddChild(jobButton);
jobButton.OnPressed += args =>
{
SelectedId?.Invoke(jobButton.JobId);
};
}
SelectedId += jobId =>
{
Logger.InfoS("latejoin", $"Late joining as ID: {jobId}");
_console.ProcessCommand($"joingame {CommandParsing.Escape(jobId)}");
Close();
};
}
public string ReturnId()
{
return SelectedId.ToString();
}
}
class JobButton : ContainerButton
{
public string JobId { get; set; }
public JobButton()
{
AddStyleClass(StyleClassButton);
}
}
}

View File

@@ -53,7 +53,7 @@ namespace Content.IntegrationTests
{
}
public void MakeJoinGame(IPlayerSession player)
public void MakeJoinGame(IPlayerSession player, string jobId)
{
}
@@ -109,5 +109,10 @@ namespace Content.IntegrationTests
{
return false;
}
public Dictionary<string, int> GetAvailablePositions()
{
return new Dictionary<string, int>();
}
}
}

View File

@@ -124,7 +124,7 @@ namespace Content.Server.GameTicking
/// <summary>
/// Gets the remaining available job positions in the current round.
/// </summary>
private Dictionary<string, int> GetAvailablePositions()
public Dictionary<string, int> GetAvailablePositions()
{
var basePositions = GetBasePositions(false);

View File

@@ -352,11 +352,11 @@ namespace Content.Server.GameTicking
_spawnObserver(player);
}
public void MakeJoinGame(IPlayerSession player)
public void MakeJoinGame(IPlayerSession player, string jobId = null)
{
if (!_playersInLobby.ContainsKey(player)) return;
SpawnPlayer(player);
SpawnPlayer(player, jobId);
}
public void ToggleReady(IPlayerSession player, bool ready)

View File

@@ -1,11 +1,15 @@
using System;
using Content.Server.GameTicking.GamePresets;
using System.Collections.Generic;
using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Players;
using Content.Shared.Jobs;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Log;
namespace Content.Server.GameTicking
{
@@ -175,12 +179,20 @@ namespace Content.Server.GameTicking
class JoinGameCommand : IClientCommand
{
#pragma warning disable 649
[Dependency] private IPrototypeManager _prototypeManager;
#pragma warning restore 649
public string Command => "joingame";
public string Description => "";
public string Help => "";
public JoinGameCommand()
{
IoCManager.InjectDependencies(this);
}
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var output = string.Join(".", args);
if (player == null)
{
return;
@@ -192,8 +204,22 @@ namespace Content.Server.GameTicking
shell.SendText(player, "Round has not started.");
return;
}
else if(ticker.RunLevel == GameRunLevel.InRound)
{
string ID = args[0];
var positions = ticker.GetAvailablePositions();
ticker.MakeJoinGame(player);
if(positions.GetValueOrDefault(ID, 0) == 0) //n < 0 is treated as infinite
{
var jobPrototype = _prototypeManager.Index<JobPrototype>(ID);
shell.SendText(player, $"{jobPrototype.Name} has no available slots.");
return;
}
ticker.MakeJoinGame(player, args[0].ToString());
return;
}
ticker.MakeJoinGame(player, null);
}
}

View File

@@ -26,7 +26,7 @@ namespace Content.Server.Interfaces.GameTicking
void Respawn(IPlayerSession targetPlayer);
void MakeObserve(IPlayerSession player);
void MakeJoinGame(IPlayerSession player);
void MakeJoinGame(IPlayerSession player, string jobId);
void ToggleReady(IPlayerSession player, bool ready);
GridCoordinates GetLateJoinSpawnPoint();
@@ -50,5 +50,7 @@ namespace Content.Server.Interfaces.GameTicking
bool TogglePause();
bool DelayStart(TimeSpan time);
Dictionary<string, int> GetAvailablePositions();
}
}