wd edit
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@@ -535,7 +535,7 @@ public abstract partial class SharedGunSystem : EntitySystem
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Dirty(gun);
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}
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// WD EDIT
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public void setProjectileSpeed(EntityUid weapon, float projectileSpeed)
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{
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TryComp<GunComponent>(weapon, out var gunComponent);
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@@ -567,7 +567,7 @@ public abstract partial class SharedGunSystem : EntitySystem
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RefreshModifiers(weapon);
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}
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// WD EDIT END
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protected abstract void CreateEffect(EntityUid uid, MuzzleFlashEvent message, EntityUid? user = null);
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/// <summary>
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/// Used for animated effects on the client.
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