Локализация + ЕБУЧИЙ ПИКСЕЛЬ (#778)

* Перевод №1

* Перевод №2

* Пиксель

* сейфы

* сканер аномалий

* Перевод пИИ

* Перевод №3

* Перевод сканера здоровья

* Дионы

* Перевод экспедиций
This commit is contained in:
BIGZi0348
2024-11-11 09:55:45 +03:00
committed by Jabak
parent ecccf82db7
commit 93f1545431
10 changed files with 124 additions and 20 deletions

View File

@@ -9,6 +9,7 @@ using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Salvage.Expeditions;
using Content.Shared.Shuttles.Components;
using Content.Shared.Localizations;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
@@ -103,8 +104,10 @@ public sealed partial class SalvageSystem
Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", (component.EndTime - _timing.CurTime).Minutes)));
var directionLocalization = ContentLocalizationManager.FormatDirection(component.DungeonLocation.GetDir()).ToLower(); // WD Ahead of wizden
if (component.DungeonLocation != Vector2.Zero)
Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", component.DungeonLocation.GetDir())));
Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", directionLocalization))); // WD Ahead of wizden
component.Stage = ExpeditionStage.Running;
Dirty(args.MapUid, component);