Bomb balance adjustments (#20231)
* Bomb balance adjustments * Make bomb minimum 3 minutes * Default bomb to 3 minutes
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@@ -136,7 +136,13 @@
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contents:
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- id: ClothingHeadHelmetBombSuit
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- id: ClothingOuterSuitBomb
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- id: ClothingMaskGas
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# NT is cheap, what can you do...
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- id: Wirecutter
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prob: 0.9
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- id: Screwdriver
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prob: 0.9
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- id: Multitool
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prob: 0.5
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- type: entity
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parent: GunSafe
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@@ -107,8 +107,8 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.90
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Slash: 0.90
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Blunt: 0.95
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Slash: 0.95
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Piercing: 0.95
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#Cult Helmet
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@@ -11,12 +11,12 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.5
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.75
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- type: ExplosionResistance
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damageCoefficient: 0.2
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damageCoefficient: 0.15
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- type: GroupExamine
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- type: Tag
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tags:
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@@ -25,8 +25,8 @@
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# If you nerf the syndicate bomb in any major way, this should probably drop down to at least 100s (not 90s to compensate for slower movement speed & less lag in SS14)
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# Unless, of course, you want the 90 seconds regardless. I can't stop you.
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- type: OnUseTimerTrigger
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delay: 120
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delayOptions: [120, 150, 180, 210, 240, 270, 300]
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delay: 180
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delayOptions: [180, 240, 300, 600, 900]
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initialBeepDelay: 0
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beepSound: /Audio/Machines/timer.ogg
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- type: Anchorable
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