Bomb balance adjustments (#20231)

* Bomb balance adjustments

* Make bomb minimum 3 minutes

* Default bomb to 3 minutes
This commit is contained in:
Kevin Zheng
2023-09-20 11:03:33 -08:00
committed by GitHub
parent c6f059b033
commit 9441f6b53a
4 changed files with 13 additions and 7 deletions

View File

@@ -136,7 +136,13 @@
contents:
- id: ClothingHeadHelmetBombSuit
- id: ClothingOuterSuitBomb
- id: ClothingMaskGas
# NT is cheap, what can you do...
- id: Wirecutter
prob: 0.9
- id: Screwdriver
prob: 0.9
- id: Multitool
prob: 0.5
- type: entity
parent: GunSafe

View File

@@ -107,8 +107,8 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.90
Slash: 0.90
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
#Cult Helmet

View File

@@ -11,12 +11,12 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.5
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.75
- type: ExplosionResistance
damageCoefficient: 0.2
damageCoefficient: 0.15
- type: GroupExamine
- type: Tag
tags:

View File

@@ -25,8 +25,8 @@
# If you nerf the syndicate bomb in any major way, this should probably drop down to at least 100s (not 90s to compensate for slower movement speed & less lag in SS14)
# Unless, of course, you want the 90 seconds regardless. I can't stop you.
- type: OnUseTimerTrigger
delay: 120
delayOptions: [120, 150, 180, 210, 240, 270, 300]
delay: 180
delayOptions: [180, 240, 300, 600, 900]
initialBeepDelay: 0
beepSound: /Audio/Machines/timer.ogg
- type: Anchorable