Salvage vendmachine
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@@ -1,23 +1,24 @@
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- type: vendingMachineInventory
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id: SalvageEquipmentInventory
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startingInventory:
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WeaponProtoKineticAccelerator: 2
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WeaponCrusher: 1
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WeaponCrusherDagger: 2
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HandheldGPSBasic: 4
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Crowbar: 2
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BoxMRE: 3
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WeaponProtoKineticAccelerator: 4 # WD start
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Pickaxe: 4
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SurvivalKnife: 2
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OreBag: 4
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SeismicCharge: 3
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SurvivalKnife: 2
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Crowbar: 2
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Flare: 10
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FlashlightLantern: 3
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Floodlight: 2
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RadioHandheld: 4
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InflatableWallStack1: 20
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InflatableDoorStack1: 10
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SeismicCharge: 3
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PowerCellMedium: 3
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HandheldGPSBasic: 3
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RadioHandheld: 3
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FultonBeacon: 2
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Fulton: 3
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BoxInflatable: 2
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BoxMRE: 2
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ClothingEyesGlassesMeson: 3
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ClothingPouchMedical: 2
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ClothingPouchGrenade: 2 # WD end
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emaggedInventory:
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JetpackBlackFilled: 1
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@@ -14,7 +14,7 @@
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materialComposition:
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Cloth: 35
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- type: StaticPrice
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price: 200
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price: 50
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- type: EmitSoundOnPickup
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sound:
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path: /Audio/White/Web/walk1.ogg
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@@ -27,7 +27,7 @@
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- Patch
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- Healing
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- type: StaticPrice
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price: 250
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price: 75
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- type: Appearance
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- type: entity
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@@ -50,8 +50,6 @@
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- SmokeOnTrigger
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- ClusterGrenade
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- ExplodeOnTrigger
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- type: StaticPrice
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price: 125
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- type: Appearance
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- type: entity
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@@ -118,7 +116,7 @@
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maxFillLevels: 1
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fillBaseName: fill-
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- type: StaticPrice
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price: 110
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price: 40
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- type: Appearance
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- type: entity
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@@ -165,5 +163,5 @@
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slots: [pocket, belt]
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quickEquip: false
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- type: StaticPrice
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price: 150
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price: 70
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- type: Appearance
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@@ -26,6 +26,8 @@
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loop: true
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volume: -10
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maxDistance: 5
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- type: StaticPrice # WD
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price: 5 # WD
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- type: Sprite
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sprite: Objects/Misc/flare.rsi
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