Laser gun bugfix & damage adjustment (#8069)
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@@ -226,11 +226,11 @@
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layers:
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- state: s_ar
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- type: Battery
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maxCharge: 60
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startingCharge: 60
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maxCharge: 1200
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startingCharge: 1200
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRechargeRate: 5
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autoRechargeRate: 40
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- type: Appearance
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visuals:
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- type: PowerCellVisualizer
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@@ -100,7 +100,8 @@
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size: 24
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sprite: Objects/Weapons/Guns/Battery/makeshift.rsi
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- type: BatteryBarrel
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fireCost: 120
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fireCost: 240
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- type: entity
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name: svalinn laser pistol
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@@ -172,7 +173,8 @@
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size: 24
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sprite: Objects/Weapons/Guns/Battery/cog.rsi
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- type: BatteryBarrel
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fireCost: 120
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fireCost: 140
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ammoPrototype: RedMediumLaser
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- type: entity
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name: nightfall laser rifle
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@@ -193,7 +195,8 @@
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size: 24
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sprite: Objects/Weapons/Guns/Battery/nightfall.rsi
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- type: BatteryBarrel
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fireCost: 6
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fireCost: 100
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ammoPrototype: RedMediumLaser
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- type: Appearance
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visuals:
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- type: MagVisualizer
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@@ -250,7 +253,7 @@
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size: 24
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sprite: Objects/Weapons/Guns/Battery/pulse_rifle.rsi
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- type: BatteryBarrel
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fireCost: 6
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fireCost: 100
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ammoPrototype: Pulse
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
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@@ -391,7 +394,7 @@
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size: 12
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sprite: Objects/Weapons/Guns/Battery/antiquelasergun.rsi
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- type: BatteryBarrel
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fireCost: 6
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fireCost: 120
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
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- type: RangedWeapon
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@@ -11,6 +11,19 @@
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muzzleFlash: Objects/Weapons/Guns/Projectiles/laser_muzzle.png
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impactFlash: Objects/Weapons/Guns/Projectiles/laser_impact.png
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- type: entity
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name: red medium laser
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id: RedMediumLaser
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noSpawn: true
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components:
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- type: Hitscan
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damage:
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types:
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Heat: 20
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spriteName: Objects/Weapons/Guns/Projectiles/laser.png
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muzzleFlash: Objects/Weapons/Guns/Projectiles/laser_muzzle.png
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impactFlash: Objects/Weapons/Guns/Projectiles/laser_impact.png
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- type: entity
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name: pulse
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id: Pulse
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@@ -18,4 +18,5 @@
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category: Weapons
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description: A simple weapon for tripping someone at a distance.
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icon: Objects/Weapons/Throwable/bola.rsi/icon.png
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objectType: Item
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objectType: Item
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