Merge pull request #89 from frosty-dev/popup-for-healing-target

Popup for healing target
This commit is contained in:
Jabak
2024-07-08 21:27:40 +03:00
committed by GitHub
4 changed files with 22 additions and 0 deletions

View File

@@ -10,12 +10,14 @@ using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Medical;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random;
@@ -189,6 +191,14 @@ public sealed class HealingSystem : EntitySystem
var isNotSelf = user != target;
//Amour
if (isNotSelf)
{
var msg = Loc.GetString("medical-item-popup-target", ("user", Identity.Entity(user, EntityManager)), ("item", uid));
_popupSystem.PopupEntity(msg, target, target, PopupType.Medium);
}
//Amour
var delay = isNotSelf
? component.Delay
: component.Delay * GetScaledHealingPenalty(user, component);

View File

@@ -5,10 +5,12 @@ using Content.Server.PowerCell;
using Content.Server.Temperature.Components;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.MedicalScanner;
using Content.Shared.Mobs.Components;
using Content.Shared.Popups;
using Content.Shared.PowerCell;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
@@ -27,6 +29,7 @@ public sealed class HealthAnalyzerSystem : EntitySystem
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!; //Amour
public override void Initialize()
{
@@ -85,6 +88,10 @@ public sealed class HealthAnalyzerSystem : EntitySystem
NeedHand = true,
BreakOnMove = true
});
//Amour
var msg = Loc.GetString("health-analyzer-popup-scan-target", ("user", Identity.Entity(args.User, EntityManager)));sa
_popupSystem.PopupEntity(msg, args.Target.Value, args.Target.Value, PopupType.Medium);
}
private void OnDoAfter(Entity<HealthAnalyzerComponent> uid, ref HealthAnalyzerDoAfterEvent args)

View File

@@ -1,3 +1,5 @@
medical-item-finished-using = Вы закончили исцеление с помощью { $item }
medical-item-cant-use = Нет никаких повреждений, которые вы могли бы залечить с помощью { $item }
medical-item-stop-bleeding = Оно перестало кровоточить
#Amour
medical-item-popup-target = {CAPITALIZE(THE($user))} пытается исцелить тебя с помощью {$item}!

View File

@@ -37,3 +37,6 @@ health-analyzer-window-damage-group-Genetic = Генетические:
health-analyzer-window-damage-type-Cellular = Клеточные:
health-analyzer-window-malnutrition = Тяжёлое недоедание
#Amour
health-analyzer-popup-scan-target = {CAPITALIZE(THE($user))} пытается вас просканировать!