Automatic changelog update
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Entries:
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- author: keronshb
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changes:
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- {message: 'Subdermal Implants and Implanters have been added! Subdermal Implants
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give the user a variety of functions and can either be a passive type (something
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consistently happens), a reactive type (something happens on death), and/or
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an activation type (something happens on button press). Implanters handle implants/removals.',
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type: Add}
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- {message: Macro Bomb implants have been added to the nuclear operative uplink.
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They make a massive explosion upon death., type: Add}
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- {message: Freedom and Storage implants have been added to the traitor uplink.
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Freedom implants are limited use and allow you to break out of cuffs. Storage
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implants allow you to store an item in hidden storage., type: Add}
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- {message: 'Sad Trombone implant was added to clowns on spawn. If they die, a sad
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tune planes.', type: Add}
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- {message: Tracking implants have been added to cargo under armory. They'll track
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whoever's been implanted via the suit sensor network, type: Add}
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- {message: Implanters have been added to the medical lathe., type: Add}
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id: 2683
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time: '2022-11-20T06:49:37.0000000+00:00'
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- author: EmoGarbage404
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changes:
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- {message: Magnet artifacts can now be activated with magboots., type: Add}
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@@ -2911,3 +2892,9 @@ Entries:
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- {message: The flashbang now darkens the screen instead of brightening it., type: Tweak}
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id: 3182
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time: '2023-03-14T05:37:22.0000000+00:00'
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- author: ElectroJr
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changes:
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- {message: Fixed a deconstruction bug that could cause entities to get "stuck"
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to other entities., type: Fix}
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id: 3183
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time: '2023-03-15T00:14:19.0000000+00:00'
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