Fix melee weapon arcs being rotated incorrectly.

This commit is contained in:
Vera Aguilera Puerto
2021-04-11 21:46:15 +02:00
parent 85d0b57f8b
commit 98c158d2b7

View File

@@ -86,7 +86,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
// This should really be improved. GetEntitiesInArc uses pos instead of bounding boxes.
var entities = ArcRayCast(eventArgs.User.Transform.WorldPosition, angle, eventArgs.User);
if (entities.Count != 0)
{
SoundSystem.Play(Filter.Pvs(Owner), _hitSound, entities.First());
@@ -190,7 +190,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
{
var castAngle = new Angle(baseAngle + increment * i);
var res = EntitySystem.Get<SharedBroadPhaseSystem>().IntersectRay(mapId,
new CollisionRay(position, castAngle.ToVec(),
new CollisionRay(position, castAngle.ToWorldVec(),
(int) (CollisionGroup.Impassable | CollisionGroup.MobImpassable)), Range, ignore).ToList();
if (res.Count != 0)