Fix melee weapon arcs being rotated incorrectly.
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@@ -86,7 +86,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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// This should really be improved. GetEntitiesInArc uses pos instead of bounding boxes.
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// This should really be improved. GetEntitiesInArc uses pos instead of bounding boxes.
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var entities = ArcRayCast(eventArgs.User.Transform.WorldPosition, angle, eventArgs.User);
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var entities = ArcRayCast(eventArgs.User.Transform.WorldPosition, angle, eventArgs.User);
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if (entities.Count != 0)
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if (entities.Count != 0)
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{
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{
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SoundSystem.Play(Filter.Pvs(Owner), _hitSound, entities.First());
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SoundSystem.Play(Filter.Pvs(Owner), _hitSound, entities.First());
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@@ -190,7 +190,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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{
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var castAngle = new Angle(baseAngle + increment * i);
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var castAngle = new Angle(baseAngle + increment * i);
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var res = EntitySystem.Get<SharedBroadPhaseSystem>().IntersectRay(mapId,
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var res = EntitySystem.Get<SharedBroadPhaseSystem>().IntersectRay(mapId,
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new CollisionRay(position, castAngle.ToVec(),
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new CollisionRay(position, castAngle.ToWorldVec(),
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(int) (CollisionGroup.Impassable | CollisionGroup.MobImpassable)), Range, ignore).ToList();
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(int) (CollisionGroup.Impassable | CollisionGroup.MobImpassable)), Range, ignore).ToList();
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if (res.Count != 0)
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if (res.Count != 0)
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