Fix damageoverlay for oldchat (#12358)
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@@ -15,7 +15,7 @@ public sealed class DamageOverlay : Overlay
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public override OverlaySpace Space => OverlaySpace.ScreenSpace;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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private readonly ShaderInstance _critShader;
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private readonly ShaderInstance _critShader;
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private readonly ShaderInstance _oxygenShader;
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private readonly ShaderInstance _oxygenShader;
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@@ -71,8 +71,8 @@ public sealed class DamageOverlay : Overlay
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* The crit overlay also occasionally reduces its alpha as a "blink"
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* The crit overlay also occasionally reduces its alpha as a "blink"
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*/
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*/
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var viewport = args.ViewportBounds;
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var viewport = args.WorldAABB;
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var handle = args.ScreenHandle;
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var handle = args.WorldHandle;
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var distance = args.ViewportBounds.Width;
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var distance = args.ViewportBounds.Width;
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var time = (float) _timing.RealTime.TotalSeconds;
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var time = (float) _timing.RealTime.TotalSeconds;
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