revert, change stuntime
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@@ -1,11 +1,10 @@
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using System.Threading;
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using Content.Server.Speech.EntitySystems;
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using Content.Server.Stunnable;
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using Content.Shared._White.Mood;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Drunk;
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using Content.Shared.StatusEffect;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Timer = Robust.Shared.Timing.Timer;
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@@ -16,9 +15,8 @@ namespace Content.Server._White.Chemistry;
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/// </summary>
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public sealed class NarcoticEffect : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly StunSystem _stun = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private static readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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[Dependency] private readonly StaminaSystem _stamina = default!;
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@@ -45,7 +43,6 @@ public sealed class NarcoticEffect : EntitySystem
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private void Effects(EntityUid uid, NarcoticEffectComponent component, int index)
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{
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var damageSpecifier = new DamageSpecifier(_prototypeManager.Index<DamageTypePrototype>("Poison"), 5);
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RaiseLocalEvent(uid, new MoodEffectEvent("Stimulator"));
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CancellationToken token = component.cancelTokenSource.Token;
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@@ -65,13 +62,13 @@ public sealed class NarcoticEffect : EntitySystem
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_statusEffectsSystem.TryAddTime(uid, "Drunk", TimeSpan.FromSeconds(slur), statusEffectsComp);
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break;
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case "DamageAndShake" when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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_damageableSystem.TryChangeDamage(uid, damageSpecifier, true, false);
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case "StunAndShake" when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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Timer.SpawnRepeating(timer, () => _stun.TryParalyze(uid, TimeSpan.FromSeconds(component.StunTime), true), token);
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_statusEffectsSystem.TryAddTime(uid, "Drunk", TimeSpan.FromSeconds(slur), statusEffectsComp);
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break;
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case "Damage":
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_damageableSystem.TryChangeDamage(uid, damageSpecifier, true, false);
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case "Stun":
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Timer.SpawnRepeating(timer, () => _stun.TryParalyze(uid, TimeSpan.FromSeconds(component.StunTime), true), token);
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break;
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case "TremorAndShake":
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@@ -87,8 +84,8 @@ public sealed class NarcoticEffect : EntitySystem
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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case "DamageAndShake":
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_damageableSystem.TryChangeDamage(uid, damageSpecifier, true, false);
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case "StunAndShake":
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Timer.SpawnRepeating(timer, () => _stun.TryParalyze(uid, TimeSpan.FromSeconds(component.StunTime), true), token);
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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}
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@@ -9,7 +9,7 @@ namespace Content.Server._White.Chemistry;
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public sealed partial class NarcoticEffectComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public float StunTime = 2f;
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public float StunTime = 1.5f;
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public CancellationTokenSource cancelTokenSource = new();
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