The Rat King [Antag] (#8706)
* vending machine go spit * who's da rat, bozo * fixes * crown + fixes * aaaa * aa * lololol * removing vending shit + most annoying fix alive * paul review * moony fixes * sloth review * Minor diseasesystem fix * inverse moment * A * Also reduce args allocations Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
@@ -1,13 +1,14 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Disease;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
|
||||
|
||||
namespace Content.Server.Disease.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
/// <summary>
|
||||
/// Allows the enity to be infected with diseases.
|
||||
/// Allows the entity to be infected with diseases.
|
||||
/// Please use only on mobs.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class DiseaseCarrierComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
@@ -15,22 +16,33 @@ namespace Content.Server.Disease.Components
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public List<DiseasePrototype> Diseases = new();
|
||||
|
||||
/// <summary>
|
||||
/// The carrier's resistance to disease
|
||||
/// </summary>
|
||||
[DataField("diseaseResist")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float DiseaseResist = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// Diseases the carrier has had, used for immunity.
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public List<DiseasePrototype> PastDiseases = new();
|
||||
|
||||
/// <summary>
|
||||
/// All the diseases the carrier has or has had.
|
||||
/// Checked against when trying to add a disease
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public List<DiseasePrototype> AllDiseases => PastDiseases.Concat(Diseases).ToList();
|
||||
|
||||
/// <summary>
|
||||
/// A list of diseases which the entity does not
|
||||
/// exhibit direct symptoms from. They still transmit
|
||||
/// these diseases, just without symptoms.
|
||||
/// </summary>
|
||||
[ViewVariables, DataField("carrierDiseases", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<DiseasePrototype>))]
|
||||
public HashSet<string>? CarrierDiseases;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,17 +96,23 @@ namespace Content.Server.Disease
|
||||
for (var i = 0; i < carrierComp.Diseases.Count; i++) //this is a for-loop so that it doesn't break when new diseases are added
|
||||
{
|
||||
var disease = carrierComp.Diseases[i];
|
||||
|
||||
var args = new DiseaseEffectArgs(carrierComp.Owner, disease, EntityManager);
|
||||
disease.Accumulator += frameTime;
|
||||
if (disease.Accumulator >= disease.TickTime)
|
||||
|
||||
if (disease.Accumulator < disease.TickTime) continue;
|
||||
|
||||
// if the disease is on the silent disease list, don't do effects
|
||||
var doEffects = carrierComp.CarrierDiseases?.Contains(disease.ID) != true;
|
||||
var args = new DiseaseEffectArgs(carrierComp.Owner, disease, EntityManager);
|
||||
disease.Accumulator -= disease.TickTime;
|
||||
|
||||
foreach (var cure in disease.Cures)
|
||||
{
|
||||
if (cure.Cure(args))
|
||||
CureDisease(carrierComp, disease);
|
||||
}
|
||||
|
||||
if (doEffects)
|
||||
{
|
||||
disease.Accumulator -= disease.TickTime;
|
||||
foreach (var cure in disease.Cures)
|
||||
{
|
||||
if (cure.Cure(args))
|
||||
CureDisease(carrierComp, disease);
|
||||
}
|
||||
foreach (var effect in disease.Effects)
|
||||
{
|
||||
if (_random.Prob(effect.Probability))
|
||||
@@ -383,6 +389,14 @@ namespace Content.Server.Disease
|
||||
TryAddDisease(carrier.Owner, disease, carrier);
|
||||
}
|
||||
|
||||
public void TryInfect(DiseaseCarrierComponent carrier, string? disease, float chance = 0.7f, bool forced = false)
|
||||
{
|
||||
if (disease == null || !_prototypeManager.TryIndex<DiseasePrototype>(disease, out var d))
|
||||
return;
|
||||
|
||||
TryInfect(carrier, d, chance, forced);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays a sneeze/cough popup if applicable
|
||||
/// and then tries to infect anyone in range
|
||||
|
||||
54
Content.Server/RatKing/RatKingComponent.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using Content.Shared.Actions.ActionTypes;
|
||||
using Content.Shared.Disease;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.RatKing
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class RatKingComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The action for the Raise Army ability
|
||||
/// </summary>
|
||||
[DataField("actionRaiseArmy", required: true)]
|
||||
public InstantAction ActionRaiseArmy = new();
|
||||
|
||||
/// <summary>
|
||||
/// The amount of hunger one use of Raise Army consumes
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("hungerPerArmyUse", required: true)]
|
||||
public float HungerPerArmyUse = 25f;
|
||||
|
||||
/// <summary>
|
||||
/// The entity prototype of the mob that Raise Army summons
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("armyMobSpawnId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string ArmyMobSpawnId = "MobRatServant";
|
||||
|
||||
/// <summary>
|
||||
/// The action for the Domain ability
|
||||
/// </summary>
|
||||
[ViewVariables, DataField("actionDomain", required: true)]
|
||||
public InstantAction ActionDomain = new();
|
||||
|
||||
/// <summary>
|
||||
/// The amount of hunger one use of Domain consumes
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("hungerPerDomainUse", required: true)]
|
||||
public float HungerPerDomainUse = 50f;
|
||||
|
||||
/// <summary>
|
||||
/// The disease prototype id that the Domain ability spreads
|
||||
/// </summary>
|
||||
[ViewVariables, DataField("domainDiseaseId", customTypeSerializer: typeof(PrototypeIdSerializer<DiseasePrototype>))]
|
||||
public string DomainDiseaseId = "Plague";
|
||||
|
||||
/// <summary>
|
||||
/// The range of the Domain ability.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("domainRange")]
|
||||
public float DomainRange = 3f;
|
||||
|
||||
}
|
||||
};
|
||||
93
Content.Server/RatKing/RatKingSystem.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
using Content.Server.Actions;
|
||||
using Content.Server.Disease;
|
||||
using Content.Server.Disease.Components;
|
||||
using Content.Server.Nutrition.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Actions;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.RatKing
|
||||
{
|
||||
public sealed class RatKingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly ActionsSystem _action = default!;
|
||||
[Dependency] private readonly DiseaseSystem _disease = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<RatKingComponent, ComponentStartup>(OnStartup);
|
||||
|
||||
SubscribeLocalEvent<RatKingComponent, RatKingRaiseArmyActionEvent>(OnRaiseArmy);
|
||||
SubscribeLocalEvent<RatKingComponent, RatKingDomainActionEvent>(OnDomain);
|
||||
}
|
||||
|
||||
private void OnStartup(EntityUid uid, RatKingComponent component, ComponentStartup args)
|
||||
{
|
||||
_action.AddAction(uid, component.ActionRaiseArmy, null);
|
||||
_action.AddAction(uid, component.ActionDomain, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Summons an allied rat servant at the King, costing a small amount of hunger
|
||||
/// </summary>
|
||||
private void OnRaiseArmy(EntityUid uid, RatKingComponent component, RatKingRaiseArmyActionEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (!TryComp<HungerComponent>(uid, out var hunger))
|
||||
return;
|
||||
|
||||
//make sure the hunger doesn't go into the negatives
|
||||
if (hunger.CurrentHunger < component.HungerPerArmyUse)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, Filter.Entities(uid));
|
||||
return;
|
||||
}
|
||||
args.Handled = true;
|
||||
hunger.CurrentHunger -= component.HungerPerArmyUse;
|
||||
Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates); //spawn the little mouse boi
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all of the nearby disease-carrying entities in a radius
|
||||
/// and gives them the specified disease. It has a hunger cost as well
|
||||
/// </summary>
|
||||
private void OnDomain(EntityUid uid, RatKingComponent component, RatKingDomainActionEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (!TryComp<HungerComponent>(uid, out var hunger))
|
||||
return;
|
||||
|
||||
//make sure the hunger doesn't go into the negatives
|
||||
if (hunger.CurrentHunger < component.HungerPerDomainUse)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, Filter.Entities(uid));
|
||||
return;
|
||||
}
|
||||
args.Handled = true;
|
||||
hunger.CurrentHunger -= component.HungerPerDomainUse;
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("rat-king-domain-popup"), uid, Filter.Pvs(uid, default, EntityManager));
|
||||
|
||||
var tstalker = GetEntityQuery<DiseaseCarrierComponent>();
|
||||
foreach (var entity in _lookup.GetEntitiesInRange(uid, component.DomainRange)) //go through all of them, filtering only those in range that are not the king itself
|
||||
{
|
||||
if (entity == uid)
|
||||
continue;
|
||||
|
||||
if (tstalker.TryGetComponent(entity, out var diseasecomp))
|
||||
_disease.TryInfect(diseasecomp, component.DomainDiseaseId); //infect them with w/e disease
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class RatKingRaiseArmyActionEvent : InstantActionEvent { };
|
||||
public sealed class RatKingDomainActionEvent : InstantActionEvent { };
|
||||
};
|
||||
50
Content.Server/StationEvents/Events/MouseMigration.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using System.Linq;
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.StationEvents.Events;
|
||||
|
||||
public sealed class MouseMigration : StationEvent
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
public static List<string> SpawnedPrototypeChoices = new List<string>() //we double up for that ez fake probability
|
||||
{"MobMouse", "MobMouse1", "MobMouse2", "MobRatServant"};
|
||||
|
||||
public override string Name => "MouseMigration";
|
||||
|
||||
public override string? StartAnnouncement =>
|
||||
Loc.GetString("station-event-mouse-migration-announcement");
|
||||
|
||||
public override int EarliestStart => 30;
|
||||
|
||||
public override int MinimumPlayers => 35; //this just ensures that it doesn't spawn on lowpop maps.
|
||||
|
||||
public override float Weight => WeightLow;
|
||||
|
||||
public override int? MaxOccurrences => 1;
|
||||
|
||||
protected override float StartAfter => 30f;
|
||||
|
||||
protected override float EndAfter => 60;
|
||||
|
||||
public override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
var spawnLocations = _entityManager.EntityQuery<VentCritterSpawnLocationComponent, TransformComponent>().ToList();
|
||||
_random.Shuffle(spawnLocations);
|
||||
|
||||
var spawnAmount = _random.Next(7, 15); // A small colony of critters.
|
||||
|
||||
for (int i = 0; i < spawnAmount && i < spawnLocations.Count - 1; i++)
|
||||
{
|
||||
var spawnChoice = _random.Pick(SpawnedPrototypeChoices);
|
||||
if (_random.Prob(0.01f) || i == 0) //small chance for multiple, but always at least 1
|
||||
spawnChoice = "MobRatKing";
|
||||
|
||||
_entityManager.SpawnEntity(spawnChoice, spawnLocations[i].Item2.Coordinates);
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Resources/Locale/en-US/animals/rat-king/rat-king.ftl
Normal file
@@ -0,0 +1,8 @@
|
||||
rat-king-raise-army-name = Raise Army
|
||||
rat-king-raise-army-description = Spend some hunger to summon an allied rat to help defend you.
|
||||
|
||||
rat-king-domain-name = Rat King's Domain
|
||||
rat-king-domain-description = Spend some hunger to infect those around you with the plague.
|
||||
rat-king-domain-popup = A cloud of plague is released into the air!
|
||||
|
||||
rat-king-too-hungry = You are too hungry to use this ability!
|
||||
@@ -0,0 +1 @@
|
||||
station-event-mouse-migration-announcement = We have detected an oncoming migration of rodents to the station. Please stay out of maintenance tunnels and try and avoid excessive contact.
|
||||
@@ -168,6 +168,31 @@
|
||||
- !type:DiseaseReagentCure
|
||||
reagent: DemonsBlood
|
||||
|
||||
- type: disease
|
||||
id: Plague
|
||||
name: plague
|
||||
cureResist: 0.1
|
||||
effects:
|
||||
- !type:DiseaseVomit
|
||||
probability: 0.005
|
||||
- !type:DiseasePopUp
|
||||
probability: 0.025
|
||||
- !type:DiseaseSnough
|
||||
probability: 0.025
|
||||
snoughMessage: disease-cough
|
||||
snoughSound:
|
||||
collection: Coughs
|
||||
- !type:DiseaseHealthChange
|
||||
probability: 0.05
|
||||
damage:
|
||||
types:
|
||||
Poison: 2
|
||||
cures:
|
||||
- !type:DiseaseBedrestCure
|
||||
maxLength: 120
|
||||
- !type:DiseaseJustWaitCure
|
||||
maxLength: 240
|
||||
|
||||
- type: disease
|
||||
id: OwOnavirus
|
||||
name: OwOnavirus
|
||||
|
||||
@@ -112,6 +112,19 @@
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Misc/cone.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatFancyCrown
|
||||
name: fancy crown
|
||||
description: It smells like dead rat.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Misc/fancycrown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Misc/fancycrown.rsi
|
||||
- type: MobPrice
|
||||
price: 3000
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatCatEars
|
||||
|
||||
189
Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
Normal file
@@ -0,0 +1,189 @@
|
||||
- type: entity
|
||||
name: Rat King
|
||||
id: MobRatKing
|
||||
parent: SimpleMobBase
|
||||
description: He's da rat. He make da roolz.
|
||||
components:
|
||||
- type: CombatMode
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 3.75
|
||||
baseSprintSpeed : 3.75
|
||||
- type: UtilityAI
|
||||
behaviorSets:
|
||||
- Idle
|
||||
- UnarmedAttackHostiles
|
||||
- type: Reactive
|
||||
groups:
|
||||
Flammable: [Touch]
|
||||
Extinguish: [Touch]
|
||||
- type: AiFactionTag
|
||||
factions:
|
||||
- SimpleHostile
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
sprite: Mobs/Animals/regalrat.rsi
|
||||
layers:
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
state: regalrat
|
||||
- type: Physics
|
||||
bodyType: KinematicController
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.25
|
||||
mass: 120
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: MobState
|
||||
thresholds:
|
||||
0: !type:NormalMobState {}
|
||||
150: !type:CriticalMobState {}
|
||||
200: !type:DeadMobState {}
|
||||
- type: MeleeWeapon
|
||||
range: 1
|
||||
arcwidth: 0
|
||||
arc: claw
|
||||
damage:
|
||||
types:
|
||||
Slash: 12
|
||||
Piercing: 8
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: DamageStateVisualizer
|
||||
rotate: true
|
||||
normal: regalrat
|
||||
crit: dead
|
||||
dead: dead
|
||||
- type: Puller
|
||||
- type: GhostTakeoverAvailable
|
||||
makeSentient: true
|
||||
name: Rat King
|
||||
description: You are the Rat King, scavenge food in order to produce rat minions to do your bidding.
|
||||
rules: You are an antagonist, scavenge, attack, and grow your hoarde!
|
||||
- type: Tag
|
||||
tags:
|
||||
- CannotSuicide
|
||||
- DoorBumpOpener
|
||||
- FootstepSound
|
||||
- type: NoSlip
|
||||
- type: RatKing
|
||||
actionRaiseArmy:
|
||||
useDelay: 4
|
||||
icon: Interface/Actions/ratKingArmy.png
|
||||
name: rat-king-raise-army-name
|
||||
description: rat-king-raise-army-description
|
||||
itemIconStyle: NoItem
|
||||
event: !type:RatKingRaiseArmyActionEvent
|
||||
hungerPerArmyUse: 25
|
||||
actionDomain:
|
||||
useDelay: 10
|
||||
icon: Interface/Actions/ratKingDomain.png
|
||||
name: rat-king-domain-name
|
||||
description: rat-king-domain-description
|
||||
itemIconStyle: NoItem
|
||||
event: !type:RatKingDomainActionEvent
|
||||
hungerPerDomainUse: 50
|
||||
- type: Access #he's so baller he gets his own access. NT got nothing on him
|
||||
tags:
|
||||
- Maintenance
|
||||
- Service
|
||||
- type: Butcherable
|
||||
spawned:
|
||||
- id: ClothingHeadHatFancyCrown #how did that get there?
|
||||
amount: 1
|
||||
- type: DiseaseCarrier
|
||||
carrierDiseases:
|
||||
- Plague
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
50: 0.9
|
||||
75: 0.8
|
||||
100: 0.7
|
||||
- type: MobPrice
|
||||
price: 2500 # rat wealth
|
||||
|
||||
- type: entity
|
||||
name: Rat Servant
|
||||
id: MobRatServant
|
||||
parent: SimpleMobBase
|
||||
description: He's da mini rat. He don't make da roolz.
|
||||
components:
|
||||
- type: CombatMode
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 4
|
||||
baseSprintSpeed : 4
|
||||
- type: UtilityAI
|
||||
behaviorSets:
|
||||
- Idle
|
||||
- UnarmedAttackHostiles
|
||||
- type: Reactive
|
||||
groups:
|
||||
Flammable: [Touch]
|
||||
Extinguish: [Touch]
|
||||
- type: AiFactionTag
|
||||
factions:
|
||||
- SimpleHostile
|
||||
- type: Sprite
|
||||
drawdepth: SmallMobs
|
||||
sprite: Mobs/Animals/mouse.rsi
|
||||
layers:
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
state: mouse-3
|
||||
- type: Physics
|
||||
bodyType: KinematicController
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.2
|
||||
mass: 10
|
||||
mask:
|
||||
- SmallMobMask
|
||||
layer:
|
||||
- SmallMobLayer
|
||||
- type: MobState
|
||||
thresholds:
|
||||
0: !type:NormalMobState {}
|
||||
25: !type:CriticalMobState {}
|
||||
50: !type:DeadMobState {}
|
||||
- type: MeleeWeapon
|
||||
range: 1
|
||||
arcwidth: 0
|
||||
arc: claw
|
||||
damage:
|
||||
types:
|
||||
Slash: 5
|
||||
Piercing: 2
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: DamageStateVisualizer
|
||||
rotate: true
|
||||
normal: mouse-3
|
||||
crit: dead-3
|
||||
dead: splat-3
|
||||
- type: Puller
|
||||
- type: DiseaseCarrier
|
||||
carrierDiseases:
|
||||
- Plague
|
||||
- type: Vocal
|
||||
# mice are gender neutral who cares
|
||||
maleScream: /Audio/Animals/mouse_squeak.ogg
|
||||
femaleScream: /Audio/Animals/mouse_squeak.ogg
|
||||
wilhelmProbability: 0.001
|
||||
- type: GhostTakeoverAvailable
|
||||
makeSentient: true
|
||||
name: Rat Servant
|
||||
description: You are a Rat Servant. You must follow your king's orders.
|
||||
rules: You are an antagonist, scavenge, attack, and serve your king!
|
||||
- type: Tag
|
||||
tags:
|
||||
- CannotSuicide
|
||||
- DoorBumpOpener
|
||||
- FootstepSound
|
||||
- type: NoSlip
|
||||
- type: MobPrice
|
||||
price: 500 # rat wealth
|
||||
|
||||
|
After Width: | Height: | Size: 251 B |
BIN
Resources/Textures/Clothing/Head/Misc/fancycrown.rsi/icon.png
Normal file
|
After Width: | Height: | Size: 598 B |
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-HELMET",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -24,6 +24,12 @@
|
||||
},
|
||||
{
|
||||
"name": "manifest"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ratKingArmy"
|
||||
},
|
||||
{
|
||||
"name": "ratKingDomain"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
BIN
Resources/Textures/Interface/Actions/ratKingArmy.png
Normal file
|
After Width: | Height: | Size: 388 B |
BIN
Resources/Textures/Interface/Actions/ratKingDomain.png
Normal file
|
After Width: | Height: | Size: 658 B |
BIN
Resources/Textures/Mobs/Animals/mouse.rsi/dead-3.png
Normal file
|
After Width: | Height: | Size: 431 B |
BIN
Resources/Textures/Mobs/Animals/mouse.rsi/icon-3.png
Normal file
|
After Width: | Height: | Size: 404 B |
@@ -15,6 +15,9 @@
|
||||
},
|
||||
{
|
||||
"name": "icon-2"
|
||||
},
|
||||
{
|
||||
"name": "icon-3"
|
||||
},
|
||||
{
|
||||
"name": "mouse-0",
|
||||
@@ -93,6 +96,32 @@
|
||||
0.2
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "mouse-3",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
],
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
],
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
],
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dead-0"
|
||||
@@ -102,6 +131,9 @@
|
||||
},
|
||||
{
|
||||
"name": "dead-2"
|
||||
},
|
||||
{
|
||||
"name": "dead-3"
|
||||
},
|
||||
{
|
||||
"name": "splat-0"
|
||||
@@ -111,6 +143,9 @@
|
||||
},
|
||||
{
|
||||
"name": "splat-2"
|
||||
},
|
||||
{
|
||||
"name": "splat-3"
|
||||
},
|
||||
{
|
||||
"name": "0-equipped-HELMET",
|
||||
|
||||
BIN
Resources/Textures/Mobs/Animals/mouse.rsi/mouse-3.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
Resources/Textures/Mobs/Animals/mouse.rsi/splat-3.png
Normal file
|
After Width: | Height: | Size: 535 B |
BIN
Resources/Textures/Mobs/Animals/regalrat.rsi/dead.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
Resources/Textures/Mobs/Animals/regalrat.rsi/icon.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
21
Resources/Textures/Mobs/Animals/regalrat.rsi/meta.json
Normal file
@@ -0,0 +1,21 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from https://github.com/tgstation/tgstation/commit/53d1f1477d22a11a99c6c6924977cd431075761b",
|
||||
"states": [
|
||||
{
|
||||
"name": "dead"
|
||||
},
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "regalrat",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Resources/Textures/Mobs/Animals/regalrat.rsi/regalrat.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |