The Rat King [Antag] (#8706)

* vending machine go spit

* who's da rat, bozo

* fixes

* crown + fixes

* aaaa

* aa

* lololol

* removing vending shit + most annoying fix alive

* paul review

* moony fixes

* sloth review

* Minor diseasesystem fix

* inverse moment

* A

* Also reduce args allocations

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
EmoGarbage404
2022-06-15 20:53:26 -04:00
committed by GitHub
parent e9a6f6dd93
commit 9be066a8cb
25 changed files with 553 additions and 14 deletions

View File

@@ -96,17 +96,23 @@ namespace Content.Server.Disease
for (var i = 0; i < carrierComp.Diseases.Count; i++) //this is a for-loop so that it doesn't break when new diseases are added
{
var disease = carrierComp.Diseases[i];
var args = new DiseaseEffectArgs(carrierComp.Owner, disease, EntityManager);
disease.Accumulator += frameTime;
if (disease.Accumulator >= disease.TickTime)
if (disease.Accumulator < disease.TickTime) continue;
// if the disease is on the silent disease list, don't do effects
var doEffects = carrierComp.CarrierDiseases?.Contains(disease.ID) != true;
var args = new DiseaseEffectArgs(carrierComp.Owner, disease, EntityManager);
disease.Accumulator -= disease.TickTime;
foreach (var cure in disease.Cures)
{
if (cure.Cure(args))
CureDisease(carrierComp, disease);
}
if (doEffects)
{
disease.Accumulator -= disease.TickTime;
foreach (var cure in disease.Cures)
{
if (cure.Cure(args))
CureDisease(carrierComp, disease);
}
foreach (var effect in disease.Effects)
{
if (_random.Prob(effect.Probability))
@@ -383,6 +389,14 @@ namespace Content.Server.Disease
TryAddDisease(carrier.Owner, disease, carrier);
}
public void TryInfect(DiseaseCarrierComponent carrier, string? disease, float chance = 0.7f, bool forced = false)
{
if (disease == null || !_prototypeManager.TryIndex<DiseasePrototype>(disease, out var d))
return;
TryInfect(carrier, d, chance, forced);
}
/// <summary>
/// Plays a sneeze/cough popup if applicable
/// and then tries to infect anyone in range