[Fluff] HSKveez meow

This commit is contained in:
rhailrake
2023-07-13 21:12:48 +06:00
committed by Aviu00
parent 026c5fce0b
commit 9c6a3d64c9
21 changed files with 167 additions and 0 deletions

View File

@@ -307,3 +307,78 @@
- type: Item
size: 20
sprite: White/Fluff/Derderiot/super-synthesizer.rsi
#Hskveez Atmospherics Hardsuit
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitHskveezAtmos
name: "старый скафандр атмос-техника"
description: "Специальный костюм, защищающий от опасной среды с низким давлением. Имеет тепловую защиту. В отличии от его новых версий имеет облегченную конструкцию без части защитных пластин. На запястье гравировка Ахахах! Уроды! Хахаах! Кто добавил в воздушную смесь Плазму и Закись Азота?! Хехехе! Одна половина станции горит, а вторая ржет над этим!!!. АХАХАХА!"
components:
- type: Sprite
sprite: White/Fluff/HSKveez/hardsuit.rsi
- type: Clothing
sprite: White/Fluff/HSKveez/hardsuit.rsi
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 10000
- type: ClothingSpeedModifier
walkModifier: 0.8
sprintModifier: 0.8
- type: Armor
modifiers:
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 0.35
Radiation: 0.8
Caustic: 0.85
- type: TemperatureProtection
coefficient: 0.001
- type: ExplosionResistance
damageCoefficient: 0.90
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitHskveezAtmos
#Hskveez Atmospherics Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitHskveezAtmos
noSpawn: true
name: "старый шлем атмос-техника"
description: "Шлем скафандра. Защищает от давления и высоких температур, немного легче стандартного из-за более легкой конструкции"
components:
- type: Sprite
sprite: White/Fluff/HSKveez/helmet.rsi
layers:
- state: icon
- state: icon-unshaded
shader: unshaded
- state: light-overlay
visible: false
shader: unshaded
map: [ "light" ]
- type: HandheldLight
addPrefix: false
- type: ToggleableLightVisuals
spriteLayer: light
clothingVisuals:
head:
- state: equipped-head-light
shader: unshaded
- type: Clothing
clothingVisuals:
head:
- state: equipped-head
- state: equipped-head-unshaded
shader: unshaded
- type: PointLight
color: "#ffffff"
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 10000
- type: TemperatureProtection
coefficient: 0.005

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@@ -100,6 +100,13 @@
sponsorOnly: true
whitelistJobs: [ Detective, HeadOfSecurity, SecurityCadet, SecurityOfficer, Warden ]
- type: loadout
id: HSKveezRigLoadout
entity: ClothingOuterHardsuitHskveezAtmos
sponsorOnly: true
whitelistJobs: [ AtmosphericTechnician, StationEngineer ]
#Omntns
- type: loadout
id: OmntnsHammerLoadout

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@@ -0,0 +1,59 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "icon-unshaded"
},
{
"name": "icon-flash"
},
{
"name": "light-overlay"
},
{
"name": "equipped-head",
"directions": 4
},
{
"name": "equipped-head-light",
"directions": 4
},
{
"name": "equipped-head-unshaded",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-left-unshaded",
"directions": 4
},
{
"name": "inhand-left-light",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "inhand-right-unshaded",
"directions": 4
},
{
"name": "inhand-right-light",
"directions": 4
}
]
}