Fix some bugs in stations and do a little cleanup. (#10787)

This commit is contained in:
Moony
2022-08-23 02:32:02 -05:00
committed by GitHub
parent 276f9568ca
commit 9de3612b24
3 changed files with 47 additions and 16 deletions

View File

@@ -173,7 +173,7 @@ public sealed class AlertLevelSystem : EntitySystem
{
if (detail.Sound != null)
{
var filter = _stationSystem.GetInStation(station);
var filter = _stationSystem.GetInOwningStation(station);
SoundSystem.Play(detail.Sound.GetSound(), filter, detail.Sound.Params);
}
else

View File

@@ -36,7 +36,7 @@ public sealed class ServerGlobalSoundSystem : SharedGlobalSoundSystem
private Filter GetStationAndPvs(EntityUid source)
{
var stationFilter = _stationSystem.GetInStation(source);
var stationFilter = _stationSystem.GetInOwningStation(source);
stationFilter.AddPlayersByPvs(source, entityManager: EntityManager);
return stationFilter;
}

View File

@@ -1,6 +1,4 @@
using System.Linq;
using Content.Server.Chat;
using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.Station.Components;
@@ -61,6 +59,8 @@ public sealed class StationSystem : EntitySystem
SubscribeLocalEvent<StationDataComponent, ComponentAdd>(OnStationAdd);
SubscribeLocalEvent<StationDataComponent, ComponentShutdown>(OnStationDeleted);
SubscribeLocalEvent<StationDataComponent, EntParentChangedMessage>(OnParentChanged);
SubscribeLocalEvent<StationMemberComponent, ComponentShutdown>(OnStationGridDeleted);
SubscribeLocalEvent<StationMemberComponent, PostGridSplitEvent>(OnStationSplitEvent);
_configurationManager.OnValueChanged(CCVars.StationOffset, x => _randomStationOffset = x, true);
_configurationManager.OnValueChanged(CCVars.MaxStationOffset, x => _maxRandomStationOffset = x, true);
@@ -69,6 +69,22 @@ public sealed class StationSystem : EntitySystem
_player.PlayerStatusChanged += OnPlayerStatusChanged;
}
private void OnStationSplitEvent(EntityUid uid, StationMemberComponent component, ref PostGridSplitEvent args)
{
AddGridToStation(component.Station, args.Grid); // Add the new grid as a member.
}
private void OnStationGridDeleted(EntityUid uid, StationMemberComponent component, ComponentShutdown args)
{
if (!TryComp<StationDataComponent>(component.Station, out var stationData))
return;
stationData.Grids.Remove(uid);
// TODO: Remove this when we find out what's mysteriously pulling the rug under us maps wise.
_sawmill.Debug($"Station grid is being deleted, trace is: {Environment.StackTrace}");
}
public override void Shutdown()
{
base.Shutdown();
@@ -109,6 +125,11 @@ public sealed class StationSystem : EntitySystem
Logger.Error($"Station entity {ToPrettyString(uid)} is getting deleted mid-round. Trace: {Environment.StackTrace}");
}
foreach (var grid in component.Grids)
{
RemComp<StationMemberComponent>(grid);
}
_stations.Remove(uid);
RaiseNetworkEvent(new StationsUpdatedEvent(_stations), Filter.Broadcast());
}
@@ -175,14 +196,12 @@ public sealed class StationSystem : EntitySystem
if (!dict.Any())
{
// Oh jeez, no stations got loaded.
// We'll just take the first grid and setup that, then.
var grid = ev.Grids[0];
AddGrid("Station", grid);
// We'll yell about it, but the thing this used to do with creating a dummy is kinda pointless now.
_sawmill.Error($"There were no station grids for {ev.GameMap.ID}!");
}
// Iterate over all PartOfStation
// TODO: Remove this whenever pillar finally gets replaced. It's the sole user.
foreach (var grid in ev.Grids)
{
if (!TryComp<PartOfStationComponent>(grid, out var partOfStation))
@@ -204,11 +223,12 @@ public sealed class StationSystem : EntitySystem
private void OnRoundEnd(GameRunLevelChangedEvent eventArgs)
{
if (eventArgs.New != GameRunLevel.PreRoundLobby) return;
if (eventArgs.New != GameRunLevel.PreRoundLobby)
return;
foreach (var entity in _stations)
{
Del(entity);
DeleteStation(entity);
}
}
@@ -235,7 +255,13 @@ public sealed class StationSystem : EntitySystem
return largestGrid;
}
public Filter GetInStation(EntityUid source, float range = 32f)
/// <summary>
/// Tries to retrieve a filter for everything in the station the source is on.
/// </summary>
/// <param name="source">The entity to use to find the station.</param>
/// <param name="range">The range around the station</param>
/// <returns></returns>
public Filter GetInOwningStation(EntityUid source, float range = 32f)
{
var station = GetOwningStation(source);
@@ -261,7 +287,8 @@ public sealed class StationSystem : EntitySystem
foreach (var gridUid in dataComponent.Grids)
{
if (!_mapManager.TryGetGrid(gridUid, out var grid) ||
!xformQuery.TryGetComponent(gridUid, out var xform)) continue;
!xformQuery.TryGetComponent(gridUid, out var xform))
continue;
var mapId = xform.MapID;
var position = _transform.GetWorldPosition(xform, xformQuery);
@@ -277,17 +304,20 @@ public sealed class StationSystem : EntitySystem
foreach (var session in Filter.GetAllPlayers(_player))
{
var entity = session.AttachedEntity;
if (entity == null || !xformQuery.TryGetComponent(entity, out var xform)) continue;
if (entity == null || !xformQuery.TryGetComponent(entity, out var xform))
continue;
var mapId = xform.MapID;
if (!mapIds.Contains(mapId)) continue;
if (!mapIds.Contains(mapId))
continue;
var position = _transform.GetWorldPosition(xform, xformQuery);
foreach (var bound in bounds)
{
if (!bound.Contains(position)) continue;
if (!bound.Contains(position))
continue;
filter.AddPlayer(session);
break;
@@ -355,6 +385,7 @@ public sealed class StationSystem : EntitySystem
/// <param name="station">Station to attach the grid to.</param>
/// <param name="gridComponent">Resolve pattern, grid component of mapGrid.</param>
/// <param name="stationData">Resolve pattern, station data component of station.</param>
/// <param name="name">The name to assign to the grid if any.</param>
/// <exception cref="ArgumentException">Thrown when mapGrid or station are not a grid or station, respectively.</exception>
public void AddGridToStation(EntityUid station, EntityUid mapGrid, IMapGridComponent? gridComponent = null, StationDataComponent? stationData = null, string? name = null)
{