Update TTSSystem.cs (#345)
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@@ -83,7 +83,7 @@ public sealed partial class TTSSystem : EntitySystem
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if (player.AttachedEntity != null)
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{
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// Get emergency lights in range to broadcast from
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var entities = _lookup.GetEntitiesInRange(player.AttachedEntity.Value, 20f)
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var entities = _lookup.GetEntitiesInRange(player.AttachedEntity.Value, 30f)
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.Where(HasComp<EmergencyLightComponent>)
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.ToList();
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