@@ -1,12 +1,15 @@
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using Content.Shared.AirlockPainter;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.AirlockPainter.UI
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{
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public sealed class AirlockPainterBoundUserInterface : BoundUserInterface
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{
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private AirlockPainterWindow? _window;
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public List<string> Styles = new();
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private AirlockPainterSystem? _painter;
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[Dependency] private readonly IEntitySystemManager _entitySystems = default!;
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public AirlockPainterBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
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{
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@@ -17,22 +20,33 @@ namespace Content.Client.AirlockPainter.UI
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base.Open();
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_window = new AirlockPainterWindow();
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if (State != null)
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UpdateState(State);
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// Add styles
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var painterSystem = EntitySystem.Get<AirlockPainterSystem>();
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_window.Populate(painterSystem.Entries);
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_painter = _entitySystems.GetEntitySystem<AirlockPainterSystem>();
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_window.OpenCentered();
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_window.OnClose += Close;
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_window.OnSpritePicked += OnSpritePicked;
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_window.OnSpritePicked = OnSpritePicked;
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}
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private void OnSpritePicked(int index)
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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SendMessage(new AirlockPainterSpritePickedMessage(index));
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base.UpdateState(state);
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if (_window == null)
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return;
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if (_painter == null)
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return;
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if (state is not AirlockPainterBoundUserInterfaceState stateCast)
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return;
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_window.Populate(_painter.Entries, stateCast.SelectedStyle);
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}
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private void OnSpritePicked(ItemList.ItemListSelectedEventArgs args)
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{
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SendMessage(new AirlockPainterSpritePickedMessage(args.ItemIndex));
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}
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}
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}
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@@ -1,6 +1,6 @@
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<DefaultWindow xmlns="https://spacestation14.io"
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MinSize="300 300"
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SetSize="300 300"
|
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SetSize="300 500"
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Title="{Loc 'airlock-painter-window-title'}">
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<BoxContainer Orientation="Vertical" SeparationOverride="4" MinWidth="150">
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<Label Name="SelectedSpriteLabel"
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@@ -1,4 +1,5 @@
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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@@ -7,22 +8,32 @@ namespace Content.Client.AirlockPainter.UI
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[GenerateTypedNameReferences]
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||||
public sealed partial class AirlockPainterWindow : DefaultWindow
|
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{
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||||
public event Action<int>? OnSpritePicked;
|
||||
public Action<ItemList.ItemListSelectedEventArgs>? OnSpritePicked;
|
||||
|
||||
private List<AirlockPainterEntry> CurrentEntries = new List<AirlockPainterEntry>();
|
||||
|
||||
public AirlockPainterWindow()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
SpriteList.OnItemSelected += e => OnSpritePicked?.Invoke(e.ItemIndex);
|
||||
}
|
||||
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||||
public void Populate(List<AirlockPainterEntry> entries)
|
||||
public void Populate(List<AirlockPainterEntry> entries, int selected)
|
||||
{
|
||||
SpriteList.Clear();
|
||||
foreach (var entry in entries)
|
||||
// Only clear if the entries change. Otherwise the list would "jump" after selecting an item
|
||||
if (!CurrentEntries.Equals(entries))
|
||||
{
|
||||
SpriteList.AddItem(entry.Name, entry.Icon);
|
||||
CurrentEntries = entries;
|
||||
SpriteList.Clear();
|
||||
foreach (var entry in entries)
|
||||
{
|
||||
SpriteList.AddItem(entry.Name, entry.Icon);
|
||||
}
|
||||
}
|
||||
|
||||
// Disable event so we don't send a new event for pre-selected entry and end up in a loop
|
||||
SpriteList.OnItemSelected -= OnSpritePicked;
|
||||
SpriteList[selected].Selected = true;
|
||||
SpriteList.OnItemSelected += OnSpritePicked;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Content.Shared.AirlockPainter
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
HashSet<string> styles = new();
|
||||
SortedSet<string> styles = new();
|
||||
foreach (AirlockGroupPrototype grp in _prototypeManager.EnumeratePrototypes<AirlockGroupPrototype>())
|
||||
{
|
||||
Groups.Add(grp);
|
||||
|
||||
Reference in New Issue
Block a user