Fix spreader logic (#15260)

This commit is contained in:
metalgearsloth
2023-04-10 16:43:25 +10:00
committed by GitHub
parent aebe31cfde
commit a17bb60321

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@@ -236,7 +236,7 @@ public sealed class SpreaderSystem : EntitySystem
continue;
var airDirection = value.ToDirection();
var oppositeDirection = value.ToDirection();
var oppositeDirection = value.ToDirection().GetOpposite();
if (direction != airDirection && direction != oppositeDirection)
continue;