Throwing tweaks (#4705)

* Throwing tweaks

Landing is when the timer stops, throwing stops when it stops moving.

* Review
This commit is contained in:
metalgearsloth
2021-09-29 00:16:00 +10:00
committed by GitHub
parent 1a39455028
commit a242b08230
2 changed files with 31 additions and 41 deletions

View File

@@ -5,31 +5,19 @@ using Robust.Shared.Map;
namespace Content.Shared.Throwing
{
/// <summary>
/// Raised when an entity that was thrown lands.
/// Raised when an entity that was thrown lands. This occurs before they stop moving and is when their tile-friction is reapplied.
/// </summary>
[PublicAPI]
public sealed class LandEvent : EntityEventArgs
{
/// <summary>
/// Entity that threw the item.
/// </summary>
public IEntity? User { get; }
public EntityUid? User;
}
/// <summary>
/// Item that was thrown.
/// </summary>
public IEntity Thrown { get; }
/// <summary>
/// Location where the item landed.
/// </summary>
public EntityCoordinates LandLocation { get; }
public LandEvent(IEntity? user, IEntity thrown, EntityCoordinates landLocation)
{
User = user;
Thrown = thrown;
LandLocation = landLocation;
}
/// <summary>
/// Raised when a thrown entity is no longer moving.
/// </summary>
public sealed class StopThrowEvent : EntityEventArgs
{
public EntityUid? User;
}
}

View File

@@ -20,8 +20,8 @@ namespace Content.Shared.Throwing
/// </summary>
public class ThrownItemSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly SharedBroadphaseSystem _broadphaseSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
private const string ThrowingFixture = "throw-fixture";
@@ -69,31 +69,38 @@ namespace Content.Shared.Throwing
private void HandleSleep(EntityUid uid, ThrownItemComponent thrownItem, PhysicsSleepMessage message)
{
LandComponent(thrownItem);
StopThrow(uid, thrownItem);
}
private void HandlePullStarted(PullStartedMessage message)
{
// TODO: this isn't directed so things have to be done the bad way
if (message.Pulled.Owner.TryGetComponent(out ThrownItemComponent? thrownItem))
LandComponent(thrownItem);
if (EntityManager.TryGetComponent(message.Pulled.Owner.Uid, out ThrownItemComponent? thrownItemComponent))
StopThrow(message.Pulled.Owner.Uid, thrownItemComponent);
}
private void StopThrow(EntityUid uid, ThrownItemComponent thrownItemComponent)
{
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
{
var fixture = physicsComponent.GetFixture(ThrowingFixture);
if (fixture != null)
{
_broadphaseSystem.DestroyFixture(physicsComponent, fixture);
}
}
EntityManager.EventBus.RaiseLocalEvent(uid, new StopThrowEvent {User = thrownItemComponent.Thrower?.Uid});
EntityManager.RemoveComponent<ThrownItemComponent>(uid);
}
public void LandComponent(ThrownItemComponent thrownItem)
{
if (thrownItem.Owner.Deleted) return;
if (thrownItem.Deleted || thrownItem.Owner.Deleted || _containerSystem.IsEntityInContainer(thrownItem.Owner.Uid)) return;
var landing = thrownItem.Owner;
if (!thrownItem.Owner.TryGetComponent(out PhysicsComponent? physicsComponent)) return;
var fixture = physicsComponent.GetFixture(ThrowingFixture);
if (fixture != null)
{
_broadphaseSystem.DestroyFixture(physicsComponent, fixture);
}
// Unfortunately we can't check for hands containers as they have specific names.
if (thrownItem.Owner.TryGetContainerMan(out var containerManager) &&
containerManager.Owner.HasComponent<SharedHandsComponent>())
@@ -102,13 +109,8 @@ namespace Content.Shared.Throwing
return;
}
var user = thrownItem.Thrower;
var coordinates = landing.Transform.Coordinates;
var landMsg = new LandEvent(user, landing, coordinates);
var landMsg = new LandEvent {User = thrownItem.Thrower?.Uid};
RaiseLocalEvent(landing.Uid, landMsg, false);
EntityManager.RemoveComponent(landing.Uid, thrownItem);
}
/// <summary>