return foam artifact effects (#21656)
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@@ -33,7 +33,7 @@ public sealed partial class FoamArtifactComponent : Component
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/// How much reagent is in the foam?
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/// </summary>
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[DataField("reagentAmount"), ViewVariables(VVAccess.ReadWrite)]
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public float ReagentAmount = 200;
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public float ReagentAmount = 100;
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/// <summary>
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/// Minimum radius of foam spawned
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@@ -357,20 +357,20 @@
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components:
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- type: RandomTeleportArtifact
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#- type: artifactEffect
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# id: EffectFoamGood
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# targetDepth: 2
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# effectHint: artifact-effect-hint-biochemical
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# components:
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# - type: FoamArtifact
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# reagents:
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# - Dermaline
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# - Arithrazine
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# - Bicaridine
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# - Inaprovaline
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# - Kelotane
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# - Dexalin
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# - Omnizine
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- type: artifactEffect
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id: EffectFoamGood
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targetDepth: 2
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effectHint: artifact-effect-hint-biochemical
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components:
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- type: FoamArtifact
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reagents:
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- Dermaline
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- Arithrazine
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- Bicaridine
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- Inaprovaline
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- Kelotane
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- Dexalin
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- Omnizine
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- type: artifactEffect
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id: EffectChemicalPuddleRare
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@@ -496,26 +496,26 @@
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prob: 0.5
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maxAmount: 3
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#- type: artifactEffect
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# id: EffectFoamDangerous
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# targetDepth: 3
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# effectHint: artifact-effect-hint-biochemical
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# components:
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# - type: FoamArtifact
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# minFoamAmount: 20
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# maxFoamAmount: 30
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# reagents:
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# - Tritium
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# - Plasma
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# - SulfuricAcid
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# - SpaceDrugs
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# - Nocturine
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# - MuteToxin
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# - Napalm
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# - CarpoToxin
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# - ChloralHydrate
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# - Mold
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# - Amatoxin
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- type: artifactEffect
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id: EffectFoamDangerous
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targetDepth: 3
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effectHint: artifact-effect-hint-biochemical
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components:
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- type: FoamArtifact
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minFoamAmount: 20
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maxFoamAmount: 30
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reagents:
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- Tritium
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- Plasma
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- SulfuricAcid
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- SpaceDrugs
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- Nocturine
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- MuteToxin
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- Napalm
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- CarpoToxin
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- ChloralHydrate
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- Mold
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- Amatoxin
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- type: artifactEffect
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id: EffectIgnite
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