Add completions for ForceMap and ForcePreset

This commit is contained in:
Pieter-Jan Briers
2022-05-25 00:26:57 +02:00
parent c6796ce73b
commit a557dd26ec
3 changed files with 41 additions and 5 deletions

View File

@@ -1,7 +1,9 @@
using Content.Server.Administration;
using System.Linq;
using Content.Server.Administration;
using Content.Server.Maps;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Commands
{
@@ -9,8 +11,8 @@ namespace Content.Server.GameTicking.Commands
sealed class ForceMapCommand : IConsoleCommand
{
public string Command => "forcemap";
public string Description => "forcemap-command-description";
public string Help => $"forcemap-command-help";
public string Description => Loc.GetString("forcemap-command-description");
public string Help => Loc.GetString("forcemap-command-help");
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
@@ -26,5 +28,20 @@ namespace Content.Server.GameTicking.Commands
gameMap.ForceSelectMap(name);
shell.WriteLine(Loc.GetString("forcemap-command-success", ("map", name)));
}
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length == 1)
{
var options = IoCManager.Resolve<IPrototypeManager>()
.EnumeratePrototypes<GameMapPrototype>()
.Select(p => new CompletionOption(p.ID, p.MapName))
.OrderBy(p => p.Value);
return CompletionResult.FromHintOptions(options, Loc.GetString("forcemap-command-arg-map"));
}
return CompletionResult.Empty;
}
}
}

View File

@@ -1,6 +1,9 @@
using Content.Server.Administration;
using System.Linq;
using Content.Server.Administration;
using Content.Server.GameTicking.Presets;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Commands
{
@@ -37,5 +40,20 @@ namespace Content.Server.GameTicking.Commands
shell.WriteLine($"Forced the game to start with preset {name}.");
ticker.UpdateInfoText();
}
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length == 1)
{
var options = IoCManager.Resolve<IPrototypeManager>()
.EnumeratePrototypes<GamePresetPrototype>()
.OrderBy(p => p.ID)
.Select(p => p.ID);
return CompletionResult.FromHintOptions(options, "<preset>");
}
return CompletionResult.Empty;
}
}
}

View File

@@ -1,6 +1,7 @@
## Forcemap command loc.
forcemap-command-description = Forces the game to start with a given map next round.
forcemap-command-help = forcemap <map_path>
forcemap-command-help = forcemap <map ID>
forcemap-command-need-one-argument = forcemap takes one argument, the path to the map file.
forcemap-command-success = Forced the game to start with map { $map } next round.
forcemap-command-arg-map = <map ID>