Add seat construction (#3653)

This commit is contained in:
ShadowCommander
2021-03-14 22:40:18 -07:00
committed by GitHub
parent b3481c2d35
commit a7197611e9
3 changed files with 263 additions and 0 deletions

View File

@@ -53,6 +53,9 @@
- Impassable
- VaultImpassable
- SmallImpassable
- type: Construction
graph: seat
node: chair
- type: entity
name: stool
@@ -72,6 +75,9 @@
- Impassable
- VaultImpassable
- SmallImpassable
- type: Construction
graph: seat
node: stool
- type: entity
name: bar stool
@@ -90,6 +96,9 @@
- Impassable
- VaultImpassable
- SmallImpassable
- type: Construction
graph: seat
node: stoolBar
- type: entity
name: white office chair
@@ -109,6 +118,9 @@
- Impassable
- VaultImpassable
- SmallImpassable
- type: Construction
graph: seat
node: chairOffice
- type: entity
name: dark office chair
@@ -117,6 +129,9 @@
components:
- type: Sprite
state: officechair_dark
- type: Construction
graph: seat
node: chairOfficeDark
- type: entity
name: comfy chair
@@ -135,6 +150,9 @@
- Impassable
- VaultImpassable
- SmallImpassable
- type: Construction
graph: seat
node: chairComfy
- type: entity
name: wooden chair
@@ -153,3 +171,6 @@
- Impassable
- VaultImpassable
- SmallImpassable
- type: Construction
graph: seat
node: chairWood

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@@ -0,0 +1,124 @@
- type: constructionGraph
id: seat
start: start
graph:
- node: start
actions:
- !type:DeleteEntity {}
edges:
- to: chair
steps:
- material: Steel
amount: 1
doAfter: 1
- to: stool
steps:
- material: Steel
amount: 1
doAfter: 1
- to: stoolBar
steps:
- material: Steel
amount: 1
doAfter: 1
- to: chairOffice
steps:
- material: Steel
amount: 2
doAfter: 1
- to: chairOfficeDark
steps:
- material: Steel
amount: 2
doAfter: 1
- to: chairComfy
steps:
- material: Steel
amount: 5
doAfter: 1
- to: chairWood
steps:
- material: WoodPlank
amount: 3
doAfter: 1
- node: chair
entity: Chair
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: SheetSteel1
steps:
- tool: Screwing
doAfter: 1
- node: stool
entity: Stool
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: SheetSteel1
steps:
- tool: Screwing
doAfter: 1
- node: stoolBar
entity: StoolBar
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: SheetSteel1
steps:
- tool: Screwing
doAfter: 1
- node: chairOffice
entity: ChairOfficeLight
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: SheetSteel1
amount: 2
steps:
- tool: Screwing
doAfter: 1
- node: chairOfficeDark
entity: ChairOfficeDark
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: SheetSteel1
amount: 2
steps:
- tool: Screwing
doAfter: 1
- node: chairComfy
entity: ComfyChair
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: SheetSteel1
amount: 5
steps:
- tool: Screwing
doAfter: 1
- node: chairWood
entity: ChairWood
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: MaterialWoodPlank1
amount: 3
steps:
- tool: Screwing
doAfter: 1

View File

@@ -0,0 +1,118 @@
- type: construction
name: chair
id: Chair
graph: seat
startNode: start
targetNode: chair
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Constructible/Misc/furniture.rsi
state: chair
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: stool
id: Stool
graph: seat
startNode: start
targetNode: stool
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Constructible/Misc/furniture.rsi
state: stool_base
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: bar stool
id: StoolBar
graph: seat
startNode: start
targetNode: stoolBar
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Constructible/Misc/furniture.rsi
state: bar_stool
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: office chair
id: ChairOfficeLight
graph: seat
startNode: start
targetNode: chairOffice
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Constructible/Misc/furniture.rsi
state: officechair_white
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: dark office chair
id: ChairOfficeDark
graph: seat
startNode: start
targetNode: chairOfficeDark
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Constructible/Misc/furniture.rsi
state: officechair_dark
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: comfy chair
id: ChairComfy
graph: seat
startNode: start
targetNode: chairComfy
category: Furniture
description: It looks comfy.
icon:
sprite: Constructible/Misc/furniture.rsi
state: comfychair_preview
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: wooden chair
id: ChairWood
graph: seat
startNode: start
targetNode: chairWood
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Constructible/Misc/furniture.rsi
state: wooden_chair
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}